OpenXcom Forum

Modding => Work In Progress => Topic started by: XOps on August 08, 2015, 05:28:05 am

Title: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: XOps on August 08, 2015, 05:28:05 am
I love the gauss weapons from TFTD. They look so cool. They are also worthless on the higher difficulty settings and pretty much useless mid game onward. This mod addresses this somewhat by adding new Gauss weapons to the game as well as adding clips that increase firepower to deal with mid game foes.

This mod expands the Gauss weapons for Terror from the Deep to include more weapons and clips. This mod should increase the viability of Gauss weapons without altering any alien stats.

(https://www.openxcom.com/content/modimages/YPNCZVOC080720151021.png)

This mod adds the following weapons in addition to the normal Gauss weapons:

Small Gauss Pistol

Heavy Gauss Pistol

Gauss Assaulter (basically an SMG)

Gauss Shard Rifle (basically a shotgun)

Gauss Sniper Rifle

Gauss Supressor (basically a LMG)

Gauss Grenade (don't think too hard about the science of that one)

Aqua plastic tipped clips for all Gauss weapons

Zrbite Core clips for all Gauss weapons

Installation instructions: Place in the OpenXCom mods folder just like a normal XCom mod. Change gametype to Terror from the Deep.

Any feedback is greatly appreciated.

Note to modders: there is an UFO version of the graphics set to the UFO defense battlescape colors.

https://www.openxcom.com/content/files/GhTZtYSM/ExpandedGaussArsenal1.0.zip

Edit: Updated to v0.6 to fix shard rifle bug
Edit: Updated to v0.7 with new sounds, projectiles, and more damage for the gauss grenade
Edit: Updated to v0.8 to fix a sound crash
Edit: Updated to v0.9 as I had some sounds mismatched. Also adjusted volume of sounds.
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: liberation on August 08, 2015, 01:37:25 pm
Nice work  ;)

I love the gauss weapons myself and cant stand the sonic crap. Next time I build up the courage to play TFTD i'll be using this  8)
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: Solarius Scorch on August 08, 2015, 08:13:08 pm
It looks very nice and clean, but they look so similar to one another that I find it very hard to tell them apart, especially when you can't see them at the same time. I guess it's inevitable though, if you want to keep them uniform.
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: doctor medic on August 08, 2015, 09:18:27 pm
Are some skins used in the xpiratez mod?They look familiar
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: Solarius Scorch on August 08, 2015, 09:30:48 pm
Are some skins used in the xpiratez mod?They look familiar

You meant the Gauss mod (https://www.openxcom.com/mod/gauss-mod), right? :P
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: doctor medic on August 08, 2015, 11:04:07 pm
Oh right
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: chaosshade on August 09, 2015, 03:22:07 am
I think XOps did a great job on them.  The only sprite I have a grip w/ is the Sniper Rifle, I feel like the scope is too far forward.
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: XOps on August 14, 2015, 06:46:48 pm
Updated to v0.7.

    Added sounds for all weapons
    Added extra projectile sprites for alternate clips
    Increased damage of Gauss Grenade to 90

Edit:
Updated to v0.8 to fix sound related crash. Turns out you need a battlecat1 and 2
Edit:
Updated to v0.9 as I had some sounds mismatched. Also adjusted volume of sounds.

https://www.openxcom.com/content/files/LhCHJXPv/ExpandedGaussArsenal.zip

Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: chaosshade on August 15, 2015, 10:02:00 pm
I'm not getting any crashes w/ the v0.5 one you launched w/.  Which weapons are crashy?
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: XOps on August 15, 2015, 10:07:50 pm
I'm not getting any crashes w/ the v0.5 one you launched w/.  Which weapons are crashy?

Actually, I think that version is stable. The 0.7 one had a crash if the weapons were fired on land since TFTD has to have both land an underwater sounds defined. Im not sure, but one of the older versions may have also had only one set of projectiles defined, so that one might crash on land too. It's updated to v0.9 now which should fix all of those. I hope.
Title: Re: [TFTD][BETA][WEAPONS] Expanded Gauss Arsenal
Post by: niculinux on August 25, 2015, 09:59:44 pm
Thanks, XOps! Imwas wondering if, maybe in another mod, ypu could actually make use of the laser reskin mod (https://openxcom.org/forum/index.php/topic,2533.0.html) adapting to tftd, like a gaissmreskin mod or something, or use as a base for other nrand new weapins for that game  ;)

edit:  please, may also consider to provide some screenshots of the woek done?