OpenXcom Forum

Modding => Tools => Topic started by: davide on July 07, 2014, 08:05:46 am

Title: There is a way to rotate a part of map ?
Post by: davide on July 07, 2014, 08:05:46 am
I copied part of one map on an other map  It is right.

Now I wish the same but  I need to rotate the block selection
 :o
Title: Re: There is a way to rotate a part of map ?
Post by: luke83 on July 07, 2014, 12:53:34 pm
I copied part of one map on an other map  It is right.

Now I wish the same but  I need to rotate the block selection
 :o

copy and paste between maps is a great time saver but no there is no way to rotate a part.
Title: Re: There is a way to rotate a part of map ?
Post by: davide on July 07, 2014, 01:09:08 pm
Diuring the fixing of community ufos I ipotized to join an UFO class 110 over a UFO class 120
but they have a different orientation.
These two ufo are new both, but they appear  so much similar on others that as is is useless add them to pack)

Rotating part of maps is it a feature usefull in other scenarious ?

It could be a my future task after complete those already opened, that are
-convert terrain PCK of TFTD and
-complete UFO community pack [I am studing about it  ;) ]

bye
Title: Re: There is a way to rotate a part of map ?
Post by: Hobbes on July 07, 2014, 05:47:31 pm
I copied part of one map on an other map  It is right.

Now I wish the same but  I need to rotate the block selection
 :o

You'll need to redesign the map if you want to rotate it. I did that with Mad City terrain where I manually redesigned each of the Terror Site's map blocks so that they would be facing the 4 possible directions.
Title: Re: There is a way to rotate a part of map ?
Post by: davide on July 07, 2014, 09:44:40 pm
Ok I am understand now:  it is a nigthmare   :'(
 the rotations change tile index and owner cell too
Title: Re: There is a way to rotate a part of map ?
Post by: TheBigSot on July 17, 2014, 05:50:09 am
Sounds like fun, but the worst part i think it would be rotating doors and walls cuz at least on "MapView" there are only 2 walls insteed of 4 per tile, so some items could be lost in the rotation, plus it would need a mapping of the tiles (Left door, Right door)