OpenXcom Forum

Contributions => Builds & Ports => Topic started by: boecko on September 18, 2014, 10:49:15 pm

Title: OpenXcom for iOS
Post by: boecko on September 18, 2014, 10:49:15 pm
Hi,

i've forked sfalexrogs experimental-SDL2-branch to create an iOS-Version of this fantastic game.

The source code is here https://github.com/boecko/OpenXcom.
Be aware, that the README  is missing which dependenices you've to install (SDL2 boost.framework,etc). This is coming soon. I didn't want to include the submodules twice.

Here are some screenshots

You can upload the "data"-Directory via iTunes-Filesharing (https://support.apple.com/kb/HT4094?locale=en_US)

Bye

boecko
Title: Re: OpenXcom for iOS
Post by: SupSuper on September 19, 2014, 05:14:16 am
Nice work, but what's going on with the text. ???
Title: Re: OpenXcom for iOS
Post by: kkmic on September 19, 2014, 11:28:41 am
Seems like some SDL transparency issue.