OpenXcom Forum

OpenXcom => Suggestions => Topic started by: 7Saturn on July 20, 2014, 11:41:20 am

Title: Flare-guns in addion to electro-flares
Post by: 7Saturn on July 20, 2014, 11:41:20 am
I just wondered if it would be possible to create flare-guns. In standard Openxcom you just have the old electro flares. But on a real battlefield you will find, that they often use flare-guns to shed some light on the area ahead. I was thinking to a one-shot-clip, pistol like equipment item, that you use on a desired point of the map and then the bullet is flying above that point for, lets say, 5 rounds, lighting a greater area than the normal electro-flares. So you will have the benefit of a greater area to see but for a limited time, with the usual aiming disadvantage when you let a soldier with low aiming accuracy use it.
Title: Re: Flare-guns in addion to electro-flares
Post by: Sectoid_Soldier on July 20, 2014, 11:49:40 am
So many good suggestions.
Title: Re: Flare-guns in addion to electro-flares
Post by: Gifty on July 20, 2014, 12:32:20 pm
Say, this is a good idea! Might end up stealing it. :P
Title: Re: Flare-guns in addion to electro-flares
Post by: Falko on July 20, 2014, 12:38:22 pm
its not possible (at the moment) and yes i tried to do something like that a "grenadelauncher" that shoots flares, a "shotgun" that shoots multiple flares or flares with timelimit with the current code its not doable
Title: Re: Flare-guns in addion to electro-flares
Post by: 7Saturn on July 20, 2014, 12:46:40 pm
its not possible (at the moment) and yes i tried to do something like that a "grenadelauncher" that shoots flares, a "shotgun" that shoots multiple flares or flares with timelimit with the current code its not doable
What a pity. :-|
Title: Re: Flare-guns in addion to electro-flares
Post by: yrizoud on May 22, 2015, 02:51:02 pm
Just wanted to report a somewhat successful experimentation with a pistol whose ammunition is an electro-flare :
Title: Re: Flare-guns in addion to electro-flares
Post by: Solarius Scorch on May 22, 2015, 04:32:41 pm
Can you set Sectoids on fire with this? :)
Title: Re: Flare-guns in addion to electro-flares
Post by: yrizoud on May 22, 2015, 05:00:12 pm
Of course - I even killed a muton using only flares and stubborness.
Unfortunately vanilla UFO doesn't consider blazing aliens as light sources, I'll make some tests to check if OpenXcom mimics this behavior. (If it does, I'll file a feature request : I want human alien torches to lighten my nights)
Title: Re: Flare-guns in addion to electro-flares
Post by: Solarius Scorch on May 22, 2015, 05:35:02 pm
I wonder if it can be extended to carried items. To enable torches, lanterns, lightsabers, this sort of stuff.
Title: Re: Flare-guns in addion to electro-flares
Post by: TKO on May 25, 2015, 03:24:35 am
You know, I think flare guns are worth consideration, even if they behaved just the same as electro-flares currently - in that they fly in an arc, grenade style, and land on the ground immediately, without any hover-time. 

Just being able to avoid the routine: inventory -> move flare to hand -> exit inventory -> throw -> repeat.  I like the darkness missions, but this flare-throwing procedure it just tedious.  I now try to avoid night missions purely to avoid all the flare-throwing.

Perhaps then there could be a heavy flare-gun, that shoots three or five flares in a (kinda random) spread pattern too?  That would be a neat upgrade.  (Even more so if the aliens had some cockroach-like intelligence where they suddenly find themselves exposed in the middle of a lit field and scamper for the shadows.) :)