OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Markus Ramikin on January 24, 2015, 10:44:10 am
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Could we by any chance get a higher max speed of soldier movement?
One thing I liked about the (otherwise annoying) "speed depends on CPU" bug making X-com superfast on modern computers was that that soldiers moved instantly, and moving 14 or 26 soldiers around was less of a chore. Would be cool if openxcom's fastest setting replicated that, or at least was much faster than it is now.
Same with shooting, actually.
On a somewhat related note, is there a way to speed up the Hidden Movement phase? When things are happening that I can't see, are they taking so long because sounds need to play out, or because the program is taking genuinely this long to calculate paths etc?
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Yeah. You can run OpenXcom on 20ghz CPU(for single core). It will make hidden movement faster. As any other "not that fast as dos" phase.
/irony
Seriously, you can't. Because a)it doesn't meant to be run insanely fast; b) algorithms and data structures are "modernized", multiplatform, thus slower.
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OK, so no dice on hidden movement.
But are you also saying that the highest setting for soldier movement is already at its possible maximum?
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Pretty much. I think it's possible to increase frameSkip, but naturally it's not useful feature. Walking speed is already making the hilarious step noise. I only think of "instant" speed. But I think it's needed by only few people. Not too useful.
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On the related note:
Unlike in vanilla, the projectile hitting/explosion animation speed is not tied to Fire Speed slider. To make them faster/slower, you have to add explosionSpeed: x (where x is -5 to 5) to each individual ammo entry (or weapons themselves in case of lasers) in the items.rul. And as far as I can see, this has no effect on the actual skull-shaped Explosions.
Is it possible to have a global explosionSpeed modifier, and make it work on Explosions?