OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: jackstraw2323 on January 07, 2015, 06:17:14 am

Title: Craft Maps
Post by: jackstraw2323 on January 07, 2015, 06:17:14 am
Is there a good resource for figuring out how to change the rulefiles to match up with sprites for crafts? I'm not seeing anything but maybe I'm not looking in the right place. I've seen a couple of examples, but haven't been able to decode how the sprites are assembled in space, and what the numbers in the deployment array mean. I've got MCDedit running in wine now so I can do some graphic tweaking, just not sure how to implement any work I do on graphics.
Title: Re: Craft Maps
Post by: Warboy1982 on January 07, 2015, 06:26:20 am
https://openxcom.org/forum/index.php/topic,3117.msg35762.html#msg35762 (https://openxcom.org/forum/index.php/topic,3117.msg35762.html#msg35762)

you'll need mapview to see the map files and how the tiles are assembled.

https://openxcommods.weebly.com/mapview.html (https://openxcommods.weebly.com/mapview.html) is a good guide.