OpenXcom Forum

OpenXcom => Suggestions => Topic started by: doctor medic on July 31, 2015, 10:48:24 pm

Title: Ufopedia while in battlescape
Post by: doctor medic on July 31, 2015, 10:48:24 pm
Is it possible to have the ufopedia with the current research of the save?
Title: Re: Ufopedia while in battlescape
Post by: Arthanor on July 31, 2015, 11:13:13 pm
Quick access to the Ufopaedia while in battlescape would be incredibly useful, indeed. Especially for the total conversion mods out there!
Title: Re: Ufopedia while in battlescape
Post by: doctor medic on August 01, 2015, 03:54:51 pm
The problem is thought how can it tract the current research you've found?Would the code force it to appear and then go back to the menu of the battlescape?Is it possible to return back to battlescape and not in geospace?
Title: Re: Ufopedia while in battlescape
Post by: yrizoud on August 01, 2015, 05:10:48 pm
Openxcom does't have the limitation of the original game being two separate executables.
The engine already has the information about what is researched (unresearched items are labelled 'alien artifact' and can't be shot/used)
I don't think there is any technical challenge, it's rather a matter of choosing a smooth ergonomy (right-click on item ? A "question mark" icon that you click then point at an item ?)
Title: Re: Ufopedia while in battlescape
Post by: Arthanor on August 01, 2015, 09:24:02 pm
The easiest would probably be to add an option to straight up open the root menu of the UFOPaedia. The user can then select what they want to look at. An easy place for that would be an "Open UFOPaedia" button in the options menu (the one that opens from the "?" button, which is rather fitting) when in battlescape.

Having it tied to items is a bit clunky. What if I want to know about sectoids? I have to stun/kill one and stand on its body to open the proper UFOPaedia article?
Title: Re: Ufopedia while in battlescape
Post by: doctor medic on August 02, 2015, 06:08:15 pm
The easiest would probably be to add an option to straight up open the root menu of the UFOPaedia. The user can then select what they want to look at. An easy place for that would be an "Open UFOPaedia" button in the options menu (the one that opens from the "?" button, which is rather fitting) when in battlescape.

Having it tied to items is a bit clunky. What if I want to know about sectoids? I have to stun/kill one and stand on its body to open the proper UFOPaedia article?
That is exacly what i had in mind and with the game being open coded it should be possible.
Title: Re: Ufopedia while in battlescape
Post by: nadir-1648 on August 02, 2015, 09:04:57 pm
Is it bad that I fail to see the utility of this?

I mean, all information on weapons (except damage) is already right there and the UFOpaedia doesn't really say anything useful about the aliens.
Title: Re: Ufopedia while in battlescape
Post by: DracoGriffin on August 02, 2015, 09:18:00 pm
Is it bad that I fail to see the utility of this?

I mean, all information on weapons (except damage) is already right there and the UFOpaedia doesn't really say anything useful about the aliens.

It would much more useful for mods, but could be useful for new players or those who haven't memorized everything yet.
Title: Re: Ufopedia while in battlescape
Post by: doctor medic on August 02, 2015, 09:58:50 pm
And because some mods like x-piratez have weapons with important details like some weapons doing %stun damage or have calculations like strenght 0.1*accuracy 0.2
Title: Re: Ufopedia while in battlescape
Post by: Arthanor on August 02, 2015, 10:52:49 pm
Is it bad that I fail to see the utility of this?

I mean, all information on weapons (except damage) is already right there and the UFOpaedia doesn't really say anything useful about the aliens.

Bad? No.. but it suggests to me that you haven't taken full advantage of all that OpenXCom offers ;)

It it not really important for a vanilla game, but as soon as you used it with some mods, it becomes interesting. What's the autoshot range of an autocannon in the FMP? What about in XPiratez? Or UFORedux? Do you really want to count the tiles? Or the snapshot range of a sniper rifle in all 3 of the aboves? What about the damage of their alien alloy ammunitions?

They use the same graphics, but they most likely don't share the stats. At some point, it's just too much and I would rather spend hours playing the game than studying the UFOPaedia.

This is especially relevant in mods like Piratez where there is a LOT of weapons and you can use weapons from your enemies, for which you may already have a UFOPaedia entry but never really paid attention since it is the first time you see it.
Title: Re: Ufopedia while in battlescape
Post by: Dioxine on August 03, 2015, 12:10:16 am
There is no problem per se with separate executables, but with the thing that battlescape uses different palettes than Geoscape (where Ufopedia resides). AFAIK messing with that would be a big problem.
Title: Re: Ufopedia while in battlescape
Post by: clownagent on August 03, 2015, 12:18:26 am
Quick access to the Ufopaedia while in battlescape would be incredibly useful, indeed. Especially for the total conversion mods out there!

Yes would be really useful. In X-COM Apocalypse this was possible by right-mouse-button and you could parse through whole ufopedia during battlescape, if I remember correctly.
Title: Re: Ufopedia while in battlescape
Post by: yrizoud on August 03, 2015, 12:52:04 am
but with the thing that battlescape uses different palettes than Geoscape (where Ufopedia resides). AFAIK messing with that would be a big problem.
It's no issue because Ufopedia is full-screen. It can switch to ufopedia palette when you enter it, and switch back to battlescape palette when you exit it.
Title: Re: Ufopedia while in battlescape
Post by: Arthanor on August 03, 2015, 03:48:08 am
That's what I was hoping for :)

Now we just have to find a nice coder who can make us a patch!
Title: Re: Ufopedia while in battlescape
Post by: Qpoter on August 03, 2015, 07:39:58 am
Would be useful, even if only for mods. I won't be memorizing all the weapon stats in Piratez anytime soon...  :P
Title: Re: Ufopedia while in battlescape
Post by: doctor medic on August 03, 2015, 10:33:03 am
Im happy that i atleast made a small impact in some of the coders here.Who knows maybe it will even be added one day.
Title: Re: Ufopedia while in battlescape
Post by: new_civilian on August 03, 2015, 02:55:53 pm
It would also help to have a WEIGHT ufopedia entry for all equipment by default.
The Piratez mod adds those manually, but it must be a pita to add/modify/update those....
Dioxine sure is a hard worker!  :)


edit: I added weight data to all the stuff in my personal mod and boy is that tedious or what... Luckily once you have done all that it gets easier to keep the files updated... Still, the initial work-load is big. Sat ~1 hour there and changed rulfiles...