OpenXcom Forum

Modding => OpenXcom Extended => OXCE Suggestions DONE => Topic started by: Unknown Hero on June 24, 2014, 02:09:17 am

Title: [DONE] [Suggestion] Landing/Crash Site day/night indicator
Post by: Unknown Hero on June 24, 2014, 02:09:17 am
23) Landing/Crash Site windows.

Add infos in Landing/Crash Site windows, sometimes the player can have 2 or 3 troop transports sent to several destinations, and he is occupied to send interceptors to another UFO; and then a troop transport reach his destination but which UFO is it?

As usual, images are for explanation only (this one is so ugly) ;)

(https://img11.hostingpics.net/pics/675537CrashSiteInfo02.png)

Add the starting base name next/under the craft name.
Display infos about the UFO (depending on the radar, standard or Hyper-wave Decoder).
Display if it's Day or Night (Icon or/and text).

*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0 (https://openxcom.org/forum/index.php?topic=2279.0)
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: davide on June 24, 2014, 09:54:49 am
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: 54x on June 24, 2014, 12:09:38 pm
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others

Eh if you've got a hyperwave decoder you've had access to the race/mission info already, so makes sense to add that to the dialogue. A more granular display of the light level would be better than day/night as well.

Given the fact that you can rename craft or track their numbers I don't think we really need to include their base of operations. If you want that info just name your crafts Skyranger-EU or Avenger-AU, etc...
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Solarius Scorch on June 24, 2014, 12:36:52 pm
Yes, I would like the GUI to show all info I'm supposed to know anyway.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Aldorn on June 24, 2014, 05:54:03 pm
+2 for Day/Night icon because it is usefull for select between smoke granate or flash light

- 0.5 for Alien race/mission type

+ 0.5 for the others
Agree
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: moriarty on June 24, 2014, 10:27:18 pm
Yes, I would like the GUI to show all info I'm supposed to know anyway.

this, +1
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: SenniTrebor on June 28, 2014, 09:18:35 pm
cool
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: BlackLibrary on July 01, 2014, 12:30:06 am
-1, Too much info is worse than not enough, when its clutter. 
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 14, 2016, 09:39:36 pm
I like only the day/night/dusk/dawn indicator actually.

Is someone skillful (and willing) enough to create these images and save them in correct palette? Min size 16x16, max size 24x24.

a/ Preferably all three:
- sun
- moon
- sunrise/sunset

b/ but 2 would also be enough... sun/sunrise/sunset being the same

c/ or even 1 (sun) would be enough in worst case... no icon indicating night :)

I could then implement it... but I am no artist myself.

PS: the one on the screenshot is from Skype, 19x19... but we can't use it of course, need something own
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on January 14, 2016, 09:56:27 pm
I like only the day/night/dusk/dawn indicator actually.

Is someone skillful (and willing) enough to create these images and save them in correct palette? Min size 16x16, max size 24x24.


Shouldn't bee too hard.  I'd like to help.  Is the correct pallete Geoscape?
Which size is preferable?

Cheers, Ivan :D
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 14, 2016, 10:21:39 pm
Shouldn't bee too hard.  I'd like to help.  Is the correct pallete Geoscape?
Which size is preferable?

Cheers, Ivan :D

Should be geoscape palette, yes.
Size depending on what looks good... minimum 16px, max 24px... the example on the screenshot has 19px for comparison (with 2x zoom of course).
If you do 2 or even all 3 images, they should have the same size.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Dioxine on January 14, 2016, 10:47:08 pm
How about doing it simpler... a palette swap for a night mission? Current pink (default) window can go with day missions, green could go with dusk/dawn missions (light 6-14?), blue with night missions. Could be ruleset-controllable. Better than an out-of place icon if you ask me...
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on January 14, 2016, 11:02:17 pm
Here are some options but I'm having some issues with palletes.


Larger:
(https://openxcom.org/forum/index.php?action=dlattach;topic=2408.0;attach=20050;image)
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: yrizoud on January 14, 2016, 11:57:01 pm
Palette swap seems less disruptive, especially since you only need a "nighttime variant".
(Ideal would be a specific background image for each combination of terrain and lightness : daytime farm, nighttime polar,...)
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 23, 2016, 06:03:40 pm
Here are some options but I'm having some issues with palletes.
(https://openxcom.org/forum/index.php?action=dlattach;topic=2408.0;attach=20050;image)

I like the last sun (4), last moon (7) and last sunrise (10).
Can you make a picture with just these (and no padding)?

Palette swap seems less disruptive, especially since you only need a "nighttime variant".
(Ideal would be a specific background image for each combination of terrain and lightness : daytime farm, nighttime polar,...)

I tried palette swap today, and didn't like it.
I'll try Ivan's images later and make them optional (turned off by default)... or abandon completely if even that doesn't look nice.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on January 23, 2016, 11:59:19 pm
Ok, here is the shortened image.


(https://openxcom.org/forum/index.php?action=dlattach;topic=2408.0;attach=20204)
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 24, 2016, 12:23:19 am
Can you remove the padding (the empty space)?
It needs to fit the maximum size (24x24 pixels), currently it is 32px wide and 40px high.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on January 24, 2016, 12:31:00 am
Can you remove the padding (the empty space)?
It needs to fit the maximum size (24x24 pixels), currently it is 32px wide and 40px high.
Derp!
Will do!
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on January 24, 2016, 12:48:58 am
Ok, this I think is in the Ufopaedia palette.  Let me know if it works.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 28, 2016, 06:18:38 pm
It doesn't work.

a/ palette is wrong
b/ background is not transparent

There are 5 palettes in the game: https://www.ufopaedia.org/index.php?title=PALETTES.DAT#UFO

1. geoscape palette (e.g. INTICON.PCK: https://www.ufopaedia.org/index.php?title=INTICON.PCK)
2. basescape palette (e.g. BASEBITS.PCK: https://www.ufopaedia.org/index.php?title=BASEBITS.PCK)
3. graphs palette (e.g. GRAPHS.SPK)
4. research palette (e.g. UP031.SPK: https://www.ufopaedia.org/index.php?title=UP001.SPK-UP042.SPK)
5. battlescape palette (e.g. SMOKE.PCK: https://www.ufopaedia.org/index.php?title=SMOKE.PCK)

You need to use "1. geoscape palette".

I have added support for the indicator already and I will release a new version later in the evening and then you play play with it until you find the correct solution ;-)
I have no idea how to help you with it though, I am a graphics ultra-noob.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Dioxine on January 28, 2016, 06:31:52 pm
Can this be optional? I don't like these icons. Since you don't like background color swap, can this be optionally replaced by numbers representing the lighting level (0-15)? Two numbers should be roughly the same size as an icon, and they won't stand out so badly.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on January 28, 2016, 06:35:15 pm
Can this be optional? I don't like these icons. Since you don't like background color swap, can this be optionally replaced by numbers representing the lighting level (0-15)? Two numbers should be roughly the same size as an icon, and they won't stand out so badly.

It is completely optional... it is done the same way as the Kneel Indicator... if you don't provide the ruleset entries and the graphics files, it won't do anything.

EDIT: I will not be adding numbers, there are less than 20 people on the planet who would understand what they mean
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on April 07, 2016, 04:44:30 pm
Here's what I decided to use

Code: [Select]
extraSprites:
  - type: DayNightIndicator
    width: 72
    height: 24
    subX: 24
    subY: 24
    files:
      0: Resources/UI/daylight_indicator.png
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Solarius Scorch on April 07, 2016, 04:56:23 pm
Is the half-sun representing semi-darkness?
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on April 07, 2016, 05:31:00 pm
Is the half-sun representing semi-darkness?

Yes.
Btw. it's a rising sun over the ocean horizon :)
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Solarius Scorch on April 07, 2016, 07:03:33 pm
Yes.
Btw. it's a rising sun over the ocean horizon :)

Not a hill? :)

And the night is still symbolized by the full moon, right?
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: Meridian on April 07, 2016, 07:06:37 pm
And the night is still symbolized by the full moon, right?

No, I left the night as blank (middle sprite)... if I don't see any indicator, it's night.
Title: Re: [SUGGESTION-CUT][#023] Landing/Crash Site windows
Post by: ivandogovich on April 07, 2016, 07:14:23 pm
No, I left the night as blank (middle sprite)... if I don't see any indicator, it's night.

I still like the full moon.  I've been using these for a while, and they are terrific. :)