OpenXcom Forum
Modding => Resources => Topic started by: Aldorn on August 03, 2014, 01:48:23 pm
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I provide Tanks and Hovertanks for modders who could have some use of it
"turretType:" are given according to related SpriteSheet
Regular :
- Cannon (in Ruleset* : "turretType: 0")
- Grenade Launcher (in Ruleset : "turretType: 2")
- Heavy Machine Gun (in Ruleset : "turretType: 8")
- Rocket Launcher (in Ruleset* : "turretType: 1")
Advanced :
- Gauss Cannon (in Ruleset : "turretType: 2") [turret is not exactly exactly as in SpriteSheet SpriteSheet adapted even if screen shot not updated => V0.4]
- Mass Accelerator Cannon (in Ruleset : "turretType: 9") [turret is not exactly as in SpriteSheet Turret adapted even if screen shot not updated => V0.4]
- Heat-Ray Cannon (in Ruleset : "turretType: 9")
- Laser Cannon (in Ruleset : "turretType: 2") [=> V0.2]
Hovertanks only :
- Plasma And Fusion Hovertank (in Ruleset : resp. "turretType: 3" and "turretType: 4") [=> V0.3]
Wreks are included** [=> V0.4]
Vanilla Wreks are also included if someone need it
I don't remember the owner of the HMG Turret, and can't find him, do not hesitate to send an MP or announce on thread
Thanks to Falko for his python tools ;)
* : Regular Cannon and Rocket Launcher Turret sprites are provided but of no use ; anyway, if really want to use it, I mentioned the corresponding "turretType:"
** : Wreks are provided for Plasma And Fusion Tanks, even if not modded
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Thanks!
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Thanks - Just what I need for my Elerium Based Laser Mod, Now which colour to use?
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Now to just figure out how to use this so I can make my Alloy Tanks for Tanks, Drones, Sectopods, Oh My!
*Sighs*
I have no clue how to sprite.
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Now to just figure out how to use this so I can make my Alloy Tanks for Tanks, Drones, Sectopods, Oh My!
*Sighs*
I have no clue how to sprite.
I attached my ruleset restricted to HWP
Do not pay attention to values, properties, costs, ... as it is WIP and also absolutely not relevant at this time
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*Sighs*
I've been toying around with this and I need help like a lot of help
I cannot do sprites good. I can do Rulesets and testing, but the extraSprites and extraSound have always confused me.
I'm trying to make Alloy Tanks for my mod, as I had said before. I found this out and I was like "Great! Now I just need to make the ruleset!" And while I tinkered around with that I tried doing the thingy things and cutting and pasting the sprite sheet and I have absolutely no clue what I am doing whatsoever. Aldorn, if I send a ruleset your way will you add a blueish tank that you make the sprites for? I admit defeat.
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Attach your ruleset and I will explain, it may be useful for future modders
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Aldorn - is it possable for you to explain how to set up the wreck sprites - I've set up and am now using Diffrent graphics - but I am still haveing trouble with the wreck sprite. Is it posable to see a sample code.
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T(h)anks for this! 8)
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Aldorn - is it possable for you to explain how to set up the wreck sprites - I've set up and am now using Diffrent graphics - but I am still haveing trouble with the wreck sprite. Is it posable to see a sample code.
Have a look here (https://openxcom.org/forum/index.php?topic=2738.msg28772#msg28772), I already posted an example
Look at MyMod_Armors
Example
# Regular HWP
- type: HWP_REGULAR_TANK_ARMOR
spriteSheet: HWPRegular_SpriteSheet
corpseBattle:
- HWP_REGULAR_TANK_CORPSE_1
- HWP_REGULAR_TANK_CORPSE_2
- HWP_REGULAR_TANK_CORPSE_3
- HWP_REGULAR_TANK_CORPSE_4
Then look for HWP_REGULAR_TANK_CORPSE_1, ... in other files