Hey guys. I started experimenting with openxcom again and I am slowly working my way towards a Total Conversion. Please bear with me. Might take some time.
I will be using OpenXCom Extended right off the bat. This is something I was meaning to do a while ago. OpenXCom extended is essentially Xcom3 engine and is perfect for what I need. And I will be using most of the things I made for OpenXcom like weapons and armor as well as unfinished things like the races I was working on.
If anyone has any extra sprites they are willing to donate that would fit the theme I would be most grateful.
So what is the concept?
Well is kinda silly but I am really into it.
Essentially is year 4 billion in the future. Sun has expanded so much that pretty much boiled the oceans and killed everything living on the surface. Whatever is left alive has moved underground. This includes the descendants of humans which are these multicoloured mutants.
Now this new semi-advanced humanoid mutant society (good guys aka X-Com) has adapted to living underground and you could say is even prospering. They essentially are kinda like next level miners using subterrene (underground vehicles) called Drill Tanks to dig up new areas or find resources. Their whole shtick revolves around digging, caves, earthquakes, cave ins as well as chemistry and electricity.
All is well until these aliens (bad guys) landed on the planet and appear to have started mining it unbeknownst of these humanoids living underground. Good guys got found out and these aliens don't play nice as they want all resources to themselves so they plan to kill the humanoid race. Now this is where you Mine G.M. come in. X-Com is a task force of elite cave diggers and machine operators that have decided to fight back.
As you have guessed most of the game revolves around mining even the ranks of soldiers are like Driller, Foremen, Machine Operator all the way up to Chief Engineer. Yeah.
And yes the name means Mine General Manager cause that's you.
The game functions differently and is much much harder. There are very few ranged weapons in the game most of them owned by terror units as built in weapons and only 1 tech for good guys called Electrolaser tech.
Most of the weapons are limited range or thrown or melee tech like chem thrower if you ever used it, grenades and TFTD drill weapons.
(https://openxcom.org/forum/index.php?action=dlattach;topic=3890.0;attach=17144;image)
The game plays underground. No day or night. And although this planet looks like a burnt ball of ash in fact what you see is the underground not the surface. In fact you don't know how the surface looks like. The surface is very hot, bright, and is pretty much like venus permanent greenhouse effect. Very humid as all water is just floating around. Aliens have no problem on the surface but humans need special breathing equipment. Some battles, weapons and equipment works only on surface for ex solar stuff. Power and energy is very scarce so most of the lighting equipment is chemical and aliens use solar so it doesn't work underground. Solar > chemical.
I got it the whole thing figured out in a spreadsheet but enough talk here are some BASIC just starting picx.
Here are some races. There is another one planned
(https://openxcom.org/forum/index.php?action=dlattach;topic=3890.0;attach=17148;image)
Here is the first race you encounter. Cavetoid
(https://openxcom.org/forum/index.php?action=dlattach;topic=3890.0;attach=17150;image)
Thoughts?