OpenXcom Forum

Modding => Resources => Topic started by: robin on February 14, 2015, 12:15:26 pm

Title: [RESOURCE][GRAPHICS] things
Post by: robin on February 14, 2015, 12:15:26 pm
Stuff that I don't use for one reason or another, but which would be sad if just deleted.

List:
- bigobs_CORPSE_XCOM_DISRUPTOR.gif
- floorob_CORPSE_XCOM_DISRUPTOR.gif
- inv_XCOM_DISRUPTOR.gif
- XCOM_DISRUPTOR.png
- seat_scrapped.gif
- smoke_cloud.gif  --  here (https://openxcom.org/forum/index.php/topic,3350.msg41624.html#msg41624)
- gym tiles -- here (https://openxcom.org/forum/index.php/topic,3350.msg43786.html#msg43786)
- another seat and bunch of metal walls -- here (https://openxcom.org/forum/index.php/topic,3350.msg43926.html#msg43926)
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Mr. Quiet on February 16, 2015, 12:43:26 am
Turn this into a mod please robin! Add this as an alternative to the Power Suit, or after the Flying Suit, which gives more defense while sacrificing something, jetpacks? :)
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Arthanor on February 16, 2015, 01:16:34 am
May I grab this and maybe recolor it to put in the XAE? This is an amazing looking armor that definitely deserves to be used!
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: robin on February 16, 2015, 10:55:32 am
I've posted it specifically for modders, you can use it any way you like. Just try to remember to credit me for the art :P

Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Arthanor on February 16, 2015, 02:48:13 pm
Will do for sure! That's an awesome looking armor. Thanks for sharing!
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: hellrazor on February 16, 2015, 03:46:11 pm
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

I really have no clue on making spritesheets any care to enlighten me?
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: kikimoristan on February 17, 2015, 10:53:34 am
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

I really have no clue on making spritesheets any care to enlighten me?

export the BMPs then batch export them to gif then combine then into png...is easy once you figure it out. what spritesheet png you need? maybe i have some around. once you got 1 png is easy to edit the armo

but you also need floor ob and bigobs to make it complete
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Solarius Scorch on February 17, 2015, 06:15:17 pm
I'm definitely grabbing this one too. :)
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: ivandogovich on February 17, 2015, 06:22:55 pm
Soo... if this armor was just "meh".... how awesome can the new armor be??  ;)
>drool<
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Hobbes on February 17, 2015, 08:10:32 pm
Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?

There are similarities but a lot of differences too (most likely due to the palette). If Robin used a different name few would relate it to Apoc's Disruptor Armor, I think:

(https://www.ufopaedia.org/images/f/f4/Apoc_xcom_armor_equip.png)
Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: robin on February 17, 2015, 09:04:03 pm
Yeah the paperdoll is different; my version is based on the ufopaedia rendering:
(https://www.ufopaedia.org/images/0/08/Apoc_xcom_armor.png)

Title: Re: [RESOURCE][GRAPHICS] Disruptor Armor
Post by: Hobbes on February 18, 2015, 08:17:26 pm
Yeah the paperdoll is different; my version is based on the ufopaedia rendering:

Oh, I actually had forgotten about that image and how different it is from the actual look used ingame. I guess it's another example of the dysfunctional artistic team at Apocalypse.

Good job!
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on March 16, 2015, 01:33:55 am
Added a seat (tile), discarded because it didn't fit the art deco style I'm trying to follow.
(Cpt.Obvious: the yellow part is to be deleted, it's just there for centering in the tile frame.)
Title: Re: [RESOURCE][GRAPHICS] things
Post by: shadics on March 18, 2015, 12:02:33 am
OH MAN YES. This armor looks so cool! Thanks for sharing your work with all of us!
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on March 24, 2015, 09:36:29 pm
New smoke (attached below);

The following in the ruleset to use:
Code: [Select]
extraSprites:
  - type: SMOKE.PCK
    height: 40
    width: 384
    subX: 32
    subY: 40
    files:
      8: Resources/your_mod_name/SMOKE/smoke_cloud.gif
Title: Re: [RESOURCE][GRAPHICS] things
Post by: Meridian on March 28, 2015, 09:06:53 am
The following in the ruleset to use:

It doesn't do anything for me... in which section do I need to put this? Or could you maybe post a complete .rul file?
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on March 28, 2015, 09:29:44 am
Well it's under extraSprites


... maybe you have to put it in a subfolder 'SMOKE', so like this:

/Resources/mod_name/SMOKE/smoke_cloud.gif
Title: Re: [RESOURCE][GRAPHICS] things
Post by: Meridian on March 28, 2015, 10:42:38 am
Well it's under extraSprites

Thanks, adding the extraSprites: has helped.
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on March 28, 2015, 10:47:06 am
Thanks, adding the extraSprites: has helped.
Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.
Title: Re: [RESOURCE][GRAPHICS] things
Post by: Meridian on March 28, 2015, 11:00:15 am
Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.

I am playing FMP, we'll all be old men before I discover power armour ;-)
Anyway, it was the animation of the old smoke which drove me crazy, this one is much better. And now when I know how to do my own version, I may even stop the animation completely and make it static.
Title: Re: [RESOURCE][GRAPHICS] things
Post by: Dioxine on March 28, 2015, 02:17:18 pm
The grey power armor looks good in this smoke (if a bit hard to spot); nice vague shapes. I think disabling animation would make them invisible, though. This smoke is simply superior to the original in every aspect :)
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on March 28, 2015, 02:59:39 pm
if a bit hard to spot
That's the problem I suspected.
Title: Re: [RESOURCE][GRAPHICS] things
Post by: SIMON BAILIE on March 28, 2015, 11:48:56 pm
Just put the above smoke effects on my current game, outstanding IMHO. It's actually a wee bit hypnotic to watch it.
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on April 29, 2015, 11:19:56 pm
Bunch of tiles for the training facility (AKA gym), available with OpenXcom Extended (https://openxcom.org/forum/index.php/topic,2915.0.html).

zip includes the game files (MCD, PCK, TAB); png file is just to show the content. Check the values of the MCDs, since I put this together very quickly.

edit: re-updated because one tile had an error
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on May 02, 2015, 03:27:28 pm
Another seat and a bunch of metal walls (graphics only)
Title: Re: [RESOURCE][GRAPHICS] things
Post by: robin on July 31, 2015, 12:09:34 am
These armor 2 torsos are a bit too star-wars-ish so I'm not using them.
Dunno how useful they can be, since there's no bigobses, floorobs, death animations, paperdolls, but still,
Title: Re: [RESOURCE][GRAPHICS] things
Post by: Dioxine on July 31, 2015, 12:17:26 am
My childhood dream coming true! I've always wanted Imperial Stormtroopers (or othe Imperial Troopers) in my XCom!