OpenXcom Forum
OpenXcom => Open Feedback => Topic started by: robin on January 02, 2015, 10:15:49 pm
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- type: STR_LARGE_SCOUT
data:
- alienRank: 5
lowQty: 1
highQty: 3
dQty: 5
Looks to me like the "highQty" and "dQty" values ar swapped.
All the other ufos have the higher value assigned to the "highQty" entry, and..
lowQty = Maximum quantity spawned at Beginner difficulty
highQty = Maximum quantity spawned at Superhuman difficulty
dQty = Minimum desirable quantity spawned at any difficulty
..so it shouldn't make sense that "dQty" is higher than "highQty".
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firstly, you're misinterpreting the values.
lowQty: Minimum quantity spawned at beginner/experienced
highQty: Minimum quantity spawned at superhuman
(minimum quantity for veteran/genius is the median of the previous two values)
dQty: d stands for delta. this is a random variance that adds from 0 to dQty extra aliens (all difficulties)
extraQty: functionally identical to dQty, stacks with it.
secondly: it's converted directly from the original exe.
there's no logically consistent pattern, it just is what it is.
https://www.ufopaedia.org/index.php?title=Large_Scout#Alien_Deployment (https://www.ufopaedia.org/index.php?title=Large_Scout#Alien_Deployment) for reference.
see the deployment for soldiers: 1->6, 2->7, 3->8. exactly as described by these numbers.
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I see. But I wasn't misinterpreting the values, it's just the ruleset reference that has a wrong/ambiguous description:
lowQty Maximum quantity of aliens to spawn (beginner).
highQty Maximum quantity of aliens to spawn (superhuman).
dQty Minimum Desired Quantity of aliens to spawn.
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_%28OpenXcom%29#Deployment_Data
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29#Deployment_Data