OpenXcom Forum
Modding => Work In Progress => Topic started by: Harald_Gray on July 13, 2014, 03:32:23 am
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OK, I went ahead with the idea I've mentioned in the Scout Armor topic, namely a heavier variant of Personal Armor. And the whole thing sort of expanded. So I'm going to test four new types of armor, all in one mod:
Personal Armor Variants - OpenXcom MOD
The goal of this mod is to offer greater variability in early to mid game armors by introducing several modifications of personal armor. Why? Because I like more options and because I've always liked Personal Armor's looks more than the Power Suit. Heck, I've even stormed Cydonia using Personal Armors...
About the individual variants:
Heavy Personal Armor - slightly better armor, -12 TUs, weight 9; somewhat better armor but lower mobility and not very good for weaker soldiers.
Powered Personal Armor - a sort of precursor to Power Suit, front armor 75, strength bonus lower than its weight, -4 TUs; requires UFO Power Source so you'll be getting the Power Suit at about the same time, meaning this is a much weaker alternative that doesn't use Elerium.
Heavy Powered Armor - weaker than a Power Suit and slower to boot but doesn't require Elerium, which is good when you're worried about sustainability and plan to keep building these long after you've defeated the aliens and all the Elerium is gone.
Ablative Personal Armor - this variant is more resistant to laser and plasma, taking about half the damage from a plasma rifle compared to vanilla Personal Armor, but is more vulnerable to explosives, AP and some other things. More interesting in mods where the enemy uses other things besides plasma.
#=================================================================#
INSTALLATION
1.
unzip inside:
OpenXcom\data\
2.
Activate the mod from the "Options" menu, inside the game.
The mod should be compatible with most other mods out there so far.
#=================================================================#
CHANGELOG
0.5
- first version, to test the mod and hear people's opinions.
CREDITS:
Robin, for his Armored Vest helmets, which I've barely changed.
https://www.openxcom.com/mod/personal-armor-variants
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hello i like this armor mod and im using it along side the "FMP". i am trying to add the repairing of broken armors to this mod and i would like it if any one to make shure i have implomented this properly?
Edit: i got it to show up in the build list but there all messed up what do :(
"code" Red is my additions
items:
manufacture:
- name: STR_HEAVY_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_HEAVY_PERSONAL_ARMOR
space: 12
time: 1000
cost: 30000
requiredItems:
STR_ALIEN_ALLOYS: 6
listOrder: 2713
- name: STR_REPAIR_HEAVY_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_HEAVY_PERSONAL_ARMOR
space: 12
time: 500
cost: 15000
requiredItems:
CORPSE_HEAVY_PERSONAL_ARMOR: 1
STR_ALIEN_ALLOYS: 2
producedItems:
STR_HEAVY_PERSONAL_ARMOR: 1
listOrder: 2714
- name: STR_POWERED_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_POWERED_PERSONAL_ARMOR
space: 15
time: 1000
cost: 35000
requiredItems:
STR_ALIEN_ALLOYS: 10
listOrder: 2715
- name: STR_REPAIR_POWERED_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_POWERED_PERSONAL_ARMOR
space: 15
time: 500
cost: 18000
requiredItems:
CORPSE_POWERED_PERSONAL_ARMOR: 1
STR_ALIEN_ALLOYS: 2
listOrder: 2716
- name: STR_HEAVY_POWERED_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_HEAVY_POWERED_ARMOR
space: 15
time: 1100
cost: 40000
requiredItems:
STR_ALIEN_ALLOYS: 12
listOrder: 2717
- name: STR_REPAIR_HEAVY_POWERED_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_HEAVY_POWERED_ARMOR
space: 15
time: 600
cost: 20000
requiredItems:
CORPSE_HEAVY_POWERED_ARMOR: 1
STR_ALIEN_ALLOYS: 2
listOrder: 2718
- name: STR_ABLATIVE_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_ABLATIVE_PERSONAL_ARMOR
space: 10
time: 1000
cost: 25000
requiredItems:
STR_ALIEN_ALLOYS: 4
listOrder: 2719
- name: STR_REPAIR_ABLATIVE_PERSONAL_ARMOR
category: STR_PERSONAL_ARMOR
requires:
- STR_ABLATIVE_PERSONAL_ARMOR
space: 10
time: 500
cost: 13500
requiredItems:
CORPSE_ABLATIVE_PERSONAL_ARMOR: 1
STR_ALIEN_ALLOYS: 1
listOrder: 2720
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The manufacturing part seems fine, but you also need to make sure the dead soldiers get recovered properly (in case it wasn't obvious) :)
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update: ok i worked thoue most of the bugs but i keep getting this one and i cant work it out. the rul is attacked since i hit a brick wall
the item in crafting wont display properly and i dont know if the recovery works
(https://i.imgur.com/mUosoRD.png)
i need it to look like this
(https://i.imgur.com/0RQpaj9.png)
the menu is fixed
(https://i.imgur.com/R2jIcQT.png)
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You have to give the corpse_string a name in the extraStrings section like this:
extraStrings:
- type: en-US
strings:
STR_CORPSE_SUIT: Damaged Power Suit
For recovery you just have to add in the items section "recover: true":
items:
- type: STR_CORPSE_SUIT
name: STR_CORPSE
size: 1
weight: 26
bigSprite: 128
floorSprite: 129
invWidth: 2
invHeight: 3
armor: 60
recover: true # this
costSell: 30000
listOrder: 10801
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thank you "clownagent" i have got this working with the help of "solar_scorch"
so now i will attach this vertion with armor repairing hope all enjoys
Credit:
all credit is do to orginal authers
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Hi, first off, great idea, that was the kind of the mod I was looking for.
However, could you make a variant in which Power Suit research would require researched Heavy Powered Armor and Elerium? or at least tell me how to do it, so it would overwrite standard settings. And Flying Suit would work as in vanilla and required PS.
I've always thought that the access to Power Suit is too easy and you can get it way too early to be more specific.
Thanks
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Here you are, simply replace the default rulefile with the attached one.
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Perfect, thank you very much.
I'll keep an eye on your mod in case you're not finished with this state ;]
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Well, if you've got any suggestions, this is the place to post them :)
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here if you want update your mod for spanish
you can use my translate:
- type: es
strings:
STR_HEAVY_PERSONAL_ARMOR_UC: BLINDAJE PESADO
STR_HEAVY_PERSONAL_ARMOR: Blindaje Pesado
STR_HEAVY_PERSONAL_ARMOR_UFOPEDIA: El Blindaje Personal era lo mejor que podiamos hacer sin sobrecargar a nuestros soldados demasiado. Este traje sacrifica movilidad y añade mas peso para mejorar la proteccion.
STR_POWERED_PERSONAL_ARMOR_UC: BLINDAJE MECANICO
STR_POWERED_PERSONAL_ARMOR: Blindaje Mecanico
STR_POWERED_PERSONAL_ARMOR_UFOPEDIA: La tecnologia alienigena ha traido a la vida la idea del Blindaje Mecanico. Este traje esta lejos de ser perfecto y la bateria tiene una duracion de unas dos horas, pero funciona y nuestras misiones no toma mucho tiempo. La investigacion adicional, especialmente una vez que aprendemos mas acerca de la tecnología alienigena, debe ser capaz de mejorarlo.
STR_HEAVY_POWERED_ARMOR_UC: BLINDAJE MECANICO PESADO
STR_HEAVY_POWERED_ARMOR: Blindaje Mecanico Pesado
STR_HEAVY_POWERED_ARMOR_UFOPEDIA: Esta pesada variante del Blinda Pesado, comercia cierta movilidad para la armadura mas fuerte. Tenga en cuenta que mientras que la armadura aumenta la fuerza del usuario, la mejora de las habilidades es mas pequeña, necesario para compensar el peso de esta armadura masiva.
STR_ABLATIVE_PERSONAL_ARMOR_UC: BLINDAJE ABLATIVO
STR_ABLATIVE_PERSONAL_ARMOR: Blindaje Ablativo
STR_ABLATIVE_PERSONAL_ARMOR_UFOPEDIA: Esta armadura utiliza una combinacion de aleaciones alienigenas y capas ablativas para maximizar la proteccion contra el laser, plasma y fuego. La desventaja es, una armadura menos resistente a otras formas de daño, explosivos especialmente alienigenas y muchas de nuestras propias armas.
pd: i really like it! :D
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@ shadics if you could do a sprite collor swap to match your other pc armor collor i would enjoy it as and alt rul/spite opption for this mod
your presonell armor recollor do it for this mod :3 i would love them to match
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@ shadics if you could do a sprite collor swap to match your other pc armor collor i would enjoy it as and alt rul/spite opption for this mod
do you mean, recolor the personal armors like the power armor, to match the power armor mod?
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do you mean, recolor the personal armors like the power armor, to match the power armor mod?
i want you to recolor this mod to match your Personal Armor recolor
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something like this?
or more variant?
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thats cool maby a little more variation