OpenXcom Forum
Modding => Released Mods => Topic started by: kikimoristan on March 03, 2015, 09:38:14 am
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hey guys I made this mod just now patched together a few things.
More Civilians mod
(https://openxcom.org/forum/index.php?action=dlattach;topic=3418.0;attach=13643;image)
there are 3 version:
full mod:
more civilians = all features it includes everything so don't use with the other 2..use by itself
optional:
civilian worker = only worker implemented and only in xcom base defense all other features are absent
civilians custom corpses = only corpses for male and female civilians all other features absent
This mod adds a custom male and female big object corpses that match their looks.
Adds another civilian called Worker. Is found in Terror missions and also in XCOM Base Defense (only max 8 ).
And lastly it adds a "civilian" wildlife Dog found in forest, farm, urban but only in terror missions, small/medium/large scout missions.
Please test it out let me know if you like it or if you have any problems with it.
:D
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It looks great for flavor and additional difficulty, but be careful that each and every AI-controlled units takes a while to think and move.
Especially when tracking the last remaining alien, it can be a pain to wait for half a dozen "neutral units" to move.
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It looks great for flavor and additional difficulty, but be careful that each and every AI-controlled units takes a while to think and move.
Especially when tracking the last remaining alien, it can be a pain to wait for half a dozen "neutral units" to move.
Well you can stun them so they do not move any more :)
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for terror missions is 16 max same amount just more diversified wolves(dogs) + worker in addition to male female
for base defense is max 8 workers
and for small, medium, large scout is max 4 wolves on farm and forest only
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What was the original unit that you used to create the engineer.png file?
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sailor guy from TFTD
well there are two sailors one in blue and one in gray?