OpenXcom Forum

Modding => Released Mods => Topic started by: CryptoCactus on October 13, 2014, 11:55:22 pm

Title: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: CryptoCactus on October 13, 2014, 11:55:22 pm
These mods were designed for use with a mostly-vanilla game.
They are simple ruleset changes - no sprites, sounds, graphics, etc.
No, they are not impressive, but I find them useful so I thought I'd share.
They should be compatible with anything that doesn't directly conflict, e.g. a mod that changes plasma weapon stats/sprites/etc should work with Slower Weapons Research, just as long as it doesn't touch the research portion (or change/remove the names of the items)


Slower Research

This kit is comprised of two rulesets: Slower Weapons Research and Slower Winning Research.

  Slower Weapons Research has the following effects:

  Slower Winning Research simply slows down the "gamewinners" -- Alien Origins, The Martian Solution, and Cydonia or Bust -- by x3, x4, and x5 respectively. They will take a LONG time to research, comparatively.

Battle Tanks

  This module simple adds a new HWP (Tank/Battle) to the Buy screen.
  The Battle Tank is equipped with both a HWP Cannon and a HWP Rocket Launcher, and requires both types ammo.
  It is more expensive and less accurate than its lesser brethren... but it can do two things! Two!

Cyberdiscs Are Bull#@$%

  This module switches the terror units used by the Sectoids and the Ethereals.
  The Sectoids get a (nerfed) Sectopod, the Ethereals get a (massively buffed) Cyberdisc.
  Honestly these seem like more fitting matchups anyway. It never made sense to me that the first (usually) enemies you meet have the second-most-badass terror unit in the game, while the game-ending Ethereals had a crappy unit... seemingly named after the Sectoids... using inferior weapons tech.
  Also, the Sectopod uses a laser bulletsprite instead of a plasma one, per its description.

Misc

  Also included are two little modules not important enough for their own headings - Heavier Tank Armor, and Less Terrible Rifles.
  They do pretty much what they say on the tin:

  I only am including them because the early game can be really painful with the shoddy vanilla rifles, and the battle tank is a lot less impressive when a couple of lucky reaction shots from a plasma rifle make it explode on turn 1.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: ivandogovich on October 14, 2014, 12:59:21 am
Nicely designed mod and well put together.  I like what you have done here. :)
Cheers, Ivan :D
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Dioxine on October 14, 2014, 11:32:06 am
I can't see how Cyberdisc is more dangerous than a Sectopod - your observations are obviously skewed by the wide availability of hi-end weapons when you meet Sectopods first. Cyberdiscs are extremely vulnerable to any high-powered weapons, making them really dangerous in the early game but easy to destroy in the later game, while the Sectopod sports massive armor that allows it to survive for a few seconds even in the late game. Their weapon power is actually similar (Cyberdisc having 130 to Sectopods 120 afaik). Cyberdisc is able to fly which makes it more dangerous in early game (hard to kill with explosives, must engage with direct fire), while in late game, flying just makes it a pinata, ready to be smashed - while sectopods lurk in the alleys and hide behind terrain.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: CryptoCactus on October 14, 2014, 04:22:54 pm
Just consider it a flavor change then. :)
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: new_civilian on October 14, 2014, 04:42:41 pm


Cyberdiscs Are Bull#@$%

  This module switches the terror units used by the Sectoids and the Ethereals.
  The Sectoids get a (nerfed) Sectopod, the Ethereals get a (massively buffed) Cyberdisc.
  Honestly these seem like more fitting matchups anyway. It never made sense to me that the first (usually) enemies you meet have the second-most-badass terror unit in the game, while the game-ending Ethereals had a crappy unit... seemingly named after the Sectoids... using inferior weapons tech.
  Also, the Sectopod uses a laser bulletsprite instead of a plasma one, per its description.

Misc


THIS, a thousand times. SECTO-pods going with SECTO-ids and the flying cyberdisc with the flying ethereals.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Sturm on October 15, 2014, 03:23:17 am
I can't see how Cyberdisc is more dangerous than a Sectopod - your observations are obviously skewed by the wide availability of hi-end weapons when you meet Sectopods first. Cyberdiscs are extremely vulnerable to any high-powered weapons, making them really dangerous in the early game but easy to destroy in the later game, while the Sectopod sports massive armor that allows it to survive for a few seconds even in the late game. Their weapon power is actually similar (Cyberdisc having 130 to Sectopods 120 afaik). Cyberdisc is able to fly which makes it more dangerous in early game (hard to kill with explosives, must engage with direct fire), while in late game, flying just makes it a pinata, ready to be smashed - while sectopods lurk in the alleys and hide behind terrain.
Maybe they were switched for balance reasons? Or maybe sectopod and sectoid naming is just a coincidence or just the root secto- having some meaning that is generally significant to alien culture - maybe referring to psionic control? After all both ethereals and sectoids are psionic.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: NoelBuddy on October 15, 2014, 04:46:44 am
Sect- : Cut, segment, sector(pertaining to sci-fi regions of space are delineated by sector names)

-oid : like

so sectoid may be segment like? they don't look like they have segmented bodies/limbs but maybe this was originally going to be the name for the now Waspites and they kept it for the Sectoids because it sounds like a good alien name.  Or it may refer to sector in that they resemble aliens from a certain sector or don't resemble beings from this sector?

-pod : foot

Sectopod could refer to there cloven hooves(two-toes feet).  or if it refers to sector it could be related to sectoids.

Personally I agree with Dioxine, the Cyberdisc is the WWI era Zeppelin of Xcom, it dominates the battlescape pinning down your soldiers until you get weaponry that is effective against it and learn some good tactics after which they are much more minor a threat.  I also like that both forces have a mix of flying and pedestrian troops as they have intrinsically different AI behaviors because of the movement options.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Sturm on October 15, 2014, 05:19:13 am
Sect- : Cut, segment, sector(pertaining to sci-fi regions of space are delineated by sector names)

-oid : like

so sectoid may be segment like? they don't look like they have segmented bodies/limbs but maybe this was originally going to be the name for the now Waspites and they kept it for the Sectoids because it sounds like a good alien name.  Or it may refer to sector in that they resemble aliens from a certain sector?
It's a quite interesting theory. Maybe initially the aliens were more fantastic. I checked Laser Squad and it looks like your theory is correct.

Here are the original Sectoids:


I used to think they are mouse-people but now I realised they probably represent insectoid aliens.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: new_civilian on October 15, 2014, 04:24:06 pm
The reason why they did swap the units is simple: If the Sectoids do not have a flying unit they are easy prey for units with flying suit. Just take a look at the chryssalid: The most feared unit in XCom and they are completely helpless when faced with flying enemies.

So, I understand why they did it, BUT I do not like that solution, it feels amateurish... :)
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Arthanor on October 15, 2014, 04:39:10 pm
But.. Sectoids have guns. It's a huge advantage over the Chryssalid when it comes to engaging flying units. You don't need to fly if you can just shoot things down.

How is it that having flying Cyberdiscs makes Sectoids better at engaging flying troops?

Maybe the solution is to give two different terror units to sectoids: Cyberdiscs (rarer) and Mechtoids, like in XCom 2012, which could be weaker versions of the Sectopod. This way, they are easier to engage in the early game (their support unit is walking, so it's easier to blow up), but you still retain the "Oh sh*t! A Cyberdisc!" effect. In late game, it might actually make Sectoids harder, since the Mechtoids will have more cover than the flying Cyberdiscs.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: CryptoCactus on October 15, 2014, 06:56:18 pm
So, ahem... aside from the controversial Cyberdisc module, are the others working out okay? :)

The weapons research was really the main/original component.

Also I've realized I've mucked something up with the battletanks -- they're more accurate, not less, for some reason. Probably put it together wrong.


edit: And aside from the philosophy of Cyberdiscs, anyone tried playing against the Sectoid/Sectopods or Ethereal/Cyberdiscs?
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: NoelBuddy on October 15, 2014, 07:12:55 pm
 :o

Sorry for participating in going wildly off-topic and taking the chance to discuss the strategic choices of the original game and origins of Sectoids...

The weapons research parts look good, it's always interesting to see different people's solutions to similar complaints.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Sturm on October 15, 2014, 09:26:58 pm
The reason why they did swap the units is simple: If the Sectoids do not have a flying unit they are easy prey for units with flying suit. Just take a look at the chryssalid: The most feared unit in XCom and they are completely helpless when faced with flying enemies.

So, I understand why they did it, BUT I do not like that solution, it feels amateurish... :)
The thing is that Sectoids aren't even sectoids. The aliens called sectoids in game are Greys.

These things:
https://www.mobygames.com/game/x-com-ufo-defense/cover-art/gameCoverId,221465/
are Sectoids.
And they look like flying units. Which means that they could have been original companions for Sectopods.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: yrizoud on October 15, 2014, 09:55:19 pm
Or the cover artist was not given any concept or ingame art, and had to elaborate on the three sentences that describe the game, which included the word 'sectoid'.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Sturm on October 16, 2014, 06:01:01 am
Or the cover artist was not given any concept or ingame art, and had to elaborate on the three sentences that describe the game, which included the word 'sectoid'.
Sectoids already existed in Laser Squad.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Harald_Gray on October 17, 2014, 07:44:41 pm
But.. Sectoids have guns. It's a huge advantage over the Chryssalid when it comes to engaging flying units. You don't need to fly if you can just shoot things down.

This debate reminds me of a strip from one of my favorite webcomics:

https://www.schlockmercenary.com/2011-10-02
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: new_civilian on October 18, 2014, 01:27:51 pm
Sorry for the OT, but I simply have to answer this one:  ;D Flying units have several advantages over walking units, ever sat on a building (in X-com that is) where no Sectoid could reach you? All you have to do is to walk to the edge, fire, walk back, be safe. And when flying the chance of getting hit by a grenade becomes rather low, too, albeit I had a floater killing one of my units in flight with a grenade recently  :o

I don't say the sectoids are helpless, BUT having flying units against nonflying units really makes things easier. It isn't an autowin situation (except with Chryssalids, where it is) and you suffer penalties in accuracy if you hang in mid-air,  BUT the mobility/position advantage is easily worth it.


Oh and there is a mod that adds those cover aliens, see for the thread with the name COVER ALIEN.  :D

Back On-Topic: I really like the new Battle Tank, btw, especially that you balanced it and did not make it the only tank to have. Good work.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Dioxine on October 18, 2014, 08:49:43 pm

and you suffer penalties in accuracy if you hang in mid-air.

A common misconception. I don't know about vanilla, but there are no such penalties in OXCom.

Oh yeah and about the names:
Sectoid comes from Insectoid - because bug-eyes
Sectopod comes from Insectopod - as it's supposed to remind of an insect, dunno?
In general, the Laser Squad connection is relevant too, it is likely there were supposed to be insectoid aliens in XCom but got cut out as the game concept changed.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: pkrcel on October 18, 2014, 10:05:21 pm


A common misconception. I don't know about vanilla, but there are no such penalties in OXCom.

The only problem in mid-air is that you cannot kneel, so there's sorta accuracy penalty there
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Warboy1982 on October 18, 2014, 10:21:51 pm
Sectoid comes from Insectoid - because bug-eyes
Sectopod comes from Insectopod - as it's supposed to remind of an insect, dunno?

citation needed, etymological root, if indeed it has one, could also be "sect".
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: CryptoCactus on October 19, 2014, 01:50:08 am
Back On-Topic: I really like the new Battle Tank, btw, especially that you balanced it and did not make it the only tank to have. Good work.

Thanks! I thought I'd accidentally made it way too accurate by accident, until I realized a standard rocket tank really IS super-accurate.

Balance is what I was going for, alongside just doing neat things with the vanilla resources.

I've got a couple of other things baking/testing right now, might add them too if I like them.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: Dioxine on October 19, 2014, 12:05:32 pm
citation needed, etymological root, if indeed it has one, could also be "sect".

Sure I have no definite proof, it's just a conclusion based on:
1.Ufopedia says that Sectoids have a hive-like society;
2.Gray Aliens, who are indistinguishable from Sectoids, are often refered to as bug-eyed aliens;
3.Laser Squad has insectoid aliens;
4.It'd be strange for Sectopods' name to be based on different root whereas they coexist with Sectoids in the same context

Also if I think about Sectoids being named after the word sect, an image of a (sectarian, as they always are) religious fanatic is hard to get out of my mind - and they seem to be everything but.
Title: Re: Crypto's Vanilla MinMods - Slower Research, Battletanks, Cyberdiscs are Bull****
Post by: robin on October 19, 2014, 02:18:34 pm
I agree that sectoids and sectopods were likely meant to be together.
They were separated for the "cool" factor. I think.

1. Sectopods as sectoids' terror units means that at the beginning you always encounter two similar (large, bipedal) terror units (reapers being the other one).
2. Sectopods from the beginning means it needs to be weaker loosing part of its coolness; Cybers fly and they're just too cool to be affected by any nerfing.
3. At the beginning, when you're noob and don't know anything, encountering the "grey aliens" along with mini-saucers is just perfect; sectopods wouldn't have the same "impact".