OpenXcom Forum
Contributions => Builds & Ports => Topic started by: ntfwc on August 10, 2014, 09:52:23 am
-
Hello. I noticed there doesn't seem to be any builds for Raspberry PI posted yet.
OpenXcom works pretty well on that platform, even without overclocking. DOS emulation is pretty painful, so a native version is really the only way to play X-COM on it.
I'll attach my Raspbian Wheezy binary and a quick build script I put together.
Note: my binary has one patch applied, which you can optionally apply in the build script. It is just a fix for improveStat in BattleUnit.cpp that should make it correspond better to https://www.ufopaedia.org/index.php?title=Experience#Primary_Stats (https://www.ufopaedia.org/index.php?title=Experience#Primary_Stats)
edit 8/15/2014:
I forgot to mention something about dependencies here. With this build, you do not have to worry about yaml-cpp. Since the version in the repositories is too old, v0.5.1 is statically linked. So you should just need the SDL libraries:
sudo apt-get install libsdl1.2debian libsdl-mixer1.2 libsdl-image1.2 libsdl-gfx1.2-4
Update 04/16/2017:
I updated the build script source URLs, and made a few improvements. It should now use all cores available when building.
-
I lost all hope in compiling myself (error after error after more error)
So the last thing that I can do is to try this.
There is one problem script named ./fetch_sources.sh connects to outdated website and I can't make it work.
Is there one helpful person that could send me right files?
-
I lost all hope in compiling myself (error after error after more error)
So the last thing that I can do is to try this.
There is one problem script named ./fetch_sources.sh connects to outdated website and I can't make it work.
Is there one helpful person that could send me right files?
Sorry it took so long. I guess thread email notification is not enabled by default when you make a thread. I have updated the URLs in the script.