OpenXcom Forum

Modding => Work In Progress => Topic started by: SIMON on August 14, 2015, 12:54:26 am

Title: [WIP][BETA] A better Skyranger
Post by: SIMON on August 14, 2015, 12:54:26 am
I decided to start a thread on this myself and hopefully nobody will look upon this as repeating what I said in Hellrazor's thread earlier. I would move those discussions in here if I knew how. But anyway here's my final version with the minor glitch of no ufopedia entry despite my best attempts. I'm no expert but maybe you can't have the skyranger and skymarshall in the ufopedia at the same time, any advise would be welcome. From initial testing in battlemode it seems to work fine but for the forementioned glitch. Many thanks to Solarius Scorch whose work from the FMP I've used extensively in this. Also thanks & credits goes to Arthanor, Hellrazor and anyone else whose work has contributed to this or has given me pointers. The Skymarshall image is actually from XAE's Skyguardian which I converted to a .gif file from the original .png file. See post of 2015-30-08, mod slightly updated with 1 weapon port.
Title: Re: A better Skyranger
Post by: Solarius Scorch on August 14, 2015, 10:18:38 am
Nice. But can we also have some pictures, as required by the modding subforum rules (https://openxcom.org/forum/index.php/topic,1700.msg15687.html#msg15687)? As well as proper tagging?

I know those rules are technically for the Completed Mods subforum, not Modding/Experiments, but I think it should apply it here, or at least it would be good practice.
Title: Re: [WIP] A better Skyranger
Post by: SIMON on August 14, 2015, 02:38:00 pm
Original message edited as per Solarius advice, as I said it does work but maybe someone will figure out why no ufopedia entry.
Title: Re: [WIP] A better Skyranger
Post by: hellrazor on August 14, 2015, 03:25:51 pm
Hey Simon,

Your ufopaedia Section is named wrongly.
You wrote "ufopedia" instead of "ufopaedia"

See here (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_%28OpenXcom%29#UFOpaedia_Article)

Don't have OpenXcom here to test, but i attach the corrected ruleset, try it and let me know :>
Title: Re: [WIP] A better Skyranger
Post by: SIMON on August 14, 2015, 03:41:41 pm
Yep that did it, it's very easy to leave out 1 letter and have a glitch which you can't seemingly find, so thanks very much. I have also modified the earlier message with the new fully functional mod.
Title: Re: [WIP][BETA] A better Skyranger
Post by: SIMON on August 30, 2015, 04:49:14 pm
Just a minor update, added 1 weapon port to the craft, update attached.
Title: Re: [WIP][BETA] A better Skyranger
Post by: niculinux on August 30, 2015, 05:01:43 pm
Just a minor update, added 1 weapon port to the craft, update attached.

Thanks, please may update the first post replacing the old file, and add eventually a screenshot? Also check the first post because the old mod was posted twice   ;)