OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Aldorn on July 13, 2014, 01:18:48 pm
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It's more a question than a suggestion : does someone have an idea how to make some alien race only appear at night ?
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no idea but do we really need vampires in xcom? :D
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no idea but do we really need vampires in xcom? :D
Yes, Yes we do :) Space Vampires sound awesome :P
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Vampires, ghouls, zombies, thralls, demons...
It could actually be quite interesting. If they only operated at night, you would probably need more bases with Skyrangers so you had any chance to catch them. Good setting for veterans who want more challenge and different threat.
It would probably need some coding done, but it does not sound too hard. Bigger part would be making the graphics and stats.
And yeah, it would make sense if some alien races did this too in X-Com :D
boolean vampire = true;
if ( daytime )
alienmission.abort();
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Idea is to force player to perform some night missions to capture these "nightly" aliens, in order to unlock some specific research topic
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This would go well with some races, like my Chtonites (https://www.openxcom.com/mod/recycled-alien-collection). :)
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It's more a question than a suggestion : does someone have an idea how to make some alien race only appear at night ?
Should be easy to do.
Use as base XcomUtil always Night time.
alienDeployments:
- type: STR_SMALL_SCOUT
shade: 15
Then you will need to make new ufos that use this shade, new alien mission with this ufos, new alien. Alien research that explain why a daytime mission is night mission, maybe the new ufos use a alien tech camoflauge that block the sun.
Sorry for my English.
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Should be easy to do.
Use as base XcomUtil always Night time.
alienDeployments:
- type: STR_SMALL_SCOUT
shade: 15
Then you will need to make new ufos that use this shade, new alien mission with this ufos, new alien. Alien research that explain why a daytime mission is night mission, maybe the new ufos use a alien tech camoflauge that block the sun.
Sorry for my English.
Hey, excellent work around....
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What if you shoot down a UFO of them and attack in day time?
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What if you shoot down a UFO of them and attack in day time?
yeah, that's what I thought, but he wrote:
Alien research that explain why a daytime mission is night mission, maybe the new ufos use a alien tech camoflauge that block the sun.
that's kind of a cheap trick, but it could work :) with those ruleset settings, the mission would always be a night (or rather, "dark") mission.
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There's a suggestion for a flare-gun here: https://openxcom.org/forum/index.php?topic=2644.0
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Should be easy to do.
Use as base XcomUtil always Night time.
alienDeployments:
- type: STR_SMALL_SCOUT
shade: 15
Have you actually tried this and it worked? I have strong suspicions that the 'shade' property cannot be applied to alienDeployments.
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Yes, Yes we do :) Space Vampires sound awesome :P
As long as they don't sparkle... That's where I'm drawing the line!
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As long as they don't sparkle... That's where I'm drawing the line!
Only their terror units.
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Have you actually tried this and it worked? I have strong suspicions that the 'shade' property cannot be applied to alienDeployments.
Well, XcomUtil_Always_Nighttime "that come already with OpenXcom" use it.
If the "shade property" don't work is a bug in OpenXcom 1.0.
But I activated the mod here, started a new game, the first mission was night, then should be working fine.
As long as they don't sparkle... That's where I'm drawing the line!
The Space Vampires that sparkle OMG.
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+1 but personally always avoided the night fights :/
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+1 but personally always avoided the night fights :/
Same for me, that's why I had this idea
Idea is to force player to perform some night missions to capture these "nightly" aliens, in order to unlock some specific research topic