OpenXcom Forum

OpenXcom => Offtopic => Topic started by: michal on September 20, 2011, 03:16:55 pm

Title: Open Source X-Com Apocalypse !!!
Post by: michal on September 20, 2011, 03:16:55 pm
Who's the best x-com project finder? :D

https://github.com/hallor/ufo

I don't know how advanced it is, but looks like it's quite active :) It's on github for one month and already have bunch of commits.

Isn't it great year for x-com fans? :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on September 20, 2011, 04:03:19 pm
* Checks the calendar - nope, it's not April 1st

* Scratches head

* Clicks on the link with care
Title: Re: Open Source X-Com Apocalypse !!!
Post by: SupSuper on September 20, 2011, 05:02:15 pm
Wow, you're like a GoogleBot but for X-Com projects. :P
Title: Re: Open Source X-Com Apocalypse !!!
Post by: AlienRape on September 20, 2011, 06:23:38 pm
Isn't it great year for x-com fans? :)

Shhhh!!! You'll jinx it!
Title: Re: Open Source X-Com Apocalypse !!!
Post by: SupSuper on September 21, 2011, 03:10:02 am
For those curious I got it running (after a whole bunch of fixing mystery dependencies and weird includes :P), it's still very early, just showing a scrollable glitchy cityspace with some random UFOs shooting around, though I might've just set it up wrong. Here's hoping it gets somewhere though. :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on September 21, 2011, 08:52:36 am
Cool :) It's a nice start :) There are two programmers already, maybe more will join and project will develop faster.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on September 22, 2011, 12:21:20 pm
Cool :) It's a nice start :) There are two programmers already, maybe more will join and project will develop faster.
Let's hope so.

Looks like the cityscape has some transparency issues, but that's an easy fix compared to the rest :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Sethis on September 24, 2011, 10:18:59 pm
Hi there!

I see you've found our project. Most of the code is scrapped together as a proof of concept, so don't expect anything spectacular anywhere in the near future.
Development is currently focused on architecture design, there are still some copyright issues that have to be resolved, coding style to be agreed upon etc.
Transparency issues are the least of our concerns, as almost entire code (except for .pck importer and some of the latest commits) will be rewritten.

Our goal is to make full remake of original game, that would work both on Windows and Linux systems. Original files will be required to run it, though.

Cheers.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on September 25, 2011, 04:04:02 am
Our goal is to make full remake of original game, that would work both on Windows and Linux systems. Original files will be required to run it, though.

So, basically like openxcom :) Good luck with your project :) And don't loose faith - openxcom also started from basic stuff, but look how far it's gone now :D
Title: Re: Open Source X-Com Apocalypse !!!
Post by: hsbckb on September 25, 2011, 01:49:18 pm
From my viewpoint, X-Com Apocalypse is not a completed game ready for sale.

Good luck for this project!
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on September 27, 2011, 10:31:15 am
Sethis, what's your policy towards new programmers? Are you looking for help? I can't offer my help with programming, but maybe other guys here can ;)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Sethis on September 29, 2011, 01:19:05 am
Currently we don't need any programming help, as both me and Hallor agree that as long as there is no solid code foundation present, we would need skilled game developers with experience in both engine and game development, and even then it would be very hard to propagate tasks throughout group of people living in different time zones, which would disable instant communication.  As a project progresses and most of the low-level code is ready, we'll most definitely need help of XCom community to carry on with code, gameplay balancing and testing. We will let you know when that time comes :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on September 29, 2011, 09:56:01 am
That's great!

Looks like you two make a solid team. Good luck with the project.

Looking forward for screenshots and video clips from the project ;)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on October 20, 2011, 11:50:28 am
I'm looking at github everyday and i'm happy to see steady commit rate :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on October 20, 2011, 03:42:30 pm
I'm looking at github everyday and i'm happy to see steady commit rate :)

+1
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on November 17, 2011, 08:34:25 am
No commits for some time :(

Any status update? I hope you still plan to finish it ;)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: hsbckb on December 17, 2011, 06:45:35 am
The last commits was on October 25, 2011.

I really hope that this project will not become dead...... :'(
Title: Re: Open Source X-Com Apocalypse !!!
Post by: AndO3131 on December 17, 2011, 09:46:59 am
Someone can fork it from github and push it further.

BTW, does anybody know if Github removes project without activity?
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Sethis on January 15, 2012, 09:58:41 pm
Not dead. Just stalled due to RL stuff ;] Development has been partially resumed, hopefully I won't get flooded with tasks at work, so I can commit some more free time to the project.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on January 15, 2012, 10:04:02 pm
Great to hear that :D
Title: Re: Open Source X-Com Apocalypse !!!
Post by: hsbckb on January 16, 2012, 12:03:09 am
Nice to hear that this project is back in action. ;D
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Zharik1999 on May 23, 2012, 06:06:55 pm
Great that work is moving on. But can anyone explaine to me how to make it work? I need to download the archive from this site https://hallor.github.com/ufo/ , extract it to my CE version of X-Com Apocalypse and run it as usual or what? ???
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on May 24, 2012, 08:05:43 am
Archive contains source code, so you would need to compile it first. Anyway, i'm afraid you wouldn't see much. For now, they probably still working on engine basics.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Zharik1999 on May 24, 2012, 01:07:34 pm
Okey, thank you. I hope they will end engine basics and make this port more accessible for people like me who cannot compile code themselfs one day :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Jos on June 16, 2012, 07:40:55 pm
Please please please keep going with this project!!!
Apocalypse was never fully recognised as one of the best
squad-level strats ever made (IMO of course ;))

I swear this project could be absolutely outstanding ....
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on June 26, 2012, 02:05:15 pm
Sethis, what about posting some screenshots from recently added battlescape rendering? ;)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: luke83 on July 28, 2012, 03:51:11 pm
Slightly Off topic but BombBloke is working on a PCK extractor for Apocalypse, check it out

https://www.strategycore.co.uk/forums/topic/9907-apocalypse-pck-extractor/

Title: Re: Open Source X-Com Apocalypse !!!
Post by: Jos on August 07, 2012, 10:35:09 pm
Slightly Off topic but BombBloke is working on a PCK extractor for Apocalypse, check it out

https://www.strategycore.co.uk/forums/topic/9907-apocalypse-pck-extractor/

Yeah, I saw that recently too.  Bomb-bloke is such a hero.  I wanted to do some
graphical tweaking of the apocalypse sprites recently (like create a power-sword
animation) but was stymied by the lack of fully functional PCK extractor.

So yeah - Sethis?  Whats this about a functional battlescape renderer!?!?!  8)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on July 14, 2013, 09:12:33 pm
Well, looks like this is another dead x-com project. Pity :(
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Mr. Quiet on July 15, 2013, 05:59:47 am
Damn, I quickly opened this thread thinking we got an update :(
Title: Re: Open Source X-Com Apocalypse !!!
Post by: pmprog on July 15, 2013, 09:44:45 am
Same here, though I do have that repo starred. I've still not even tried to compile it yet to see how far they got.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: xracer on July 18, 2013, 04:47:21 am
you people stop posting :P, getting my hopes up and all :( maybe i should stop posting also :)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on July 24, 2013, 02:13:56 pm
I should stop checking this topic too... it's heart-breaking...
Title: Re: Open Source X-Com Apocalypse !!!
Post by: michal on July 24, 2013, 10:06:44 pm
Let's hope someone will resurrect that project. Or start from scratch. Could be called OpenApoc ;)
Title: Re: Open Source X-Com Apocalypse !!!
Post by: pmprog on July 24, 2013, 11:42:40 pm
I'll add it to my list of "Games I Want to Make"... don't expect anything though :(
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Daiky on July 25, 2013, 02:33:09 pm
my list of "Games I Want to Make" is full.. I'm sorry. It would have been a nice step up from openxcom, but I've gone in a totally different direction.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: pmprog on July 25, 2013, 03:25:43 pm
my list of "Games I Want to Make" is full.. I'm sorry. It would have been a nice step up from openxcom, but I've gone in a totally different direction.
My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...

Anyway... care to share your new direction?
Title: Re: Open Source X-Com Apocalypse !!!
Post by: Daiky on July 26, 2013, 12:36:36 am
My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...

Anyway... care to share your new direction?
I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)

My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.

ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: pmprog on July 26, 2013, 12:56:52 am
I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)
Yeah, I'm just struggling to want to open an IDE at the minute though.


My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.
Well, I for one would certainly like to hear more, so if you want to start a new thread, PM me, or point me to a link... ;)

ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
I think the biggest difference with Apoc is the geoscape. You also can raid buildings regardless of alien presence. You can also destroy buildings in battlescape and it'll destroy them in geo.
There's also a lot more economics to the game - ie, if you manufacture a lot of an object, it's value decreases; you have relationships with various organisations.
Battlescape also supports a "real-time" mode, not that that would have to be implemented immediately (or at all, unless you're a perfectionist)

That said, I wouldn't rule out the possibility of merging apoc into OXC.
Title: Re: Open Source X-Com Apocalypse !!!
Post by: SupSuper on July 26, 2013, 05:28:57 am
My list will never be full, but I'll never accomplish 1% of them either. I'm getting rather disheartened by it all...
I know how you feel. I've been itching to have something new, try out SDL 2.0, C++11, new coding practices, new languages, etc. But there's always all this other stuff I gotta get done first, and in the meantime the list just keeps piling up and all I end up with is various unfinished tools (https://dl.dropboxusercontent.com/u/1949448/magic.gif).

I know the feeling - one has too many idea's to all turn them into reality. But it shouldn't discourage you to go 100% after one idea and leave the others alone for a while :)

My new direction is mostly a change of genre: "construction and management simulation" is the genre officially called I think. I also decided that it will not be an opensource remake of a game. I can probably write a whole page about it, but it would be very offtopic here :) The biggest challenge is to keep the whole thing achievable.
For sure. Your ideas sound interesting though, good luck with them. :)

ontopic: I don't know a lot about apoc, only tried it for a few minutes, but wouldn't it be possible to get apoc stuff into openxcom, so have an openxcom slowly transforming into apocalypse? They can't be *that* different from eachother that you would need to start from scratch... Just putting graphics aside and only looking at some gameplay aspects for example.
I think the problem is to a player Apoc is still fairly X-Com, but to a programmer it's completely different. Completely different gameplay features, rules, mechanics, models, formats, etc. Same thing's happening with TFTD, on the surface it's "just a reskin" but still ends up requiring lots of code changes. :P

I wouldn't say it's "impossible" but it might actually be more work trying to adapt OpenXcom to it than starting anew (and starting from scratch doesn't mean you can't still crib off useful code ;)).
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on July 26, 2013, 11:04:06 am
Do I see an Apocalipse remake brewing here?
Title: Re: Open Source X-Com Apocalypse !!!
Post by: pmprog on July 26, 2013, 01:19:38 pm
Possibly... I had a quick look at the data files, there's a lot of PCX images, which are easy enough to work with. The PCK format seems to have changed though, and I can't find any references to the new structures. There are editors and replacements out there, so somebody has figured them out.

That was pretty much the extent of my research before I got caught doing stuff IRL
Title: Re: Open Source X-Com Apocalypse !!!
Post by: moriarty on July 26, 2013, 01:38:20 pm
I remember reading a lot of stuff about the image files on the strategycore forums, Bomb Bloke was successful at creating an extractor for the armor graphics (so probably for the rest, too).
Title: Re: Open Source X-Com Apocalypse !!!
Post by: kkmic on July 26, 2013, 02:24:55 pm
My thoughts exactly. Bomb Bloke would be an excellent source of information.