OpenXcom Forum
Contributions => Programming => Topic started by: BtySgtMajor on November 21, 2014, 05:26:59 am
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Hey all,
New to the forums/project here, but, decided to tackle: https://openxcom.org/bugs/openxcom/issues/152#
Pull request is here: https://github.com/SupSuper/OpenXcom/pull/965
On top of that, an additional question: What exactly dictates what a "mod" is or is not? E.g. the pull request above, would that be considered a "mod" or something that's rolled into the main version? And, what about something more complex where you'd, say, add a new research type and have to modify logic/functionality on the Battlescape? Is that a mod or ...? And, how does one package a mod (I can't be sure if/how a mod just sits on top of other code and/or modifies existing logic; I know Rulesets have something to do with it but I'm not entirely clear).
I apologize ahead of time if this is in an FAQ somewhere, but, in my excitement/ignorance, I haven't seen it yet.
Thanks!