OpenXcom Forum

Modding => Released Mods => Topic started by: Daedalus on July 01, 2014, 08:24:57 pm

Title: [SOUND] High Quality Sounds
Post by: Daedalus on July 01, 2014, 08:24:57 pm
Hi.

Some time ago I put together a pack of sound effects for "UFO:The Two Side" game. I made it mainly for myself, since I love playing with headphones on and those old cracky UFO sounds just spoiled much of the gameplay fun for me. In the end, the pack was included in Ufo:TTS as the default sounds effects.

When I saw that OpenXCom finally reached 1.0, I thought it would be good to make a sound replacement mod using my old sound pack, hoping it will be usefull to at least some people.

The pack is not 100% finished and it lacks few sounds, which were not used by Ufo:TTS. What's more, I'm not totally happy with some of the new sounds, since in OpenXCom it's possible to give each weapon and each creature different sound (which is awesome), while I had very limited options when making this pack for Ufo:TTS.

Anyway, the pack is available here:

High Quality Sounds @ OpenXCom.com (https://www.openxcom.com/mod/high-quality-sounds)

It works as a mod, so it doesn't actually replace the old files (to have the old sounds back you'll just have to disable the mod in game options, that's all).




Feel free to post your comments and suggestions. I plan to update this pack in the future, so if you come across some better samples to replace the original ones, just post them.

BTW, you did awesome work on OpenXCom, guys.  ;)
Title: Re: [SOUND] High Quality Sounds
Post by: phobos2077 on July 02, 2014, 08:51:32 am
That sounds really nice :)
Will be great to have even more sound effect variety. Are you planning to expand this mod in future?
Title: Re: [SOUND] High Quality Sounds
Post by: Muukalainen on July 02, 2014, 08:08:00 pm
Sounds good. Started to use this.

+very pleasant for ears

-some sounds are maybe even too smooth, takes away little bit of the terror effect
Title: Re: [SOUND] High Quality Sounds
Post by: ibanix on July 03, 2014, 04:29:39 pm
I want to love this, I really do.

Like the previous poster said, the gameplay is less.... terrifying, with the new sounds.
Title: Re: [SOUND] High Quality Sounds
Post by: Tarvis on July 04, 2014, 01:01:26 am
I'm pretty sure all of XCOM's original sounds are from a sound library. The same one Doom uses, I think. Therefore it would be possible if someone got their hands on that library to make a high-quality soundpack of the actual original sounds.
Title: Re: [SOUND] High Quality Sounds
Post by: Gifty on July 04, 2014, 02:14:14 am
I'm pretty sure all of XCOM's original sounds are from a sound library. The same one Doom uses, I think. Therefore it would be possible if someone got their hands on that library to make a high-quality soundpack of the actual original sounds.

I was thinking this same thing; I know for a fact that the snakeman death is a stock sound (it's also the worm sound in Dune 2000), I'm pretty sure the rest are as well.
Title: Re: [SOUND] High Quality Sounds
Post by: ibanix on July 04, 2014, 05:42:39 am
I was thinking this same thing; I know for a fact that the snakeman death is a stock sound (it's also the worm sound in Dune 2000), I'm pretty sure the rest are as well.

Seriously? That's awesome, I loved Dune 2000.
Title: Re: [SOUND] High Quality Sounds
Post by: niculinux on July 07, 2014, 06:21:42 pm
I think these sounds should be merged within openxcom :D anither reason to play it would be "added" :D
Title: Re: [SOUND] High Quality Sounds
Post by: ibanix on July 08, 2014, 12:29:16 am
No way, these need to be a mod. The base OpenXCOM should be a vanilla to the original XCOM (minus bugs) as possible.
Title: Re: [SOUND] High Quality Sounds
Post by: niculinux on July 08, 2014, 09:31:57 am
No way, these need to be a mod. The base OpenXCOM should be a vanilla to the original XCOM (minus bugs) as possible.

at least as an option, not "hardoced into the game" maybe?  :'(
Title: Re: [SOUND] High Quality Sounds
Post by: ibanix on July 08, 2014, 10:56:40 am
It already is an option; just download and enable the mod.
Title: Re: [SOUND] High Quality Sounds
Post by: Yankes on July 08, 2014, 09:03:11 pm
This could be used for standalone game based on OpenXcom. Some battlescape graphic form Hobbes, unit and items form many different moders and we can have full free game that dont need orginal data.

Title: Re: [SOUND] High Quality Sounds
Post by: niculinux on July 08, 2014, 10:02:55 pm
This could be used for standalone game based on OpenXcom. Some battlescape graphic form Hobbes, unit and items form many different moders and we can have full free game that dont need orginal data.

Well, a bran new open source, moddable and freeware an crowsourced game! That would be heaven on heart!!  It may even have a dedicated web site!! Well the basis for this may be the Openxcom war mod (https://openxcom.org/forum/index.php?topic=731.0).

Well...but the whole thing may need a separated thread, the stone was tossed... ;D
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on July 12, 2014, 01:42:07 pm
Thanks for all the comments.


Quote
Will be great to have even more sound effect variety. Are you planning to expand this mod in future?

Yeah. This was an initial release (quick conversion from UFO:TTS) and and after playing OpenXCom for a while with original sounds I must admit that some of the new sounds really need to be changed, since they're not as scary as they should be. They're just to... well... soft.

I also plan to add many new sounds, which originaly were not there due to limitations, like different fire effects for each weapon... I already have some nice sounds I use for various mods (shotgun, magnum, sniper rifle). Unique death sounds for each alien would also be nice.

Although, it's hard to tell when I'll have time to prepare the next version since I'm quite busy with my work and my other modding projects (for Mount&Blade game).
Title: Re: [SOUND] High Quality Sounds
Post by: Aldorn on July 12, 2014, 02:40:48 pm
Very interesting, I will follow your advancement 8)
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on June 17, 2015, 01:35:31 pm
Version 1.0 of the mod have been released and can be downloaded from OpenXCom.com (https://www.openxcom.com/mod/high-quality-sounds)


Changelog:
- added all missing sounds + some more
- changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
- changed volume of most of the new sounds, so they better match original sounds now
- [Geoscape] added different launch sounds for Avalanche and Stingray missiles
- [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
- [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
- [Geoscape] added X-Com craft destroy sound
- [Geoscape] tweaked Cannon sound
- [Battlescape] added all missing sounds
- [Battlescape] changed many sounds to make them fit the game better
- [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
- [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
- [Battlescape] added new hit effects for plasma and autocannon
- [Battlescape] added a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds



Mod works with OpenXCom 1.0 and latest OpenXCom nightly builds (see installation instructions).

Additional version for Final Mod Pack with lots of new sounds coming soon...
Title: Re: [SOUND] High Quality Sounds
Post by: Meridian on June 17, 2015, 01:54:43 pm
Additional version for Final Mod Pack with lots of new sounds coming soon...

Looking forward to that!

Please replace the gauss weapons sounds first ;-) They are horrible...
Title: Re: [SOUND] High Quality Sounds
Post by: pilot00 on June 17, 2015, 01:57:02 pm
Looking forward to that!

Please replace the gauss weapons sounds first ;-) They are horrible...

+1 on that. And the flamer too, since now it sounds like a rifle with this mod on.

Well OP, congrats this a mighty fine work! My ears thank you.
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on June 17, 2015, 02:51:44 pm
Quote
Please replace the gauss weapons sounds first ;-) They are horrible...

Actually I have all of the sounds ready. I just need to clear the pack a little and do some more tests. It should be available before the weekend.


Quote
+1 on that. And the flamer too, since now it sounds like a rifle with this mod on.

Flamethrower sound did not change. I just tested that and it still has the sound from FMP. What changed is the explosion sound, and flamethrower's ammo does explode. Unfortunately I don't think there's a way to have different explosion sounds for different items (I would love have that), so there isn't much I can do about it.

There's an alternate small explosion sound in the mod files and you can try if it sounds better for you. You just have to edit the HQSounds.rul, by finding this line:
Code: [Select]
      2: Resources/HQSounds/Battle/small_explosion.ogg #small explosionAnd changing it to this:
Code: [Select]
      2: Resources/HQSounds/Battle/soft_explosion.ogg #small explosion
Title: Re: [SOUND] High Quality Sounds
Post by: hellrazor on June 17, 2015, 05:49:16 pm
The old Versions Tanksound was sounding like a german Tiger Tank rolling throu a room...
Let's give it try now :D

EDIT: AWESOME!!!!!!!!!!!!!!!
Title: Re: [SOUND] High Quality Sounds
Post by: pilot00 on June 17, 2015, 06:46:28 pm
Actually I have all of the sounds ready. I just need to clear the pack a little and do some more tests. It should be available before the weekend.


Flamethrower sound did not change. I just tested that and it still has the sound from FMP. What changed is the explosion sound, and flamethrower's ammo does explode. Unfortunately I don't think there's a way to have different explosion sounds for different items (I would love have that), so there isn't much I can do about it.

There's an alternate small explosion sound in the mod files and you can try if it sounds better for you. You just have to edit the HQSounds.rul, by finding this line:
Code: [Select]
      2: Resources/HQSounds/Battle/small_explosion.ogg #small explosionAnd changing it to this:
Code: [Select]
      2: Resources/HQSounds/Battle/soft_explosion.ogg #small explosion

Meh, wont do. Thanks for the headsup but I am not a flamer fan either way. Merely for a couple missions at the start :p
Title: Re: [SOUND] High Quality Sounds
Post by: Solarius Scorch on June 18, 2015, 02:50:43 pm
Awesome news, looking forward to it. :)
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on June 19, 2015, 10:58:12 pm
Final Mod Pack version is up on OpenXCom.com (https://www.openxcom.com/mod/high-quality-sounds)

Changelog:
- [Final Mod Pack] added Gauss Cannon Geoscape sound
- [Final Mod Pack] added new sounds for most of the new weapons (Sniper, Heavy Sniper, Laser/Plasma Sniper, Shotguns, Magnum, Hunting Rifle, Dartgun, Taser, Grenade Launcher, Gauss Weapons)
- [Final Mod Pack] added new sounds for tanks, hovertanks, sectopods...
- [Final Mod Pack] added few new death screams for some of new aliens
- [Final Mod Pack] added new sounds for Attack Dog
Title: Re: [SOUND] High Quality Sounds
Post by: hellrazor on June 21, 2015, 01:57:57 pm
Could you make us Sounds for Each alien Race?

deathSound    Sound ID from BATTLE.CAT played when this unit dies.    -1
aggroSound    Sound ID from BATTLE.CAT played when this unit aggros.    -1
moveSound    Sound ID from BATTLE.CAT played when this unit moves.    -1

We can have 3. So would be cool ;>
Even thou those would probably not fit into the normal 55 Sounds we have, so a ruleset asigning those would be needed.
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on June 21, 2015, 08:46:37 pm
This mod already does that... well, at least to some degree. Each alien has his own death scream and attack sound (for races like zombie, reaper, chryssalid, celatid...). Walking sounds are shared by all of those aliens which have legs and this could be changed, I agree, so that bigger aliens would have different move sound. Although I don't know when will I have time to work on that...

As for the aggro sound - I don't think it's a good idea to add it to aliens. Chryssalids are ones that already have it and they tend to spam it a lot. I believe sound is played each time alien spots one of X-Com soldiers and in longer terms this could be quite annoying to players.
Title: Re: [SOUND] High Quality Sounds
Post by: Solarius Scorch on June 27, 2015, 01:05:30 pm
Daedalus, I haven't added your pack to the FMP directly, because some players would probably dislike changing so many vanilla sounds. Instead I provided links to High Quality Sounds on the FMP page and in the readme, so hopefully people will be informed.
Title: Re: [SOUND] High Quality Sounds
Post by: hellrazor on June 27, 2015, 01:30:43 pm
Daedalus, I haven't added your pack to the FMP directly, because some players would probably dislike changing so many vanilla sounds. Instead I provided links to High Quality Sounds on the FMP page and in the readme, so hopefully people will be informed.

Well i also considered if i should integrate it completly, but Sounds are kinda a choice of the player. Even thou i like and use it in my Testrun, the new sounds are more then awesome.
Title: Re: [SOUND] High Quality Sounds
Post by: Solarius Scorch on June 27, 2015, 02:07:57 pm
Well i also considered if i should integrate it completly, but Sounds are kinda a choice of the player. Even thou i like and use it in my Testrun, the new sounds are more then awesome.

Yeah, I'm using Daedalus' pack too. But I still believe in giving people a choice in this regard. :)
Title: Re: [SOUND] High Quality Sounds
Post by: new_civilian on June 27, 2015, 05:32:52 pm
Some of the death sounds (Chryssalid, ethereal and iirc the tankdeath are somehow cut off at the end. Apart from that the mod is excellent.  :)

Interestingly when I converted your oggs into wavs and edited the rul file accordingly, everything worked fine.
Title: Re: [SOUND] High Quality Sounds
Post by: 7Saturn on June 29, 2015, 12:09:12 am
The game crashes, when using this mod without final mod pack. Is there a way to use it, without final mod pack? Or do I have a different problem? Just tested it with latest nightly...
Title: Re: [SOUND] High Quality Sounds
Post by: pjlasl on June 30, 2015, 12:16:37 am
The game crashes, when using this mod without final mod pack. Is there a way to use it, without final mod pack? Or do I have a different problem? Just tested it with latest nightly...

I found this out the hard way  >:(...there are TWO versions available on the HQ Sounds page.

DO NOT USE THE 'DOWNLOAD' button as it is tied to the FMP.

Scroll down to the bottom of the page and there you will find the version that does not require FMP. It is:  HQSounds 1.0.zip

Title: Re: [SOUND] High Quality Sounds
Post by: pjlasl on June 30, 2015, 12:20:42 am
Are you going to update the sound pack version that does not require FMP? It was last updated 6/17 and the FMP version was updated 6/19...

I do not play FMP at this time but would like the latest pack  ;D
Title: Re: [SOUND] High Quality Sounds
Post by: new_civilian on July 01, 2015, 11:06:28 am
The Gauss Sniper sound is great, saw/heard it in a Meridian Let's-Play video!  :)
Title: Re: [SOUND] High Quality Sounds
Post by: Daedalus on July 02, 2015, 12:32:43 pm
Are you going to update the sound pack version that does not require FMP? It was last updated 6/17 and the FMP version was updated 6/19...

I do not play FMP at this time but would like the latest pack  ;D

The 6/17 is the latest version for "clean" OpenXCom. Although, due to that problem with the download you mentioned earlier, I think I will upload another pack - containing both versions, OpenXCom 1.0 and FMP, so that there will be less confusion.
Title: Re: [SOUND] High Quality Sounds
Post by: 7Saturn on July 02, 2015, 01:34:24 pm
Is there a way to have different plasma sounds? I kind of liked the former, more smooth one. It's less loud/agressive. I could imagine that for plasma pistols and maybe rifles. For heavy plasma/sniper plasma/plasma hwp, the more aggressive sound seems to be appropriate.
Title: Re: [SOUND] High Quality Sounds
Post by: pjlasl on July 04, 2015, 06:53:00 am
Is there a way to have different plasma sounds? I kind of liked the former, more smooth one. It's less loud/agressive. I could imagine that for plasma pistols and maybe rifles. For heavy plasma/sniper plasma/plasma hwp, the more aggressive sound seems to be appropriate.

That would be great
Title: Re: [SOUND] High Quality Sounds
Post by: niculinux on September 06, 2015, 06:25:04 pm
I found this out the hard way  >:(...there are TWO versions available on the HQ Sounds page.

DO NOT USE THE 'DOWNLOAD' button as it is tied to the FMP.

Scroll down to the bottom of the page and there you will find the version that does not require FMP. It is:  HQSounds 1.0.zip

Should update the first post than, since there are different versions!  :P
Title: Re: [SOUND] High Quality Sounds
Post by: Karbon on January 30, 2018, 12:10:39 pm
Need new link for download.
Title: Re: [SOUND] High Quality Sounds
Post by: The Martian on January 30, 2018, 10:50:02 pm
Need new link for download.
I've got the Final Mod Pack version of the High Quality Sounds mod, I'll attach a .zip of it to this post.

I may have the standard version backed up somewhere as well, I'll dig around and see if I can find it.


EDIT:

Found it, I'll attach the archive for the High Quality Sounds mod that works with standard X-Com as well.
Title: Re: [SOUND] High Quality Sounds
Post by: Karbon on January 31, 2018, 03:51:33 pm
My gratitude.
Title: Re: [SOUND] High Quality Sounds
Post by: nathandetr0it on June 04, 2019, 06:21:03 am
And mine!
Title: Re: [SOUND] High Quality Sounds
Post by: hellrazor on November 13, 2020, 02:38:32 am
Uploaded the HQSounds mod to mod.io.
Can be found here:
https://openxcom.mod.io/hqsounds-final-mod-pack-by-daedalus
https://openxcom.mod.io/hqsounds-by-daedalus