Ivan: Very good concepts! I specially like the BlasterPack IED! ...Wouldn't it be nice to add one blaster bomb (may be a captured one, or also a base manufactured one) a required item to make one Blaster pack? This way, you can give those aliens their precious blaster projectiles back with some nice addition! :-) Keep up the good work!
I like! If you ever need graphics, I can help you out.Thanks a ton for the offer.... :D
Haha, I just tested the BlasterPack in my last 2 assaults on Alien bases: Let's say: Moving your troops away from the ticking bomb suddenly becomes the ONLY thing important in your Xcom life ;D Not even enemy commander with Blaster Launchers are important anymore!
In my first attempt i used a short delay, but forgot that some of my troops were low on energy , the result was 3 or 4 heavyily wounded soldiers.
Then in my second attmpt I simply doubled the delay and had no problems at all. The alien base center however did ;D
Don't plan on collecting a lot of resources if you use this weapon. The nice multi-alien-scream concerto when it goes off easily makes up for that, though! ;D
I was using a custom base set and placed it close to the inner doors of the custom control center. Nice fireworks!
I even made a special version of the mod and tried 1000 damage instead of 250...
Well, can you say tac-nuke? ;D