I will have a look right now
...
It is a problem with the turret
This make him crash
- type: STR_XCOM_CYBERDISC_PLASMA
bigSprite: 131
The bigsprite for HWP is designing HWP weapon
But corresponding extrasprite here is missing
Add this under extrasprites section
- type: BIGOBS.PCK
files:
131: Resources/XComCyberdisc/Cyberdisc_weapon.gif
or replace with
extraSprites:
- type: XCOM_CYBERDISC.PCK
subX: 32
subY: 40
width: 512
height: 160
files:
0: Resources/XComCyberdisc/cybgreen.png
- type: BIGOBS.PCK
files:
131: Resources/XComCyberdisc/Cyberdisc_weapon.gif
I will have a look right now
...
It is a problem with the turret
This make him crash
- type: STR_XCOM_CYBERDISC_PLASMA
bigSprite: 131
The bigsprite for HWP is designing HWP weapon
But corresponding extrasprite here is missing
Add this under extrasprites section
- type: BIGOBS.PCK
files:
131: Resources/XComCyberdisc/Cyberdisc_weapon.gif
or replace with
extraSprites:
- type: XCOM_CYBERDISC.PCK
subX: 32
subY: 40
width: 512
height: 160
files:
0: Resources/XComCyberdisc/cybgreen.png
- type: BIGOBS.PCK
files:
131: Resources/XComCyberdisc/Cyberdisc_weapon.gif
I think I might just have to scrap this mod for now, and I really don't want to. The vanilla Cyberdisc is having a problem. Whenever it dies, the corpse goes with it. Turning the mod off, the cyberdisc can be hit with a blaster launcher and the corpse will still be there.
Unless if anyone knows what's wrong with this (Probably has to do with the XCOM Cyberdisc corpses) please let me know.