OpenXcom Forum

OpenXcom => Suggestions => Topic started by: SIMON BAILIE on January 20, 2015, 05:48:57 pm

Title: TANK REPAIRS
Post by: SIMON BAILIE on January 20, 2015, 05:48:57 pm
If this has already been covered, apologies but I was thinking about the following. Since injured troops and damaged crafts have healing/repair times, could this not also be applied to all HWP's as it seems a bit unrealistic that HWP's are repaired instantly upon return from the battlescape despite them being practically destroyed! I'm thinking of some sort of mod that can be updated as and when new HWP's are created. In particular Xcom's own Sectopods or the UAV's from Xeno Ops.
Title: Re: TANK REPAIRS
Post by: Warboy1982 on January 21, 2015, 09:27:26 am
in theory, yes. simply make a section of the tank corpse recoverable, and add manufacturing projects that recycle them at a fraction of the cost of making/buying a new one
Title: Re: TANK REPAIRS
Post by: Align on January 21, 2015, 10:28:07 am
in theory, yes. simply make a section of the tank corpse recoverable, and add manufacturing projects that recycle them at a fraction of the cost of making/buying a new one
Funny you should say that...
(https://i.imgur.com/er4Rxto.png) (https://imgur.com/er4Rxto)

But this doesn't discriminate between types of tanks (except hover vs treads) so you get to rebuild a trashed cannon tank into a laser tank, which is lots cheaper than making a whole new laser tank.

Anyway, I think OP actually just meant the regular non-fatal damage that requires healing in the sickbay for soldiers, whereas tanks are instantly good to go as long as they had >0 hp.
Title: Re: TANK REPAIRS
Post by: SIMON BAILIE on January 21, 2015, 03:08:08 pm
"Anyway, I think OP actually just meant the regular non-fatal damage that requires healing in the sickbay for soldiers, whereas tanks are instantly good to go as long as they had >0 hp."
 Yep that is exactly what I meant as Align said, not exactly sure how u wud go about it. As a player I tend to use HWP's, especially Xcom's own Sectopods to soak up reaction fire and wildly blunder into unexplored sections of the map. In this particular case there aren't that many weapons that'll get by the armour but surely HWP'S are meant to be fire support for your troops rather than a target with a bullseye painted on them for the aliens.
Title: Re: TANK REPAIRS
Post by: Arthanor on January 23, 2015, 12:56:35 am
This is not HWP "recovery time" as requested by the OP, as I don't think that is doable right now.

But I have already implemented the idea of recovering tank corpses and repairing them (along with more tank weapons and alloy ground tanks) in the XAE (Full collection of XAE mods and resources in its own thread). For reference on how I did it, see the attached file.

As far as I can tell, it is the best solution currently. Instead of boosting armor to make tanks useful (the vanilla tanks are pretty meh), it makes losing the tank less of an issue, so you recover from the loss faster and can keep using tanks.