OpenXcom Forum
OpenXcom => Suggestions => Topic started by: grrussel on September 08, 2015, 10:38:48 pm
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I can't keep track in my head what each shade of blue means with respect to the terrain; I'd like to see that in the UI somewhere (in UFO, it was easier, the colours are more distinct and there were less terrain types?)
The point is that some terrains make battle easier or harder, and it would be nice to know if now is a good time to down that USO, or if I should wait a bit more.
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That wouldn't help, they're random. :P
textures:
- id: 0
terrain:
- name: SEABED
weight: 75
- name: CORAL
weight: 25
- id: 1
terrain:
- name: PIPES
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 2
terrain:
- name: PLANE
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 3
terrain:
- name: ATLAN
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 4
terrain:
- name: MU
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 5
terrain:
- name: GAL
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 6
terrain:
- name: MSUNK
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 7
terrain:
- name: VOLC
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 8
terrain:
- name: CORAL
weight: 75
- name: SEABED
weight: 25
- id: 9
terrain:
- name: VOLC
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 10
terrain:
- name: MSUNK
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 11
terrain:
- name: PIPES
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25
- id: 12
terrain:
- name: MU
weight: 50
- name: SEABED
weight: 25
- name: CORAL
weight: 25