OpenXcom Forum
Modding => Released Mods => Topic started by: bloodman123726 on March 20, 2015, 10:06:19 pm
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Hey openxcom fans! ;) This is my FIRST EVER MOD i've made and guess what? it works 8)
RESEARCH COMPLETE: Alloy Armor
Down to the point, Alloy Armor is a new research tree and armor mod. This mod is designed to work perfectly with: https://www.openxcom.com/mod/combat-armor as it's meant to be an upgraded version apon that and all credits go to him as this is how i made this mod especially the sprites provided. The research tree is changed like this, Alien Alloys -> Alloy Armor -> Personal Armor. This as it is shown, only affects the armor tree. The armor itself is a cheaper variation requiring 2 Alien Alloys and 20,000 dollars to produce and sold for 40,000. Making 20,000 profit when sold. The stats are what i'd call between Combat Armor and Personal Armor with 90% stun and 90% incendiary damage.
I hope you enjoy this as it took me a while to figure this out. I'm surprised i actually did it first go. Works with the recent nightly build.
If the picture below doesn't work then an attachment has been made so you can view it instead.
(https://file:https:///C:/Users/Lewissmallwoods/Documents/OpenXcom/screen008.png)
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Congrats on your first mod! If you want, you can use my recolour of Warboy's armour (to make it look more alloyish):
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I like the concept, but isn't this basically what personal armor is supposed to be? (Both lorewise and gameplaywise)
Still, awesome that you made a mod.
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Congrats on your first mod! If you want, you can use my recolour of Warboy's armour (to make it look more alloyish):
sweet going to try and implent it now
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I like the concept, but isn't this basically what personal armor is supposed to be? (Both lorewise and gameplaywise)
Still, awesome that you made a mod.
it's sort of like Xenonauts did, you made a crude replication of the aliens material to make a vest that could just do the job as well add variety but the main reason i would say is that it's a balance between the armor as i'd say the alloy armor is cheaper to make than personal armor allowing you to make a tight budget and focus on other pressing matters
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Congrats on your first mod! If you want, you can use my recolour of Warboy's armour (to make it look more alloyish):
I tried and i just ended up screwing up the mod. :P
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I tried and i just ended up screwing up the mod. :P
That's normal. :P Ask away if you have any trouble, we'll help (probably).
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That's normal. :P Ask away if you have any trouble, we'll help (probably).
yeah it just takes fiddling, that's how modders are born :D i'll give you a shout-out if i can't get it handled today, if it does work it'll be an optional release
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That's normal. :P Ask away if you have any trouble, we'll help (probably).
i can get everything to work apart from the sprites as it crashes when i start a new battle after the inventory set-up screen, i dunno how to make it work
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That's normal. :P Ask away if you have any trouble, we'll help (probably).
i'm now getting a sudden issue of vector::_M_range_check when i use the armor in combat, if an alien goes to shoot them the error pops up and i dunno why this just started happening. Help?
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i'm now getting a sudden issue of vector::_M_range_check when i use the armor in combat, if an alien goes to shoot them the error pops up and i dunno why this just started happening. Help?
You probably haven't linked the floorob for the body with the armour.
Here's how it looks like in my mod:
armors:
- type: STR_ALLOY_VEST_UC
spriteSheet: XCOM_11.PCK
spriteInv: MAN_11
corpseBattle:
- STR_ALLOY_VEST_CORPSE
storeItem: STR_ALLOY_VEST
frontArmor: 44
sideArmor: 20
rearArmor: 26
underArmor: 15
damageModifier:
- 1.0
- 0.8
- 1.0
- 1.0
- 0.8
- 1.0
- 0.9
- 1.0
- 1.0
- 1.0
loftempsSet: [ 3 ]
Note the STR_ALLOY_VEST_CORPSE part, which tells the game what groundob to use if the soldier dies/is unconscious.
Of course, STR_ALLOY_VEST_CORPSE must be defined in the items section.