OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Grey on October 19, 2014, 02:03:34 pm
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How hard would it be to implement a 90° map rotation in the Battlescape? I would love that feature, and it would improve the gameplay immensely (at least for me).
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Near impossible, it would require whole code overhaul and redraw 4 times every tile graphic in game.
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Near impossible, it would require whole code overhaul and redraw 4 times every tile graphic in game.
That's too bad :(
Well, thanks for the info.
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I've been thinking about it some more. Isn't already almost everything in the battlescape drawn from every possible (0, 90, 180, 270) angle? I think I've seen everything (trees, barriers, crafts, UFOs, buildings, soldiers, aliens etc.) from every possible angle. And the actual rotation of the scene shouldn't be such a problem in SDL (I haven't dug too deep in the code yet, though).
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I've been thinking about it some more. Isn't already almost everything in the battlescape drawn from every possible (0, 90, 180, 270) angle? I think I've seen everything (trees, barriers, crafts, UFOs, buildings, soldiers, aliens etc.) from every possible angle. And the actual rotation of the scene shouldn't be such a problem in SDL (I haven't dug too deep in the code yet, though).
no. everything apart from the soldiers and aliens are drawn from 1 angle only. some of the north and west walls have the same wallpaper, but that's about it.
it is simply not possible, SDL or no.
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no. everything apart from the soldiers and aliens are drawn from 1 angle only. some of the north and west walls have the same wallpaper, but that's about it.
it is simply not possible, SDL or no.
Okay, thank you.