OpenXcom Forum
Modding => Work In Progress => Topic started by: Hobbes on September 07, 2015, 03:00:34 pm
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I seem to recall that someone had an idea to display more than 3 ammo types for weapons by using a 2nd UFOPedia entry but I can't recall or find the thread where this was posted. Anyone knows how to do it?
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Make a seperate entry with the ammo type and put it right behind the weapon in the ufopaedia.
That should be the way to go.
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I've done it the way one shouldn't go, by contrast :) - by creating a fake weapon - basically a clone of the proper weapon, but it uses just the 3 extra ammo types (so the 3 previous ones aren't displayed), it's named eg. "Weapon (continued)" and is blocked from appearing as an item (cannot buy, cannot produce, recovery: false so it won't appear in the Quick Battle).
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OK, thanks both for the answers. :)
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The question I have is if ammo types can change the auto fire of a weapon
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The question I have is if ammo types can change the auto fire of a weapon
I don't think it's possible since shot types are defined on the weapon entry, not the ammo entry. But the only way to be sure is to try and see what happens.