OpenXcom Forum
OpenXcom => Troubleshooting => Topic started by: darkestaxe on August 10, 2015, 07:34:03 am
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Currently we're supposed to be testing vanilla game, not mods, so my first thought would be "no don't report it for now". OTOH it's a bug that occurs even if the mod doesn't make a change...
So here's the bug: If a mod contains a copy of items.rul then my game will crash in the battlescape if I use the little icon to center on an alien a soldier sees.
- I had this problem with 08_07_2335 and 08_09_1522. I updated items.rul in both places when I tested (in case it changed).
- it happens even if the only other thing in the mod is a metadata.yml file containing only master: xcom2
- it does NOT happen if I delete the contents of items.rul and leave a blank ruleset file.
Apparently OXC is having a problem loading something in items.rul as a mod but loads it fine when it's the default game. Anyway I just use a mod to cheat and give me cool stuff like bigger facilities so the game progresses faster and I can do that without items.rul.
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I found out what exactly was causing the crash and made a bug report. Turns out it's the floor sprite for zrbite.
If anyone wants to mod with items.rul they just need to comment one line:
items:
- type: STR_ZRBITE
# floorSprite: 79
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mods are not yet supported for tftd, sorry.
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mods are not yet supported for tftd, sorry.
I know, that's why I posted the work-around. I put it into the bug-tracker so it would be there when the time is right.
Apology unnecessary, you're working your butt off for free and I'm enjoying a beautiful TFTD experience, thankyou so much!