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OpenXcom => Offtopic => Topic started by: kkmic on June 09, 2015, 04:32:19 pm

Title: Master of Orion reboot announced by Wargaming
Post by: kkmic on June 09, 2015, 04:32:19 pm
Hopefully it won't be a "World of MOO" or something, but a nice reboot of an old gem.

https://www.pcgamer.com/master-of-orion-reboot-announced-by-wargaming
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Yankes on June 09, 2015, 06:51:36 pm
Interesting, I very like MoO2.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 09, 2015, 09:51:51 pm
Proding another corpse to speak in order to produce more cash?

"Arise dead franchise, Arise in the name of the cash cow I command thee!"

Lets hope they keep to the spirit of the game, and not some other reboots *cough cough*
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 10, 2015, 04:41:19 am
Think I'll wait a while to see if its any good.  MOO3 was a nightmare.  I've even tried to watch someone play it on youtube and got so bored. 

What worked in 1 also worked in 2.  Hope they make it good.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: hellrazor on June 10, 2015, 10:19:05 am
Think I'll wait a while to see if its any good.  MOO3 was a nightmare.  I've even tried to watch someone play it on youtube and got so bored. 

What worked in 1 also worked in 2.  Hope they make it good.

Moo3 basically put you into the position of a buerocratic administrator. And those Scroll down menues, a maze in itself...

I will definitly check out their relaunch since i myself am a big fan of Master of Orion.
It was my 5th game i discovered, after dune 2 which was the first, then colonization, xcom and command and conquer.

Klackoons will take over the universe once again!
Which reminds me i should do a LP of MOO.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 10, 2015, 11:27:40 am
Yeah, for some reason MOO and MOO2 was somehow intuitive.  I remember some minor irritations at not being able to redirect a fleet in mid flight until I got the relevant comms technology.  For MOO3...  I don't know, I just kept thinking about Star Control 2 for some reason and how simple that game was... 
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on June 10, 2015, 12:42:08 pm
IMHO the problem with MoO ]|[ (yeah that's the official logo) was not that it was too complicated, not even that it was too hard. It was just grossly unfinished, with half the planned content missing (mostly related to how society and leaders work - it was supposed to be a hardcore simulation). What we got was a messy random mass of features and, even worse, it mostly played itself - the player had little to do, unless they wanted to micromanage everything that was very tedious and not all that rewarding. Add horrible combat (again, fully automatic - no decisions were making any difference) and ugly design (not just aliens races, everything), and here you go.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 10, 2015, 12:49:49 pm
Yeah.  I thought the Baldurs gate manual was a joke, but that was only if you really wanted to read up on all the spells.  Otherwise it didn't need that much detail.

I'm not an apple fan, but I realize for some...  things, a simple interface would help. 
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Dioxine on June 10, 2015, 01:22:00 pm
I think what played for MOO2 were its simple, but very well thought-of rules (almost as simple as with Heroes III), coupled with a richness of cool gfx and background text - in short, very rewarding gameplay. It only suffered from late-game management hell, and the "a single battle decides everything " syndromme which makes MP in MOO2 less than awesome (just like in the Civ series). We'll see how the new devs will handle this - all we see for now is a good trailer and a really thin Bulrathi person :) The lack of uber-hype gives some hope, though. The fact that MOO2 stands practically undefeated in its genre even after almost 20 years sets the expectations very high, though.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kkmic on June 10, 2015, 02:05:38 pm
The Wargaming official announcement:

https://wargaming.com/en/articles/news/general/master_of_orion_announced/

Official sites:
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 10, 2015, 05:21:35 pm
Yeah.  I thought the Baldurs gate manual was a joke, but that was only if you really wanted to read up on all the spells.  Otherwise it didn't need that much detail.

I'm not an apple fan, but I realize for some...  things, a simple interface would help.

Eh? Where did that come from? You mean on the number of info it had?

I think what played for MOO2 were its simple, but very well thought-of rules (almost as simple as with Heroes III), coupled with a richness of cool gfx and background text - in short, very rewarding gameplay.

Simple in concept and understanding yes, but the underlying mechanics while certainly not convulted were not that simple IMHO. But then again it was a strategy (real strategy) game so it can be as complex as the general behind the seat.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 11, 2015, 04:19:11 am
The BG manual was quite thick.  Masses of information on spells, also background.  Can be entertaining, but also a bit overwhelming.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Alex_D on June 11, 2015, 06:45:25 am
Ahhh,
MoO, MoO2, MoO 3
I hope that besides the eye-candy, the game is made highly moddable, like our very own OXC.
I have some tech trees and races set in OCL and Meltpot that I'd like to try.

Almost 20 years of wait for MOO2.5
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on June 11, 2015, 12:24:12 pm
Ahhh,
MoO, MoO2, MoO 3
I hope that besides the eye-candy, the game is made highly moddable, like our very own OXC.
I have some tech trees and races set in OCL and Meltpot that I'd like to try.

Almost 20 years of wait for MOO2.5

Yeah, I have amassed graphical and text resources for... a number of races already... :)
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 11, 2015, 08:43:46 pm
The BG manual was quite thick.  Masses of information on spells, also background.  Can be entertaining, but also a bit overwhelming.

Well, it was a game mostly intended for DND fans, but on the spell department it wasnt that bad. Right clicking on the spellbook was giving you the discription, just as you aquired them.

I can only imagine your horror if you played the second instalment  ;D
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 12, 2015, 04:27:28 am
took me 10 years, from 2002 to 2012 to finish it.  Then realized I didn't want to play BG 2 with the ranger character I had.  Now I'm trying a fighter mage...  its going to take a long time to get into BG2...
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on June 12, 2015, 11:09:06 am
I mashed both, as well as Icewind Dale and a shitload of mods, into one big campaign.

...Looks like I'm set for life.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 12, 2015, 11:37:10 am
Bearing in mind it takes me a decade to finish BG, I don't know why I keep visiting Icewind Dale on GOG.  I bought the other bioware classic about the undead guy but I couldn't get into it.  I acknowledge I was impressed by the amount of text and writing in that game.  Sort of opposite of Icewind with BG in the middle.  But I don't think I can get into it until...  much later.

Tried to watch a playthrough but it was in polish text.  Can't remember the name of that bioware zombie weird world game...
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on June 12, 2015, 11:48:40 am
I bought the other bioware classic about the undead guy but I couldn't get into it.

Planescape: Torment was the only cRPG I really could get into.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 12, 2015, 12:15:56 pm
I remember before I bought it on Ebay they said there were different versions.  I'd assume GOG probably sell a full version.

So tempted to buy soft copies of games I already own.....
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 12, 2015, 03:24:01 pm
Planescape: Torment was the only cRPG I really could get into.

Plancescape was not an cRPG, it was a mirracle. It should be given to everyone who aspires to be a game developer as a textbook of what scenario, immersion and character development are about.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 13, 2015, 04:18:22 pm
*warily considers giving planescape another shot*

I think I'll buy wasteland 2 on the steam sale.  Would love to get into 1 but ...  2 should be faster to get into....
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 14, 2015, 02:40:35 pm
*warily considers giving planescape another shot*

I think I'll buy wasteland 2 on the steam sale.  Would love to get into 1 but ...  2 should be faster to get into....

Made one run of it. Was good for that run, but it didnt entice me well enough for a rerun. It was interesting to see how the world of Wasteland developed, and it poses some nice ethical questions. IMHO the character creation and leveling up is a bit problematic. 

Nothing was the same in the Post Apocalypse department after fallout 2 for me though, so that might be a reason I cant get hooked.

*warily considers giving planescape another shot*


If you are a role player and not "I will bash them till their skulls cave in" type of player (not that it lacks on that department), you will enjoy it. It posses a huge number of philosophical questions. Also it has the coolest spell visuals ever, Just throw a meteor shower :D
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 15, 2015, 04:26:59 am
Just bought Wasteland 2 on the steam sale.  Probably play 20 minutes of it and then back to my Mount & Blade Warband game.... 

Really want to finish the last dlc of Fallout 3, and get back into my Fallout New Vegas game.  I agree, Fallout 2 and the later versions was a world apart.  I really want to get into Killaps mod, but the problem with modding is how they keep improving on it.  You never know what great features they implement in a later edition that you don't want to do without, and it might not be save compatible.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 16, 2015, 02:07:51 pm
Just bought Wasteland 2 on the steam sale.  Probably play 20 minutes of it and then back to my Mount & Blade Warband game.... 

Really want to finish the last dlc of Fallout 3, and get back into my Fallout New Vegas game.  I agree, Fallout 2 and the later versions was a world apart.  I really want to get into Killaps mod, but the problem with modding is how they keep improving on it.  You never know what great features they implement in a later edition that you don't want to do without, and it might not be save compatible.

Killaps mod is finished a long time ago isnt it? Last time I played it was about a year ago. We talk about the restoration project right? This thing is like Solarius FMP, you cant play X-Com without FMP, you cant play Fallout2 without the restoration.

On fallout 3 and Vegas. Well yeah I almost finished 3, not because I liked it but as a tribute to the other two, got a weird bug and couldnt progress and dropped it. I started Vegas later, was a lot better than 3 but still...I feel like they both lack souls. Running around with a Chinese Ak-47 replica and killing everything in sight gets borring. IDK how else to describe it. And I fear 4 wont be any different.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 17, 2015, 05:03:14 am
Getting into and maybe finishing a game of FO2 with Killaps mod, that's the next thing I need to do...  That and a backlog of games.  To think I managed to play 4 games of FO2 and finish two of them  in 10 years whereas Baldurs gate didn't appeal that much to me.

And then there are some new releases like FO4 this year, and Xcom 2015... 
Title: Re: Master of Orion reboot announced by Wargaming
Post by: pilot00 on June 17, 2015, 01:29:03 pm
Getting into and maybe finishing a game of FO2 with Killaps mod, that's the next thing I need to do...  That and a backlog of games.  To think I managed to play 4 games of FO2 and finish two of them  in 10 years whereas Baldurs gate didn't appeal that much to me.

And then there are some new releases like FO4 this year, and Xcom 2015...

Your set up good m8. Me on the other hand have taken the whole wing commander series for a spin :P
Just finished 1 yersterday.

I feel we have deviated enough though this thread (maybe we should start a retro gaming thread in general).

What is the thing you wish MoO exapands upon? I would personally would ask for a bit more of racial lore expansion.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Dioxine on June 17, 2015, 02:48:48 pm
Lore would be good unless it comes out maimed - the "fearless Alkari warriors" part got me a bit scared, MoO1/2 Alkari were always a peaceful folk (but indeed brave warriors if pushed into a fight for survival). The real "warrior race" were always the Mrrshan, fighting like demons despite their physical and technological shortcomings! (much less physically powerful than Bulrathi, worse pilots than Alkari, without the tech+cash+great leaders combo the Humans had, but the Warlord trait and Ultra-Elite crews were enough to make up for these disadvantages!)

Also I hope the MoO3 lore never happened, as the writer seemed to simply hate each of the "less serious" MoO2 races, like Mrrshan, Elerians, Bulrathi, Gnolam... :)
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on June 17, 2015, 03:39:00 pm
Also I hope the MoO3 lore never happened, as the writer seemed to simply hate each of the "less serious" MoO2 races, like Mrrshan, Elerians, Bulrathi, Gnolam... :)

...Trilarians...
...while introducing a bunch of just as nonsensical races, but more boring. :)
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Dioxine on June 17, 2015, 03:58:07 pm
...Trilarians...
...while introducing a bunch of just as nonsensical races, but more boring. :)

Yeah damned Space Elves, but without the fun parts :)
Title: Re: Master of Orion reboot announced by Wargaming
Post by: kharille on June 17, 2015, 04:19:44 pm
Hm...  Perhaps more in the way of 'space terrain'.  It would be something that could restrict movement.  Hey, what about all those scientific reports of 'dark matter'?  I guess it would be awkward if you say its impassable, and then they discover what it really is.

Now that is unfortunate, imagine if you gave it certain properties, and then the scientists discovered its a time warping micro universes compressed?

Oh and more shapely babe aliens would be nice...  mermaids, centaurettes, batwinged types with forked tails and maybe even ones with thick forearm hair...

Title: Re: Master of Orion reboot announced by Wargaming
Post by: darkestaxe on August 16, 2015, 12:08:26 am
Oh and more shapely babe aliens would be nice...  mermaids, centaurettes, batwinged types with forked tails and maybe even ones with thick forearm hair...
+1 +1 +1

Space-babes are no replacement for a well thought out easy to use interface that's thoughtfully connected to complex mechanics, but a diverse variety of alien-honeys for all will go a long way to make me happy.
Title: Re: Master of Orion reboot announced by Wargaming
Post by: Solarius Scorch on August 16, 2015, 12:16:34 am
+1 +1 +1

Space-babes are no replacement for a well thought out easy to use interface that's thoughtfully connected to complex mechanics, but a diverse variety of alien-honeys for all will go a long way to make me happy.

So true!