OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Surrealistik on August 19, 2015, 12:04:49 am

Title: [TFTD] Dead End Techs Becoming Useful
Post by: Surrealistik on August 19, 2015, 12:04:49 am
Would be cool if a mod made dead end techs worth a damn.


For example, a completed interrogation and autopsy would each give your soldiers +10% damage vs aliens of that species.


Whenever you research a ufo type, your interceptors gain a 20% damage bonus vs ships of that type.


Researching Alien Cryogenics, Alien Cloning and Alien Reanimation Zones might allow you to in turn research Advanced Medicine; this would allow for the construction of a Medical Facility that could:


Researching Alien Implanter and Alien Learning Arrays + Advanced Medicine grants access to the Cybernetic Implant research topic; this allows you to manufacture a variety of implants for your Soldiers that grants them various benefits; for example, using MC innately, increased resistance to MC, nightvision, increases to certain stats (accuracy in particular), lets them develop skills more quickly, slowly regenerate health and fatal wounds (up to a maximum; say 75% of max health; at mission end it counts as though the soldier has regenerated to this point) and energy, etc.

Individual implants might require further research in the form of alien autopsies/interrogations (Lobstermen for Nightvision as an example, Tasoth for MC implants, etc). Each soldier can only accommodate a very limited number of implants.

Title: Re: [TFTD] Dead End Techs Becoming Useful
Post by: Roxis231 on August 19, 2015, 04:32:49 am
You will probably have to use OpenXcom Extended by Yankes. However he hasn't updated it for TftD yet.

You can find the thread here (https://openxcom.org/forum/index.php/topic,2915.0.html)
Title: Re: [TFTD] Dead End Techs Becoming Useful
Post by: Solarius Scorch on August 25, 2015, 06:06:54 pm
Yeah, these are cool ideas. I've actually implemented some of them, or similar, myself. But most would require coding, and Yankes can't do everything by himself :)
Title: Re: [TFTD] Dead End Techs Becoming Useful
Post by: NebulaM78 on August 26, 2015, 05:03:12 am
Very good ideas, I must say. However, with great ideas, come the greatest problem. Who's gonna do it?