OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: robin on February 21, 2015, 12:15:50 am
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Warboy, what have you done!? :P
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i've made units without spawn points spawn next to their kin, instead of not at all on superhuman.
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With flat vanilla explosion it's the most safe formation for cyberdiscs. Not to explode each other. Not to be an obstacle to each other. Really smart.
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With flat vanilla explosion it's the most safe formation for cyberdiscs.
Unless you play with 3D explosions :D
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Hope you've got a blaster launcher cuz you're not walking out of that ship alive!
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Hope you've got a blaster launcher cuz you're not walking out of that ship alive!
Well if there are facing the other way you probably can.
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With flat vanilla explosion it's the most safe formation for cyberdiscs. Not to explode each other. Not to be an obstacle to each other. Really smart.
oh shit, it's true!
Anyway I think that lots of smoke and a bit of luck can save you form this circumstance.
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it's superhuman, i can almost guarantee they're facing his ship.
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900% they will not walk around in that formation thats just turn 1 luck
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I noticed a similar placement of 3 cyberdiscs in my current game (superhuman) on terror mission 1, I thought this was just a random fluke of ai placement. My poor mortar tank took some pasting coming off the ramp, thankfully I use improved ground tanks and usually have explosion height @ 3 as less than 3 doesn't make sense to me by the laws of physics! In a sense with explosion height variable in the advanced options this really is a major exploit u can take advantage of.
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Hope you've got a blaster launcher cuz you're not walking out of that ship alive!
Or a couple of decent psychics to mind control a couple of the discs.