OpenXcom Forum
Modding => Work In Progress => Topic started by: XOps on August 08, 2015, 05:28:05 am
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I love the gauss weapons from TFTD. They look so cool. They are also worthless on the higher difficulty settings and pretty much useless mid game onward. This mod addresses this somewhat by adding new Gauss weapons to the game as well as adding clips that increase firepower to deal with mid game foes.
This mod expands the Gauss weapons for Terror from the Deep to include more weapons and clips. This mod should increase the viability of Gauss weapons without altering any alien stats.
(https://www.openxcom.com/content/modimages/YPNCZVOC080720151021.png)
This mod adds the following weapons in addition to the normal Gauss weapons:
Small Gauss Pistol
Heavy Gauss Pistol
Gauss Assaulter (basically an SMG)
Gauss Shard Rifle (basically a shotgun)
Gauss Sniper Rifle
Gauss Supressor (basically a LMG)
Gauss Grenade (don't think too hard about the science of that one)
Aqua plastic tipped clips for all Gauss weapons
Zrbite Core clips for all Gauss weapons
Installation instructions: Place in the OpenXCom mods folder just like a normal XCom mod. Change gametype to Terror from the Deep.
Any feedback is greatly appreciated.
Note to modders: there is an UFO version of the graphics set to the UFO defense battlescape colors.
https://www.openxcom.com/content/files/GhTZtYSM/ExpandedGaussArsenal1.0.zip
Edit: Updated to v0.6 to fix shard rifle bug
Edit: Updated to v0.7 with new sounds, projectiles, and more damage for the gauss grenade
Edit: Updated to v0.8 to fix a sound crash
Edit: Updated to v0.9 as I had some sounds mismatched. Also adjusted volume of sounds.
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Nice work ;)
I love the gauss weapons myself and cant stand the sonic crap. Next time I build up the courage to play TFTD i'll be using this 8)
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It looks very nice and clean, but they look so similar to one another that I find it very hard to tell them apart, especially when you can't see them at the same time. I guess it's inevitable though, if you want to keep them uniform.
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Are some skins used in the xpiratez mod?They look familiar
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Are some skins used in the xpiratez mod?They look familiar
You meant the Gauss mod (https://www.openxcom.com/mod/gauss-mod), right? :P
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Oh right
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I think XOps did a great job on them. The only sprite I have a grip w/ is the Sniper Rifle, I feel like the scope is too far forward.
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Updated to v0.7.
Added sounds for all weapons
Added extra projectile sprites for alternate clips
Increased damage of Gauss Grenade to 90
Edit:
Updated to v0.8 to fix sound related crash. Turns out you need a battlecat1 and 2
Edit:
Updated to v0.9 as I had some sounds mismatched. Also adjusted volume of sounds.
https://www.openxcom.com/content/files/LhCHJXPv/ExpandedGaussArsenal.zip
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I'm not getting any crashes w/ the v0.5 one you launched w/. Which weapons are crashy?
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I'm not getting any crashes w/ the v0.5 one you launched w/. Which weapons are crashy?
Actually, I think that version is stable. The 0.7 one had a crash if the weapons were fired on land since TFTD has to have both land an underwater sounds defined. Im not sure, but one of the older versions may have also had only one set of projectiles defined, so that one might crash on land too. It's updated to v0.9 now which should fix all of those. I hope.
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Thanks, XOps! Imwas wondering if, maybe in another mod, ypu could actually make use of the laser reskin mod (https://openxcom.org/forum/index.php/topic,2533.0.html) adapting to tftd, like a gaissmreskin mod or something, or use as a base for other nrand new weapins for that game ;)
edit: please, may also consider to provide some screenshots of the woek done?