OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Egeni on May 05, 2015, 03:59:23 pm

Title: Question about GIF and PNG
Post by: Egeni on May 05, 2015, 03:59:23 pm
Hello everyone,

I created a new research and drawed screen for it (first pic). But in game this picture have absolutly another colors (second pic). I saved texture in gif and in png but without any results.

And another similar question. When I create a new weapon's picture (third pic), I save it like gif with green background, right? But when I started XCom this picture haven't a transparent (fourth pic).

Does anyone have any idea where my mistake?
Title: Re: Question about GIF and PNG
Post by: ivandogovich on May 05, 2015, 05:22:50 pm
Did you use the strict xcom pallettes?
Title: Re: Question about GIF and PNG
Post by: Hobbes on May 05, 2015, 06:04:51 pm
With the 1st and 2nd images the issue is that you're not using the correct palette for the UFOPedia.

With the 3rd and 4th images the issue is that the transparency is incorrect. Easy way to solve this is to open an existing floorob image, delete the contents and copy/paste the item you're designing.
Title: Re: Question about GIF and PNG
Post by: Solarius Scorch on May 05, 2015, 09:05:20 pm
With the 3rd and 4th images the issue is that the transparency is incorrect. Easy way to solve this is to open an existing floorob image, delete the contents and copy/paste the item you're designing.

Also, remember to use software that saves the entire palette as it is. (For example, Photoshop can do it.)