OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Acid on July 31, 2014, 10:17:44 pm

Title: [OpenXcom] Something possibly overlooked
Post by: Acid on July 31, 2014, 10:17:44 pm
I recently attempted to assault a Sectoid base. I tryed to have my last man carry a live Sectoid engineer and its Blaster Launcher back to the base access to abort. Well the Sectoid awoke, my guy then instantly panics and fired a Blaster shot directly into the side wall killing him self and the engineer.

Normally you cant use un-researched weapons durning combat but is it anyway possible to have that same effect when the soldier carrying the artifact panics ?

Title: Re: [OpenXcom] Something possibly overlooked
Post by: Arpia on August 04, 2014, 02:41:14 pm
this makes me lol.
I say leave it in! a panicked soldier doesn't know what it's doing/acting irrationally. so its entirely plausible that he 'accidentally' triggers the artifact.

More ways for soldiers to die is always welcome!
Title: Re: [OpenXcom] Something possibly overlooked
Post by: Hobbes on August 04, 2014, 05:08:03 pm
I recently attempted to assault a Sectoid base. I tryed to have my last man carry a live Sectoid engineer and its Blaster Launcher back to the base access to abort. Well the Sectoid awoke, my guy then instantly panics and fired a Blaster shot directly into the side wall killing him self and the engineer.

Normally you cant use un-researched weapons durning combat but is it anyway possible to have that same effect when the soldier carrying the artifact panics ?

IIRC this could already happen on the original game: a soldier carrying any un-researched weapon can fire it during reaction fire.
Title: Re: [OpenXcom] Something possibly overlooked
Post by: LeBashar on August 04, 2014, 05:28:00 pm
It seems like the panicked guy which fire every ammo of his gun, even if it has not as many TUs to do that.

panicked soldiers are ultimate terrorism weapons  ;D