OpenXcom Forum

Modding => Work In Progress => Topic started by: kikimoristan on March 03, 2015, 12:05:06 pm

Title: custom missions ideas? - post yours here
Post by: kikimoristan on March 03, 2015, 12:05:06 pm
Ok I wanna make a custom mission/terror mission . I was working on ship attack and have a few ideas. What is something you always wanted?

from TFTD :
Port attack
Island Attack
Ship Attack

but maybe we can do unique ones that are not in either games

Any thoughts for alternative monthly big ass missions?
Title: Re: custom missions ideas
Post by: hellrazor on March 03, 2015, 01:32:40 pm
How about aliens attack military installations openly?

Have a mixed group of Mutons, Snakeman, Chryssalids raid some Military bases somewhere.
Xcom needs to defend the base or assist the troops there.
Title: Re: custom missions ideas
Post by: kikimoristan on March 03, 2015, 02:08:35 pm
ok ok that's cool!

there is a set of unused military like installation terrain and maps on snow but i think hobbes has converted them into non snow.

so the civilians would be armed with weapons maybe even civilian HWP?
Title: Re: custom missions ideas
Post by: 7Saturn on March 03, 2015, 02:11:10 pm
Or some sort of rescue-operation: You have to evacuate civilians from an attacked place. First you have to find them, then move a soldier one field next to them. Then you can control them, just like any solider. You may even give them a pistol or something, when you reach them. Don't know, if the engine makes that possible, but from the mechanics, it would be a little like psi-control, just permanently. (Maybe you don't need to finde them totally by yourself, but have their current location pointed on the map?)
Title: Re: custom missions ideas
Post by: kikimoristan on March 03, 2015, 02:21:04 pm
hmmm like a siege everyone is gathered up in the same place.
or maybe they are all alien captives and you need to rescue them? 
Title: Re: custom missions ideas
Post by: 7Saturn on March 03, 2015, 02:46:44 pm
Yeah, an Alien abduction! That would be great. Prevent them from takeing abductees.
Title: Re: custom missions ideas
Post by: kikimoristan on March 03, 2015, 03:10:52 pm
Yeah, an Alien abduction! That would be great. Prevent them from takeing abductees.

map message

ABDUCTION IN PROGRESS
FARM SITE


briefing

ABDUCTION PREVENTION
FARM SITE
CRAFT > xxx

Prevent aliens from abducting humans. Save any civilian you can and eliminate all aliens.






Respond quickly and prevent aliens from abducting humans.

should probably use the farm terrain but with civilians
and have all aliens armed with stun weapons
Title: Re: custom missions ideas
Post by: 7Saturn on March 03, 2015, 03:17:19 pm
Yep, nice outline. =)
Title: Re: custom missions ideas
Post by: Hobbes on March 03, 2015, 03:30:08 pm
Ok I wanna make a custom mission/terror mission . I was working on ship attack and have a few ideas. What is something you always wanted?

from TFTD :
Port attack
Island Attack

Port terrain is already available on the Terrain Pack as a Terror Site terrain and with the latest nightly I'll update the pack so that it only appears on terror sites on coastal cities. Island will be also added later once I convert the terrain files and the maps.

there is a set of unused military like installation terrain and maps on snow but i think hobbes has converted them into non snow.

The Area51 terrain doesn't have snow, you probably just got a mission on the Arctic. I'm currently working on the final version of this terrain and all I'll say is wait for it since it will contain a ton of new stuff (MCD files, maps) that people can use or adapt.

Quote
so the civilians would be armed with weapons maybe even civilian HWP?

Civilians can't be armed at this point.
Title: Re: custom missions ideas
Post by: hellrazor on March 03, 2015, 04:06:57 pm
Port terrain is already available on the Terrain Pack as a Terror Site terrain and with the latest nightly I'll update the pack so that it only appears on terror sites on coastal cities. Island will be also added later once I convert the terrain files and the maps.

This sounds awesome! Can't wait for it (i am sitting on burning coal pieces)

The Area51 terrain doesn't have snow, you probably just got a mission on the Arctic. I'm currently working on the final version of this terrain and all I'll say is wait for it since it will contain a ton of new stuff (MCD files, maps) that people can use or adapt.

I am so far not been able to get into this graphic editing stuff any advice here?

Civilians can't be armed at this point.

So can we add a special race which is only called into those missions? Armed Military man with standard weapons (only rifles grenades maybe rocket launchers) and maybe in Armored Vests.
Title: Re: custom missions ideas
Post by: XOps on March 03, 2015, 05:45:47 pm
So can we add a special race which is only called into those missions? Armed Military man with standard weapons (only rifles grenades maybe rocket launchers) and maybe in Armored Vests.

You could (basically the MIB mod), but they would be hostile to XCom and the game would count them as aliens. I have already trying giving civilians weapons using built in weapons, but the game automatically removes any weapons given to a civilian unit type. I don't think they have the AI to shoot regardless.
Title: Re: custom missions ideas
Post by: NoelBuddy on March 03, 2015, 05:50:21 pm
Is there a way to add a variable chance to the "nextStage:" command? I don't see a way ATM but in the case of a rout at a terror site it would be neat to have a nextStage: where you try to catch the deployment craft before it gets away.

Clear the Terror Site in under 5 turns 100% chance, diminishing at 10% per turn after, for "We have located a landed alien deployment craft in the area. Kill or incapacitate all aliens in the area to secure the craft"
Title: Re: custom missions ideas
Post by: Dooh on March 03, 2015, 06:44:12 pm
As it comes to offshore locations - maybe oil platform full of explosive barrels :-)?
Title: Re: custom missions ideas
Post by: Hobbes on March 03, 2015, 06:44:51 pm
I am so far not been able to get into this graphic editing stuff any advice here?

Get dirty and start experimenting with the vanilla terrains. You can find useful info about terrain and unit design here: https://openxcommods.weebly.com/how-to.html (https://openxcommods.weebly.com/how-to.html)


Quote
So can we add a special race which is only called into those missions? Armed Military man with standard weapons (only rifles grenades maybe rocket launchers) and maybe in Armored Vests.

You can add a special race that is composed of both Alien and human units but they will act as allies to one another. It is impossible to add a 3rd faction that is hostile to the aliens and will engage them with weapons.
Title: Re: custom missions ideas
Post by: kikimoristan on March 03, 2015, 09:17:23 pm
I like abduction in progress one. Any more ideas?

I thought of Jail Attacks where aliens are attacking a jail house and you have to deal with aliens and escaped convicts. Some convicts are a new race and will be hostile while others will be civilians. They will look the same. Is gonna be hard to tell which convict is peaceful and which one is aggressive. You will have to be careful . Also there are guards and guard dogs you must save. You may accidentally kill convicts that are peaceful but ignore the ones that aren't. This is kinda a test of morals.



ALIENS ATTACK
JAIL HOUSE


ALIEN TERROR
JAIL HOUSE
CRAFT > xx

Aliens have attacked a Jail House and broken free all Convicts. Some Escaped Convicts have turned hostile. You must be careful to eliminate only hostile convicts. Eliminate all Alien forces. Save any peaceful Convicts and Guards.

I wanted to use that unused map but not snow but rather grass or mountain.
Title: Re: custom missions ideas
Post by: jackstraw2323 on March 03, 2015, 10:55:43 pm
How about the fishing village crysallid whale mission from Xcom eu? Or set it in a polar environment for a john carpenter's the thing vibe. Not sure if you could do something like the alien brain for completion, but if so that could be the mission objective.
Title: Re: custom missions ideas
Post by: kikimoristan on March 03, 2015, 11:14:02 pm
that's cool!

chryssalid only mission and a bunch of villagers that sounds like fun? I like that.  Port terrain would work really well with that.  port and my worker civilian.
Title: Re: custom missions ideas
Post by: hellrazor on March 04, 2015, 12:36:20 am
that's cool!

chryssalid only mission and a bunch of villagers that sounds like fun? I like that.  Port terrain would work really well with that.  port and my worker civilian.

A Bunch of? How about 30 Villagers paired into one room, the church, with 10 Chryssalids?
Title: Re: custom missions ideas
Post by: kikimoristan on March 04, 2015, 01:07:11 am
OH NO hahah.. GG 
Title: Re: custom missions ideas
Post by: Liquid Snake on March 04, 2015, 01:08:20 am
Well, I wanted to make a mission where you have 30 turns to destroy a computer server or else the entire map gets nuked. But I don't think it is possible to make the nuke part.

Another one would be defending ICBMs for a certain amount of turns, to destroy an very large alien ship hovering over Earth. Again, I doubt I could make a mission like that.

Title: Re: custom missions ideas
Post by: kikimoristan on March 04, 2015, 01:10:28 am
Turn limited missions would be cool. I don't think the engine supports this right now. Is maybe possible to create a mission that you have to destroy an objective to win like alien brain type by making an object marked as destroy objective type. So either kill all Aliens or destroy some object. That could work. Maybe? Like artefact sites in TFTD.
Title: Re: custom missions ideas
Post by: NeXaXeN on March 06, 2015, 04:02:19 am
I like abduction in progress one. Any more ideas?

I thought of Jail Attacks where aliens are attacking a jail house and you have to deal with aliens and escaped convicts. Some convicts are a new race and will be hostile while others will be civilians. They will look the same. Is gonna be hard to tell which convict is peaceful and which one is aggressive. You will have to be careful . Also there are guards and guard dogs you must save. You may accidentally kill convicts that are peaceful but ignore the ones that aren't. This is kinda a test of morals.



ALIENS ATTACK
JAIL HOUSE


ALIEN TERROR
JAIL HOUSE
CRAFT > xx

Aliens have attacked a Jail House and broken free all Convicts. Some Escaped Convicts have turned hostile. You must be careful to eliminate only hostile convicts. Eliminate all Alien forces. Save any peaceful Convicts and Guards.

I wanted to use that unused map but not snow but rather grass or mountain.


Along that same line, why not an Alien Hybrid take down mission?

THE COUNCIL discovers a small town where alien hybrids are being integrated into a local community. The humans are good, whereas the "Hubrids" are hostile but armed with stun weapons only (since their job is to capture and replace they never got serious hardware].

The main "ufo" is actually a (scout???) ufo inside of a warehouse--inside may be a Sectoid Commander with MC powers to help the Hubrids fight your operatives. May even want to make use of a stun grenade mod or give some Hubrids a melee stun attack.


EDIT: OK, OK, one more:

Using some of those "TOP SECRET: XCOM" boxes from TFTD, make a special "supply chain" mission--

SUPPLY CHAIN: While searching for XCOM bases the invaders inadvertently followed a transport craft and discovered one of XCOM's supply chain warehouses. The "less glamorous" materials XCOM needs (soap, clothes, lightbulbs, Skyranger parts) are shipped through supply chains like this.

The whole mission is a massive, Indian-Jones style warehouse of boxes with the XCOM craft landing just outside (maybe a skyranger on a runway).

To actually simulate the "NEED" of these materials, make a special class of civilian--a box that doesn't move anywhere (zero TU's so it can't even turn). You'll lose points from these "civilian" deaths like losing the materials would hurt. 
Title: Re: custom missions ideas
Post by: kikimoristan on March 06, 2015, 04:58:04 am

Along that same line, why not an Alien Hybrid take down mission?

THE COUNCIL discovers a small town where alien hybrids are being integrated into a local community. The humans are good, whereas the "Hubrids" are hostile but armed with stun weapons only (since their job is to capture and replace they never got serious hardware].

The main "ufo" is actually a (scout???) ufo inside of a warehouse--inside may be a Sectoid Commander with MC powers to help the Hubrids fight your operatives. May even want to make use of a stun grenade mod or give some Hubrids a melee stun attack.


Dunno if anyone made hybrid sprites but  that would be cool. Here's an expanded idea.  What if hybrids are found ONLY in this type of mission and what if hybrids have something in them that is used as a resource to build something cool. Also a live hybrid will lead to that cool thing. So you need at least 1 live hybrid and either live or dead doesn't matter. Is some thing that they carry some type of new weapon or item.
Title: Re: custom missions ideas
Post by: kharille on March 06, 2015, 07:18:31 am
Rescue xcom prisoners?  Shoot captured/mind controlled xcom soldiers?  Stun the alien scientist and carry him out of a small base?  Maybe one with a lot of demolitions work where you pretty much need to use explosives to fight, stalin grad style urban warefare.  Dense residential buildings or a complex with lots of rooms/stairs and walls to blow? 

Maybe there are 'rock formations' with lots of cover, ideal chryssalid territory, like some ancient earth places we haven't seen in the tourist books? 

I think a big change in environment using the terrain available would be good.  Dense forests? 

Find alien artefact?  Minefield missions with 'alien grenade' power mines?  Or one where killing the alien commander means mission fail? 

How about a 'tank battle' mission with lots of alien 4 square units? 

Reaper only dense forest missions? 
Title: Re: custom missions ideas
Post by: kikimoristan on March 06, 2015, 07:24:36 am
i like the ones with one race only...the dense forest with reapers only and the fisherman village with chrysalids only  . that's kinda cool.
Title: Re: custom missions ideas
Post by: DarkerDark on March 06, 2015, 08:32:24 am
It'd be kind of neat if we could get a series of special missions for alien infiltration attempts. For instance, having a couple of mind-controlling aliens in a presidential palace/government building protected by their human hosts.
Title: Re: custom missions ideas
Post by: NeXaXeN on March 06, 2015, 03:59:39 pm
Dunno if anyone made hybrid sprites but  that would be cool. Here's an expanded idea.  What if hybrids are found ONLY in this type of mission and what if hybrids have something in them that is used as a resource to build something cool. Also a live hybrid will lead to that cool thing. So you need at least 1 live hybrid and either live or dead doesn't matter. Is some thing that they carry some type of new weapon or item.

Actually with a Hubrid they look EXACTLY like humans, so using one of the civilian recolors like the  More civilians mod (https://openxcom.org/forum/index.php/topic,3418.0.html) is a quick one-in-done if the modder gives permission.

As for new weapons I mentioned a stun grenade but how about a psionic stun blade (maybe this modder (https://www.openxcom.com/mod/harvest-r0002) would give permission for a recolor?)? It gives a new item AND saves the coding of making a special type of Hubrid that only stuns. Quicker + new item that way. I'm sure a modder would give permission for a recolor of an existing object.

As far as a special Hubrid item... I dunno... some mods allow corpses to be used to make things [like the  XCOM Sectopod mod (https://www.openxcom.com/mod/sectopods-hwp) ] so maybe the Psionic Blade needs the chemicals in the Hubrid's corpse?
Title: Re: custom missions ideas
Post by: kikimoristan on March 06, 2015, 06:41:08 pm
hybrid is kinda like a  civilian wwith like this pink big head also anyone got permission to use any of my mods anywhere
Title: Re: custom missions ideas
Post by: Solarius Scorch on March 06, 2015, 08:54:20 pm
Regarding the Hybrids, I totally made them. See here. (https://openxcom.org/forum/index.php/topic,2639.0.html) They're in the Final Mod Pack too.

I really like the "friend or foe" idea, but I think it would require having armed civilians first. After all, it's easy to see who is armed and who is not...
Title: Re: custom missions ideas
Post by: NeXaXeN on March 06, 2015, 10:20:19 pm
Regarding the Hybrids, I totally made them. See here. (https://openxcom.org/forum/index.php/topic,2639.0.html) They're in the Final Mod Pack too.

I really like the "friend or foe" idea, but I think it would require having armed civilians first. After all, it's easy to see who is armed and who is not...

That whole armed/unarmed issue is why I suggested the melee stun thing, albeit with reaction fire and the tactical map with colored IFF (identify friend-or-foe) that can be tricky anyway.

Still, if you don't want to make it too obvious or do melee coding tollworkout then maybe, in the short term, make the ALIEN Psi blade have no hand object so its invisible, but allow it to be researched to make an XCOM Psiblade WITH a handob.

Your Hybrids are awesome Scorch, as is everything you make. And your commitment to share is what, without question, makes you one of the coolest modders here. I didn't mean to slight your awesome mod by not including it in my links there as I almost exclusively play your FMP (https://www.openxcom.com/mod/final-mod-pack) with some additional enabled mods.

The reason I use the term Hubrid is because, in UFO lore, Hybrids range in their appearance whereas a select group of alien-human hybrids called Hubrids are allegedly infiltrating society as they are 100% human looking (or extremely close to it). It would also be easier to mod them in as they could use the civilian skins. Moreover, it fit with the "friend or foe" idea.

I'm certainly not here to do anything but make suggestions when asked. And tollworkout, if you want to make something great Scorch is the one whose brain you wanna pick.

EDIT: Just in case you want to scare yourself or bore yourself to sleep or laugh yourself silly, here are some links to the lecture by a leading "UFO Researcher" (he was having some skype issues so sound is wonky) about alien hybrids:

Whole Video : HERE (https://www.youtube.com/watch?v=uUMPDtD4hfA)
Hubrid Info   : HERE (https://www.youtube.com/watch?v=uUMPDtD4hfA&feature=player_detailpage#t=2725)

The way the guy talks though you'd think *he* invented the Hubrid term, but w/e.
Title: Re: custom missions ideas
Post by: kikimoristan on March 06, 2015, 10:29:17 pm
you could make it like a zombie but more or less civilian looking and when you kill them the real alien comes out from inside and is much much stronger than a civilian
Title: Re: custom missions ideas
Post by: NeXaXeN on March 06, 2015, 11:59:45 pm
you could make it like a zombie but more or less civilian looking and when you kill them the real alien comes out from inside and is much much stronger than a civilian

That sounds pretty tight! It offers a real "Oh @#$%!!!" moment classic XCOM missions seared into my brain more than once. I can't wait for you to make these missions to try out.  :)
Title: Re: custom missions ideas? - post yours here
Post by: kikimoristan on March 12, 2015, 04:12:46 am
i'm gonna wait for mission scripting then maybe i can start making one for testing
Title: Re: custom missions ideas? - post yours here
Post by: Mono on March 12, 2015, 08:32:03 pm
huh... Like MiB the movie:
Your soldiers act against civilian units.
Secret mission, civilians must not know.
Dead civilian: negative score
Live civilian: negative score
Stunned civilian (not a witness): positive score
is possible?

Maybe a special weapon that can respawn civilians (like zombies respawn as cryssys) to another kind of civilian: the brainwashed civilian.
if brainwashed civilian is rescued: positive score
if regular civilian is rescued: negative score

(alien must be present off course!)
Title: Re: custom missions ideas? - post yours here
Post by: NuclearStudent on March 13, 2015, 10:19:41 am
Terror missions set in scientific bases would be fun. For example, a terror mission set in a particle accelerator, and the magnets of the accelerator have a map-endingly powerful explosion.