OpenXcom Forum

Modding => Released Mods => Topic started by: Roxis231 on August 13, 2015, 01:12:26 am

Title: T.f.t.D. Research/Gameplay Fix
Post by: Roxis231 on August 13, 2015, 01:12:26 am
Now on OpenXcom Mods (https://www.openxcom.com/mod/t-f-t-d-research-gameplay-fix)

I have recently been playing T.f.t.D. (Both the Original and Open-Xcom)

I have come to the conclusion that the Research Tree has problems that:

1: It speeds up the early game far to much, (usually less than two months to get Sonic weapons)
2: extend the mid game far to long, (over seventeen months in one game!)

This (Beta) Mod is designed to (hopefully) fix these problems.

I recomend useing the alien weapon self-destruction option with this Mod for Improved Gameplay.

TftD Research Tree Fix - Changes the following:

Coelacanth Gauss - Now only requires Gauss Cannon to Manufacture

Alien Containment - Must now be researched, You will need to research two diffrent Alien Corpses to unlock

All Alien Weapons (Ranged and Combat) Now Need Aqua Plastics and Zerbrite in additon to the following.

Vibro Blade - Now needs Gillman Altopsy

Thermic Lance - Now needs Calcinite Altopsy and the Item in Question

Heavy Thermic Lance - Now needs LobsterMan Altopsy

Lanuages - Most of the Current T.f.t.D. lanuages - If I have missed one please let me know.
Title: Re: T.f.t.D. Research/Gameplay Fix
Post by: SIMON BAILIE on August 13, 2015, 03:35:38 am
Wholeheartedly agree with all of these, but I would add for sonic rifle you need sonic pistol and for sonic cannon you need sonic rifle-see attached. This would bring it into line with plasma weapons from EU. Like you need to know about a pistol weapon before you work/research a rifle weapon etc.
Title: Re: T.f.t.D. Research/Gameplay Fix
Post by: Roxis231 on August 13, 2015, 08:42:46 am
Right - I'll have a look, might make some changes since its  currently V0.5