OpenXcom Forum

OpenXcom => Offtopic => Topic started by: Taberone on December 28, 2014, 11:19:00 pm

Title: The PSX version had cutscenes, apparently.....
Post by: Taberone on December 28, 2014, 11:19:00 pm
There used to be a video on youtube showing all the cutscenes the PS1 version of UFO Defense had. There was one for aborting the mission (Pilot takes off, flies over the corpses of XCOM agents), failing the mission (Mutons open fire and kill the pilot), flying to cydonia, losing the game (Aliens kill off the Council Of Funding Nations?), beating the game (Animated 3D showing cydonia exploding and soldiers cheering).

The video seems to be lost, as when I search "XCOM Psx cutscenes" I only get cutscenes from Enemy Unknown(2012), annoyingly. Anyone who can find the original video? On a side note, is it possible to bring the psx cutscenes to the pc version?

EDIT: Heres what the victory cutscene looks like https://www.youtube.com/watch?v=klZFG8nrnAg

(https://static.giantbomb.com/uploads/original/0/39/2011228-597337_xcomufo_screen005_1_.jpg)This is a screenshot of one of the cutscenes from the PSX version.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: redrat9595 on December 29, 2014, 01:49:42 am
Yeah, I actually started my X-COM career on the PSX version. It had better smoke, cutscenes, neat loading screens, turned black backgrounds into this weird purple cloudy image, better sounds...

And it made the controls in the DOS version look beautifully intuitive. Imagine using a D-pad to move the mouse pointer around the screen. X is left click, O is right (you could open doors without walking in on PSX). The other option was a hot spot interface, in which each tile and button on screen was a "spot" you could select with the D-pad. This was a little better, until you realize they never coded in a way to open doors in the hot spot interface.  ::) You also only had one save per memory card, and the loading times were atrocious. This was especially bad because the game always chose to get stuck either on a loading screen or on an alien activity screen; this didn't stop the slow pulsating animation "Loading..." and" ALIEN ACTIVITY" had, though, so you were often left wondering if it was stuck or just trying to calculate every alien's movement in a super-packed alien base.

The cutscenes were pretty great, though. I wish there were a way to swap out the PSX ones with the DOS narratives and intro, but hey. They were cheesy early 2000's CGI, anyway, so I guess it's not so important.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Taberone on December 29, 2014, 08:51:08 am
Do you know where I can find the video that had all the PSX cutscenes in one? Its on Youtube somewhere, but it probably got deleted or made private.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Hobbes on December 29, 2014, 03:33:13 pm
Do you know where I can find the video that had all the PSX cutscenes in one? Its on Youtube somewhere, but it probably got deleted or made private.

You can download all of the PSX videos here: https://www.strategycore.co.uk/files/ufo-enemy-unknown/media/ (https://www.strategycore.co.uk/files/ufo-enemy-unknown/media/)
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Pinetree on January 03, 2015, 11:31:04 am
Yeah, I actually started my X-COM career on the PSX version. It had better smoke, cutscenes, neat loading screens, turned black backgrounds into this weird purple cloudy image, better sounds...

And it made the controls in the DOS version look beautifully intuitive. Imagine using a D-pad to move the mouse pointer around the screen. X is left click, O is right (you could open doors without walking in on PSX). The other option was a hot spot interface, in which each tile and button on screen was a "spot" you could select with the D-pad. This was a little better, until you realize they never coded in a way to open doors in the hot spot interface.  ::) You also only had one save per memory card, and the loading times were atrocious. This was especially bad because the game always chose to get stuck either on a loading screen or on an alien activity screen; this didn't stop the slow pulsating animation "Loading..." and" ALIEN ACTIVITY" had, though, so you were often left wondering if it was stuck or just trying to calculate every alien's movement in a super-packed alien base.

The cutscenes were pretty great, though. I wish there were a way to swap out the PSX ones with the DOS narratives and intro, but hey. They were cheesy early 2000's CGI, anyway, so I guess it's not so important.
My intro to x-com was on the psx too. The music was awesome. I never had the control issues as I actually went out and bought the psx mouse and it worked great. I had one of those mega memory cards that had 10 pages of memory slots that you switched by pressing a button on the card. It crashed on me one day with my only x-com save on it. I was gutted as I was just about to hit Cydonia.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Sharp on January 03, 2015, 12:21:20 pm
Do you know where I can find the video that had all the PSX cutscenes in one? Its on Youtube somewhere, but it probably got deleted or made private.

https://www.youtube.com/watch?v=htwC1_e-KeU
Title: Re: The PSX version had cutscenes, apparently.....
Post by: the_third_curry on January 09, 2015, 07:16:25 am
I also started with the PSX version. The controls are clunky, but its got one of favorite sountracks of all time.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Hollow_Fang on January 22, 2015, 06:45:33 am
I'd love to see a way to replace the Open Xcom with the PSx videos  ;)
or even clips from modern x-com LOL
Title: Re: The PSX version had cutscenes, apparently.....
Post by: x60mmx on March 23, 2015, 09:26:18 pm
I'd love to see a mod that brought back the cutscenes and music from the PSX port, that's where I started as well.  The 3d crafts in the wikipedia were cool too but I'm ok with those going away for to make modder's lives easier.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Taberone on March 24, 2015, 05:51:16 am
Does PSX TFTD have cutscenes too?
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Warboy1982 on March 24, 2015, 09:57:04 am
pc tftd had cutscenes
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Jstank on March 24, 2015, 09:24:31 pm
I always assumed the final mission was a one way trip for those soldiers.  :'(
Title: Re: The PSX version had cutscenes, apparently.....
Post by: x60mmx on March 24, 2015, 11:34:49 pm
I never saw the PC TFTD cutscenes, but the PSX UFO Defense cutscenes were really awesome and did not look like they had been wedged in.  I hope we see them available in Open OXC someday!
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Oladele.Itsifanus on June 15, 2017, 09:22:35 pm
Someone has done this recently: http://www.openxcom.com/mod/ufo-defense-psx-cinematics

Yet both link is down, does anyone have it? It looks fun.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: ivandogovich on June 15, 2017, 09:32:46 pm
Someone has done this recently: http://www.openxcom.com/mod/ufo-defense-psx-cinematics

Yet both link is down, does anyone have it? It looks fun.

Try contacting the author: https://openxcom.org/forum/index.php?action=profile;u=2178

send them a message. 

The link on the mods site suffers from its chronic bug that builds download links with characters that don't work.  Often removing the file and reuploading until a working link is generated will act as a work around. 

Alternately, sylandro could post the mod on the forums here.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: sylandro on June 15, 2017, 11:33:41 pm
Hi,

I am aware of the mod portal issue, but uploading a large file there sometimes takes hours so I don't want to go through that again, instead I uploaded a link to mediafire and posted it on the mod description. Here are the links in case you don't want to go back there.

@SupSuper
If the devs are reading this, I also made a PR to support the "mission aborted" cutscenes: https://github.com/SupSuper/OpenXcom/pull/1154 if you're unfamiliar with the PSX version the PR may seem pointless, but it's necessary to support this (btw: that build error has nothing to do with the code - it's some timeout one of the jobs had downloading a dependency).

If it ever gets merged I'll update the mod with the missing cutscene.

EDIT: Ok. I've just realized the mediafire links were taken down, I couldn't notice it because I was logged in to my account. I can't upload them as an attachment because of the file size. I'll keep retrying on the mod portal then, and update this when it works.

EDIT2: That was quick. It's working now: http://www.openxcom.com/mod/ufo-defense-psx-cinematics

EDIT3: The PR was merged, so I've uploaded version 1.1 that plays the abort cutscenes!

EDIT4:

I'm going to use this opportunity to document how to make cutscenes for the nightly.

Title: Re: The PSX version had cutscenes, apparently.....
Post by: Oladele.Itsifanus on June 16, 2017, 09:17:09 am
Great, it's working again :)
Title: Re: The PSX version had cutscenes, apparently.....
Post by: Warboy1982 on June 16, 2017, 10:43:24 pm
i've taken the liberty of attaching the file to your post, just in case.
Title: Re: The PSX version had cutscenes, apparently.....
Post by: bulletdesigner on July 07, 2017, 01:52:20 pm
thank you man, that information is gold, especially the hex editing part and 70 fps , cinematics i created were crushing the game and running like hell

 

EDIT4:

I'm going to use this opportunity to document how to make cutscenes for the nightly.

  • You need to extract the audio from your movie into a separate file (for example, an .avi into an .ogg). You can do this with a multitude of video converters, like ffmpeg (https://ffmpeg.org/).
  • Use RAD Video Tools (http://www.radgametools.com/bnkdown.htm) to convert the video file into a FLC file, by going into the "Convert a file" option. Set the frame rate to 70. I also recommend that the target video dimensions are 320x200.
  • Open the FLC file with a hex editor (HxD (https://mh-nexus.de/en/hxd/) is a good choice) and change the byte at offset 0x04 (should have 0x12) to 0x11, and the byte at offset 0x10 to 0x01. There is more information about what each chunk means here (https://www.compuphase.com/flic.htm), see the "Flic Header" part.
  • Finally, create your ruleset with your new files! Details are in the wiki except how to set an audio track. Here's an

well now the results are great ! so important info right there


Also i cannot get to convert on bink video (unsuported file format dunno why) , so i used videomach that also converts to flc (got to choose 8-bit color or color gets distorted)

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