OpenXcom Forum
Modding => Resources => Topic started by: robin on February 14, 2015, 12:15:26 pm
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Stuff that I don't use for one reason or another, but which would be sad if just deleted.
List:
- bigobs_CORPSE_XCOM_DISRUPTOR.gif
- floorob_CORPSE_XCOM_DISRUPTOR.gif
- inv_XCOM_DISRUPTOR.gif
- XCOM_DISRUPTOR.png
- seat_scrapped.gif
- smoke_cloud.gif -- here (https://openxcom.org/forum/index.php/topic,3350.msg41624.html#msg41624)
- gym tiles -- here (https://openxcom.org/forum/index.php/topic,3350.msg43786.html#msg43786)
- another seat and bunch of metal walls -- here (https://openxcom.org/forum/index.php/topic,3350.msg43926.html#msg43926)
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Turn this into a mod please robin! Add this as an alternative to the Power Suit, or after the Flying Suit, which gives more defense while sacrificing something, jetpacks? :)
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May I grab this and maybe recolor it to put in the XAE? This is an amazing looking armor that definitely deserves to be used!
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I've posted it specifically for modders, you can use it any way you like. Just try to remember to credit me for the art :P
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Will do for sure! That's an awesome looking armor. Thanks for sharing!
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Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?
I really have no clue on making spritesheets any care to enlighten me?
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Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?
I really have no clue on making spritesheets any care to enlighten me?
export the BMPs then batch export them to gif then combine then into png...is easy once you figure it out. what spritesheet png you need? maybe i have some around. once you got 1 png is easy to edit the armo
but you also need floor ob and bigobs to make it complete
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I'm definitely grabbing this one too. :)
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Soo... if this armor was just "meh".... how awesome can the new armor be?? ;)
>drool<
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Nice work, did you try resemble the Disruptor Armor from Xcom Apocalypse?
There are similarities but a lot of differences too (most likely due to the palette). If Robin used a different name few would relate it to Apoc's Disruptor Armor, I think:
(https://www.ufopaedia.org/images/f/f4/Apoc_xcom_armor_equip.png)
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Yeah the paperdoll is different; my version is based on the ufopaedia rendering:
(https://www.ufopaedia.org/images/0/08/Apoc_xcom_armor.png)
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Yeah the paperdoll is different; my version is based on the ufopaedia rendering:
Oh, I actually had forgotten about that image and how different it is from the actual look used ingame. I guess it's another example of the dysfunctional artistic team at Apocalypse.
Good job!
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Added a seat (tile), discarded because it didn't fit the art deco style I'm trying to follow.
(Cpt.Obvious: the yellow part is to be deleted, it's just there for centering in the tile frame.)
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OH MAN YES. This armor looks so cool! Thanks for sharing your work with all of us!
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New smoke (attached below);
The following in the ruleset to use:
extraSprites:
- type: SMOKE.PCK
height: 40
width: 384
subX: 32
subY: 40
files:
8: Resources/your_mod_name/SMOKE/smoke_cloud.gif
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The following in the ruleset to use:
It doesn't do anything for me... in which section do I need to put this? Or could you maybe post a complete .rul file?
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Well it's under extraSprites
... maybe you have to put it in a subfolder 'SMOKE', so like this:
/Resources/mod_name/SMOKE/smoke_cloud.gif
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Well it's under extraSprites
Thanks, adding the extraSprites: has helped.
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Thanks, adding the extraSprites: has helped.
Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.
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Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.
I am playing FMP, we'll all be old men before I discover power armour ;-)
Anyway, it was the animation of the old smoke which drove me crazy, this one is much better. And now when I know how to do my own version, I may even stop the animation completely and make it static.
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The grey power armor looks good in this smoke (if a bit hard to spot); nice vague shapes. I think disabling animation would make them invisible, though. This smoke is simply superior to the original in every aspect :)
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if a bit hard to spot
That's the problem I suspected.
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Just put the above smoke effects on my current game, outstanding IMHO. It's actually a wee bit hypnotic to watch it.
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Bunch of tiles for the training facility (AKA gym), available with OpenXcom Extended (https://openxcom.org/forum/index.php/topic,2915.0.html).
zip includes the game files (MCD, PCK, TAB); png file is just to show the content. Check the values of the MCDs, since I put this together very quickly.
edit: re-updated because one tile had an error
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Another seat and a bunch of metal walls (graphics only)
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These armor 2 torsos are a bit too star-wars-ish so I'm not using them.
Dunno how useful they can be, since there's no bigobses, floorobs, death animations, paperdolls, but still,
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My childhood dream coming true! I've always wanted Imperial Stormtroopers (or othe Imperial Troopers) in my XCom!