OpenXcom Forum

Modding => Released Mods => Topic started by: Xeno Wiper on September 25, 2015, 12:19:43 am

Title: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on September 25, 2015, 12:19:43 am

The idea here was to try to make TFTD less tedious, weird and turn it more fun to play and consistent.


So why not get some inspiration from UFO gameplay elements?


Below are the principles of what I thought that could make this a better game, clearing out (or at least minimizing) the irritating and/or nonsense aspects of it (that certainly irritated many of the UFO fans back in the day).


Note:  As a matter of coherency, it's recommended to activate these on your game:


(OPTIONS) -> ADVANCED -> Enhanced soldier sprites
(MODS)    -> StrategyCore Swap Small USOs





PRINCIPLES FOR A BETTER TFTD GAMEPLAY:




1) Fly me to the moon...

Hint:   Believe it or not  (https://www.youtube.com/watch?v=Yb4C7vSByMM), now you can fly.


2) Different armors, different colors.

Hint: 2 armors recolored. 1 fixed.


3) Different items, different colors & shapes.

Hint: Items color/image fixes.


4) Spicing up amphibious operations.

Hint: A decent SWS at the beginning.


5) Make a scout happy!

Hint: A powered up auto-pistol...


6) Some familiar names...

Hint: 

- What's your name?
- My name is Carlos Carlos.


7) UNITED NATIONS OF TFTD.

Hint: All nationalities/races/whatever joined the effort to stop the alien menace!


8 ) More land, less water. OK, accordingly to Warboy

Hint: Me no like artifacts.


9) Making a better user experience

Hint: Changes to the interface.


10) Know your enemy / investigate the locals

Hint: Use M.C. and you'll see... 8)


11) Crafting wonders (all craft related stuff)

Hints:

- Troop deployments edited (Triton, Leviathan).

- More ppl on board for the final assault!

- A more sinister interception-only craft than Manta.

- Let's play "USO Destroyer"?




LATEST version download link HERE, on .zip file attached to this post.


-----------------------------------------------------------------------------------------------------------------------------------------------------------


Original changes (v. 1.0)


1) Magnetic ion armor now flies on land.

2) Plastic aqua armor got a non-aqua color & Mag ion armor got a non-yellow color.
    Diving Suit now has the same colors as its spritesheet (inventory/bigobs)

3) Hidrojet Cannon phosphorous rounds go yellowish (bigobs/ufopaedia).
     Torpedo Launcher Small torpedo becomes SMALL (bigobs/handobs/floorobs/ufopaedia).
     Torpedo Launcher Phosphorous torpedo becomes...yellow! (bigobs/handobs/floorobs/ufopaedia)

4) Coelacanth/Aqua Jet now works ON LAND!

5) Sonic pistols now have auto-fire mode.

6) TFTD original names are back!

7) Asians are back (inventory dolls and battlescape)!

8 ) Mission weights edited: Port/island attack > Cruise/cargo > artifacts.
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: ivandogovich on September 25, 2015, 05:57:52 pm
 :o

Even after reading the initial post, I still have no Idea what this mod does.  It might be nice to have a fuller explanation or screenshots included, etc.
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: xracer on September 25, 2015, 06:51:18 pm
:o

Even after reading the initial post, I still have no Idea what this mod does.  It might be nice to have a fuller explanation or screenshots included, etc.

damn you beat me to it.

Is like i have ideas!!!! ok i am done (albeit it sounds a little like me)  :-[
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: shinr on September 26, 2015, 10:36:02 am
My impression is that you want to play UFO with some TFTD things added in.

In that case, why bother heavily modifying TFTD into the game we already have instead of making some mods for UFO that add TFTD elements?
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on September 27, 2015, 02:40:33 am

damn you beat me to it.

Is like i have ideas!!!! ok i am done (albeit it sounds a little like me)  :-[


Well, I thought this would have no feedback so I just threw it here "kthxbye style" and also I'm not really into
giving full details and creating a messy wall of text, given that I made a well detailed file to deal with such a big
mod.


But I can give a few hints, because, I admit, it looked too mysterious that way...




My impression is that you want to play UFO with some TFTD things added in.

In that case, why bother heavily modifying TFTD into the game we already have instead of making some mods for UFO that add TFTD elements?



Well, my idea wasn't modding UFO to make TFTD, importing everything etc. That would almost be doing what the OpenXcom
 team had already made. Just borrowing some of UFO characteristics and put on TFTD, using TFTD resources. Mainly a "What if..." exercise.



And also, update 1.05 (with details!):


- Fixed Chemical-flare ufopaedia image.

Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: ivandogovich on September 28, 2015, 10:29:53 pm
Right.  Don't really want to post the details.  ???

Whelp,,, thats kinda what we expect around here on a Forum.  Its kinda made to discuss the details.  See part of it, is just from your description, I may not know enough to be intrigued enough to Download it and try it out.  But if you put more details in it, (ala, PirateZ opening post), something might catch my eye, or I may just think, "Holy Carp!! This mod is incredible." 

But I can understand if you want the anonymity.   It just wasn't what I expected when I checked out the thread.

Cheers! Ivan :D
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: new_civilian on November 29, 2015, 01:30:39 pm
The armor mods are actually very good, even though the documentation (and the comments in the files) are somewhat confusing  ;D

And nice work with the Ufopedia flare fixes!
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on December 06, 2015, 04:22:38 am
BIG update 1.1 !


[NOT FINISHED YET...] - Reorganizing ufopaedia articles


TESTING... - Increased surface attacks in case of artifacts showing up.


- Fixed Plastic aqua armor battlescape sprites (red sprites on legs).
         
- Fixed Ion/Mag. Ion armor battlescape asian/black females faces (asian/black females faces were brighter).

- Edited Hidrojet Cannon ammo floorobs (Green box -> grey box)

- Included Examination room as a recoverable item (and as an ufopaedia article).

- Edited Drills sprites (ufopaedia, bigobs, floorobs and handobs.)

_____________________________________________________________________________________________________

- Edited GRENADES sprites:


Magna blast, Dye (handobs/floorobs)

Particle disturbance (handobs)

_____________________________________________________________________________________________________

- Put all UFOpaedia texts (extraStrings:) on ufopaedia .rul file.


- Edited sonic weapon clips FLOOROBS (made them unique).


- Edited MC reader/disruptor sprites (handobs & floorobs)


- Edited Gas cannon ammo FLOOROB.


- Edited Jet harpoon clip FLOOROB.


- Edited Thermal shok bomb FLOOROB.


- Edited Tasoth and Aquatoid BIGOBS corpses' colors.


- Edited Zrbite article image (darker background).


- Improved brown-hair female inventory face and hair (all armors.)


- Put darker feet on Mag. Ion armor (it was mixing with light seabed).


- Fixed Plastic-Aqua armor collar (battlescape sprites on land.)


- Edited text color on the Allocate MC-training screen (different colors for training/not-training aquanauts.)

_____________________________________________________________________________________________________

- Edited Strength, Reactions bars' colors on:

Soldier stats screen basescape
Soldier stats screen battlescape

_____________________________________________________________________________________________________

- Fixed Sub-Construction and Magnetic navigation ufopaedia images.

____________________________________________________________________________________________________


- Put inventory images of aliens AND civs.



Aliens: (Aquatoid, Gillman, Lobsterman, Tasoth)

Civilians: (Bikini girl, Fat tourist, Sailor, Cargo worker)




Credits (heavily modified base sprites):
---------

- Dioxine (civs), Luke83 (all aliens, civs)

_____________________________________________________________________________________________________



The armor mods are actually very good, even though the documentation (and the comments in the files) are somewhat confusing  ;D

And nice work with the Ufopedia flare fixes!


Did you find confusing? Well, it was a mix of description, ranting and some funny stuff thrown in.  ::)


Thanks for the mention on the TFTD combo patch.  Good to know a vet modder like you appreciate my work. :)
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: new_civilian on December 06, 2015, 11:39:53 am
Nice, thanks for your hard work! Btw, I made some white mag-ion and black plastic-aqua-armor ufopedia pictures for myself, they are however not so good. Maybe you could do better ones,  to complete your conversion.  It is also interesting to see that you edited the drills, too, I did not like the original ones either. Anyway, thank you.  :)
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: niculinux on December 06, 2015, 07:27:17 pm
Thanks guys! Hope to see some mos adding new weapons and stuff for TFTD, for eg. Some kind of ryskellini guns and gadgets. Mostly, there would be futuristc stuff, maybe take a look here (https://openxcom.org/forum/index.php/topic,3924.0.html), thanks again whatever!
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: new_civilian on December 07, 2015, 11:17:51 am
Here the ufopedia armor pic changes I made, Xeno Wiper. Maybe you want to use them?
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on February 01, 2016, 05:29:08 am

v1.2 update:




OK, accordingly to Warboy  - Increased surface attacks in case of artifacts showing up.


OK, accordingly to Warboy. (NEW!) - One more surface mission if NEITHER artifacts NOR ship rescue show up.

--------------------------------------------------------------------------------------------------------------------

DONE! (for now...) - Reorganizing ufopaedia articles.

--------------------------------------------------------------------------------------------------------------------


EXCLUDED on no_asians - Improved brown-hair female inventory face and hair (all armors.)



(asians ONLY)   - A full inventory faces improvement (blond m/f, brown-hair m/f, asian m/f, black m/f.).
                          All armors! Male lipstick is gone! Pretty women!  :-*


(asians ONLY)  - Put brownish hair color on black ppl (battlescape/inventory), JUST LIKE UFO! Changed some other hair color values on battlescape (darker/brighter).


- Female hair colors more uniform on MAG ION sheets (no more brighter angles).


--------------------------------------------------------------------------------------------------------------------

- Fixed Mag. ion sheet:  foot sprites (north & west facing), land propulsors (make them less blocky).

- Fixed black dots on PLASTIC AQUA sheet.

- Eliminated red dots on PLASTIC AQUA floor_corpse (appeared on low brightness only).

--------------------------------------------------------------------------------------------------------------------

- Put different sounds for melee and meleeHit on Thermal tazer and drills for more user feedback.

--------------------------------------------------------------------------------------------------------------------

- Fixed Cruiser's zrbite location (Both are close to the IBAs now. No more cheap recovery...)

--------------------------------------------------------------------------------------------------------------------

- Edited Triton and Leviathan troop deployments.

- Edited Leviathan slots capacity: 24 -> 26 (why warboy?).

--------------------------------------------------------------------------------------------------------------------

- Added a better interception craft than Manta.

- Added a craft weapon to destroy some USOs.

--------------------------------------------------------------------------------------------------------------------




Well, at this stage I'm practically done, maybe with only some more adjustments or some not so crazy (Pirates! full conversion) ideas. I'm wondering if I had missed something more that could remember UFO gameplay style.


The mod's now open for suggestions/contributions.






Here the ufopedia armor pic changes I made, Xeno Wiper. Maybe you want to use them?


Very cool! Thx for your contribution, but I think that the plastic one needs a bit more light on the front boot. The Mag ion one is excellent!


But I'm in doubt to include it in my mod, because of the img attached:


The blue tint effect that changes the color so much (like in battlescape), that you almost don't see the real color. I was pondering about putting more color options or editing Ion armor color and in the end I forgot about it, because TFTD is not as generous with colors as UFO.


So I wasn't planning to do ufopaedia edits on the armors, but I will grab it for now, because it turned out to be a fine piece of work.
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Mr. Quiet on February 06, 2016, 07:39:23 pm
So this mod removes some features new in TFTD to get it closer to vanilla UFO and then adds in the ease of UFO as well? Sounds good if I get it. No more hard terror missions? No more artifact missions and what about the Lobstermen?
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on February 09, 2016, 03:26:39 am
So this mod removes some features new in TFTD to get it closer to vanilla UFO and then adds in the ease of UFO as well? Sounds good if I get it.


I would say, originally, items 1, 2, 4, 5, 7, 8 and 10 were inspired by UFO (or at least a slightly modded OpenUFO.) Then I've added some things later to complement the mod.




No more hard terror missions?


Who had said that?  :P

Your first ship rescue is practically the same...*evil laughter at background*.




No more artifact missions?


Who had said that?  :P   

Ok, they are more rare now. But they have the same chance of happening as default OXC ship rescue. Not THAT rare.




and what about the Lobstermen?


Lobstermen are fine. Don't worry! ;D

Seriously, let's say, lobsters take more hits now and can eventually drop more and become easier on a small mission. But they are still tough and difficult on large numbers + terror units.
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: georg7490 on March 08, 2016, 09:22:09 am
Please attach/post the v1.2 mod here or fix the download link on the mod section of the site. It is not downloadable for now. :(
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Xeno Wiper on March 08, 2016, 11:01:19 pm
Please attach/post the v1.2 mod here or fix the download link on the mod section of the site. It is not downloadable for now. :(


Sry if I wasn't that clear, but the download link is always on the 1st post.


The mod portal has been going into some problems. I hope the download issue can be fixed soon.
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: georg7490 on March 12, 2016, 09:58:01 am
Thank you for your kind explanation, I thought the v1.0 was attached in the 1st message, also great thanks for some link fixing activity on the site and good sence of humor. But it still not downloadable for now on the site, if you like this word that much that you even renamed your mod. I clicked it several times there but both links gave me an error message, I know it's not your fault, but it is bad for your nice mod, rare user will look for the correct link on the forum. But it is downloadable here, very downloadable indeed. ^_^
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: Countdown on April 14, 2016, 03:32:45 am

(asians ONLY)   - A full inventory faces improvement (blond m/f, brown-hair m/f, asian m/f, black m/f.).
                          All armors! Male lipstick is gone! Pretty women!  :-*
Why did the original game artists make the TFTD soldiers so ugly to begin with? The UFO XCOM soldiers are badass and good looking. The TFTD versions are butt ugly and weird. As you say, the men have lipstick and some of them look more alien than human!


I'm going to try TFTD for the first time so I'm not going to mod any game mechanics yet so I can try the "vanilla experience", but I am going to use these soldier profile images because they look way better.

Any chance we can see a "pretty" version of the blonde girl? In one version you made her Asian and in the other you left her ugly, haha.

Also, what palette do soldier inventory profiles use? Is it TFTD-Depth0? (Pretty sure it is, but just wanted to confirm.)


Thanks!
Title: Re: [TFTD] [MODPACK] UFOnizing TFTD
Post by: new_civilian on August 26, 2016, 03:56:41 pm
Here a fix for the dye-grenade handobject/floorobject, if used on a map with depth=3 it showed red pixels. 1 and 2 worked fine.