OpenXcom Forum
OpenXcom => Suggestions => Topic started by: Aldorn on June 27, 2014, 12:41:28 pm
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I wonder if it would be possible (and interesting) to have possibility to :
- display mods sorted by loading sequence
- be able to change this sequence directly under the Options-Mods screen
About making it compliant with new appearing mods, whose sequence order has not been set yet, eventually split screen in two parts Current and New ?
This is... just a suggestion
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The mod management is still basic, and will be improved in the future.
Plans include mod metadata and load order, and maybe other stuff like specifying incompatible mods and such.
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Great to hear! Good luck with your endeavour! :)
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I wonder if it would be possible (and interesting) to have possibility to :
- display mods sorted by loading sequence
- be able to change this sequence directly under the Options-Mods screen
About making it compliant with new appearing mods, whose sequence order has not been set yet, eventually split screen in two parts Current and New ?
This is... just a suggestion
It's a popular idea, but the problem is you can only "reorder" mods that have been enabled, making things quite messy instead. Probably Mods screen will have to be redesigned, maybe something like this: (320x200 permitting :P)
(https://i.imgur.com/T1yqfpu.png)
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i made a mockup
the load order is given by the mod creator in the dependencies
modneeds:
- mymod-basic
- mymod-alien
- mymod-language
incompatiblemods:
- somemod
problem is if i start with metadata i want stuff like xor mods
modneeds:
- mymod-basic
- mymod-alien
- mymod-language
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- mymod-balance-easy
- mymod-balance-medium
- mymod-balance-hard
incompatiblemods:
- somemod
i better stop here :)
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It's a popular idea, but the problem is you can only "reorder" mods that have been enabled, making things quite messy instead. Probably Mods screen will have to be redesigned, maybe something like this: (320x200 permitting :P)
Forget possibiity to change this order sequence : what about a way just to know this order sequence (eventually triggered by some button) ?
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I think SupSuper's idea is the go-to, however he have less space than OpenTTD.