OpenXcom Forum

Modding => Work In Progress => Topic started by: Doomsdayman on July 02, 2014, 09:42:45 pm

Title: Refuel > Rearm > Repair
Post by: Doomsdayman on July 02, 2014, 09:42:45 pm
How can I make this mod.
Title: Re: Refuel > Rearm > Repair
Post by: Istrebitel on July 03, 2014, 12:26:31 am
I guess you can't, you'll have to change the code for that.
Title: Re: Refuel > Rearm > Repair
Post by: SupSuper on July 05, 2014, 02:23:27 am
But it already works like that.
Title: Re: Refuel > Rearm > Repair
Post by: yrizoud on July 05, 2014, 02:47:11 am
Unless I'm mistaken, it's repair first, then refuel, then rearm.
Title: Re: Refuel > Rearm > Repair
Post by: SupSuper on July 05, 2014, 04:06:05 am
I checked, it's Repair > Rearm > Refuel in OpenXcom.
I'm not sure why you'd wanna flip it around though, since a craft that needs Repairing will likely need Rearming and Refuelling too.
Title: Re: Refuel > Rearm > Repair
Post by: Zargul on July 05, 2014, 10:33:55 am
I think he's referring to Xenonauts, where Refueling comes first, so you are capable of shooting more Ufo's down.

Since here Repairing comes first (which can take several days) an Interceptor might get fully useless because of the lack of fuel and the need of getting repaired.
Title: Re: Refuel > Rearm > Repair
Post by: Falko on July 05, 2014, 12:53:51 pm
and if you have a always start option enabled and there are multiple ufos you would want your heavily damaged craft to take on the small scout that flies nearby but if it isnt refuelled/armed that is not as easily possible
Title: Re: Refuel > Rearm > Repair
Post by: Doomsdayman on July 05, 2014, 02:43:30 pm
My main problem is with the Avenger. I manly use it fore shooting down battleships + transport.

But when it's in repair it won't refuel witch means when the Avenger runs out of fuel I can't transport my troops even when there is almost no damage it still can take up to 6 days.