OpenXcom Forum

OpenXcom => Suggestions => Topic started by: Unknown Hero on June 24, 2014, 01:41:07 am

Title: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Unknown Hero on June 24, 2014, 01:41:07 am
5) You did not notice that one of your soldiers was injured and he just die?

Show the number of Fatal Wounds next to the number of Health on the Control Bar. The yellow number flashes to attract the attention of player (Health "15", Fatal Wounds "2" (flashing yellow number)).

(https://img15.hostingpics.net/pics/584472FatalWounds01.png)

*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0 (https://openxcom.org/forum/index.php?topic=2279.0)
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: davide on June 24, 2014, 10:43:15 am
+10

Sometimes there are some explosion or shooting but I do not recognize
what soldier was injured/killed

I will like a icon
red cross when exist at least a soldier with  fatal wood ,
a skull for soldier died
near icon could be the number of soldier

The icons could be on the right of weapon slot

The best was a clickable  icon for each soldier injured
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Falko on June 24, 2014, 10:52:02 am
how about this:
right side you have "i see an alien" icons
left side you get
black square - soldier died in the last round
grey square - soldier died in the second to last round
red square - soldier is wounded (medi kit needed)
purple square - soldier is mind controlled (click leads to last known position)
yellow square - soldier is panicked/berserk
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Solarius Scorch on June 24, 2014, 12:36:13 pm
+1

Though I would prefer changing the yellow arrow colour to red for bleeding soldiers. A small number on the bottom menu might be hard to notice.
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Aldorn on June 24, 2014, 04:26:49 pm
Nice but beware to make it fit in case of health over than 100 HP
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: moriarty on June 24, 2014, 08:52:17 pm
+1

Though I would prefer changing the yellow arrow colour to red for bleeding soldiers. A small number on the bottom menu might be hard to notice.

+1 for this suggestion. could still include the number, but a red selection-arrow would be nice. perhaps even a non-moving red arrow even if the soldier is not currently selected? something like "hey, look here, there's something wrong with THIS GUY RIGHT HERE"
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Aldorn on June 24, 2014, 09:53:36 pm
+1 for this suggestion. could still include the number, but a red selection-arrow would be nice. perhaps even a non-moving red arrow even if the soldier is not currently selected? something like "hey, look here, there's something wrong with THIS GUY RIGHT HERE"

Red selection-arrow, I adopt this idea !
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Murmur on June 24, 2014, 10:47:18 pm
+1

Though I would prefer changing the yellow arrow colour to red for bleeding soldiers. A small number on the bottom menu might be hard to notice.

This is an absolutely perfect idea.
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Falko on June 24, 2014, 10:50:06 pm
my problem with the arrow or the wound in status bar is it would not help me much
i got my soldiers slowly bleeding to death while i ignore them
lets say i have 15 soldiers that attack a big ufo
map is free i post 4-5 strategically so no alien can escape through lift and the other 10 search the ufo
6 rounds later "Sam Smith dies"  :o what! .. yeah one of my watchers was wounded  :-\
but i never selected him to see any red arrow or wound number in status bar he was at that moment not impoertant and just stoodkneeled somewhere just in case


so a opposite list  right "i see an alien", left "i am panicked,wounded,mindcontrolled" would be way more usefull for me
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: moriarty on June 24, 2014, 11:05:36 pm
my problem with the arrow or the wound in status bar is it would not help me much
i got my soldiers slowly bleeding to death while i ignore them
lets say i have 15 soldiers that attack a big ufo
map is free i post 4-5 strategically so no alien can escape through lift and the other 10 search the ufo
6 rounds later "Sam Smith dies"  :o what! .. yeah one of my watchers was wounded  :-\
but i never selected him to see any red arrow or wound number in status bar he was at that moment not impoertant and just stoodkneeled somewhere just in case


so a opposite list  right "i see an alien", left "i am panicked,wounded,mindcontrolled" would be way more usefull for me

that's why I suggested (or tried to suggest) that there should always be an arrow above the bleeding units. if the unit is selected, the normal "selected"-arrow is red, and if the unit is not selected, there's just a stationary red arrow.
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Solarius Scorch on June 25, 2014, 12:47:01 am
that's why I suggested (or tried to suggest) that there should always be an arrow above the bleeding units. if the unit is selected, the normal "selected"-arrow is red, and if the unit is not selected, there's just a stationary red arrow.

Yes, but it could be confusing as to which soldier is actually selected at the moment...

Falko, if you leave a soldier completely unsupervised for multiple turns, you can't be surprised if he bleeds to death. :P
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Falko on June 25, 2014, 12:58:11 am
sure i can be surprised
i just cant be blameless :)
for normal rounds with 1-2 enemyhit, i am awake while playing, a soldier is near, i use the wounded soldier that bleeding to death this is never a problem in my case
and my WTF moment in regard to wounds is mostly something like that (happens occasionally but mostly i catch it after some rounds)
other player may have other reasons for missing they have a wounded soldier - and missing a wounded soldier is the whole problem that is trying to be "fixed" here
you can always go to the soldier statscreen and tab through al soldiers...
you dont NEED such thing but why not :)
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: davide on June 25, 2014, 10:36:30 am
how about this:
right side you have "i see an alien" icons
left side you get
black square - soldier died in the last round
grey square - soldier died in the second to last round
red square - soldier is wounded (medi kit needed)
purple square - soldier is mind controlled (click leads to last known position)
yellow square - soldier is panicked/berserk

When click leads to last known position apply all icons
it is Perfect!

Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Aldorn on June 25, 2014, 11:17:10 am
how about this:
right side you have "i see an alien" icons
left side you get
black square - soldier died in the last round
grey square - soldier died in the second to last round
red square - soldier is wounded (medi kit needed)
purple square - soldier is mind controlled (click leads to last known position)
yellow square - soldier is panicked/berserk
I did not ay attention to your proposition
This is a good solution !

+ Davide

+ Red arrow
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Unknown Hero on June 27, 2014, 09:19:48 pm
So, a combination of the suggested ideas in the thread.  :D

Red arrow over selected soldier when he is injured (Fatal Wounds). Yes!  :)

Colored icons depending the situation. Great idea!  :)

I added orange color to differentiate conscious/unconscious; and 2 "two states" buttons (with top/down direction arrows) to hide/show the "squares".

- Black square      - soldier died in the last round (can already the engine focus the screen to dead tile?) --> left click focuses the screen to position.

- Grey square      - soldier died in the second to last round --> left click focuses the screen to position.

- Orange square      - soldier is injured but conscious (Medi-Kit needed) --> left click focuses the screen to position.

- Red square      - soldier is injured and unconscious (Medi-Kit needed) --> left click focuses the screen to position.

- Purple square      - soldier is mind controlled --> left click focuses the screen to last known position, or to the position if the soldier is visible by another soldier.

- Yellow square      - soldier is panicked/berserk --> left click focuses the screen to position.

- Arrow squares      - allows to Hide/Show the XCom/Alien units squares for the current turn (for better visibility), automatically set to "Show" next turn.

(https://img11.hostingpics.net/pics/190633MaxinfoFatalWounds04.png)

Info about Fatal Wounds are displayed alternatively in the Control Bar (to avoid display problem for soldier with more than 99 Health points).  ;)

(https://img11.hostingpics.net/pics/541124Infofatalwoundsmediumanimated01.gif)

(https://img11.hostingpics.net/pics/769180Infofatalwoundsanimated01.gif)

And, the mouse cursor arrow flashes from yellow to red when at least 1 soldier has Fatal Wounds (for players that don't look at every soldier every turn).  ;) :D

(https://img11.hostingpics.net/pics/845523Cursorflashmediumanimated02.gif)

All of these can be set by the player for his playstyle and his convenience in option screen window:

Battlescape Screen.
-> Infos displayed on screen.
-> -> Red arrow over selected wounded soldier - "YES" - "NO"
-> -> Colored squares for states of soldiers - "YES" - "NO"
-> -> etc.

And with these options...

https://openxcom.org/forum/index.php?topic=2453.0 (https://openxcom.org/forum/index.php?topic=2453.0) [SUGGESTION-UNCUT][#040] Combat - Windows about wounded and unconscious soldiers

https://openxcom.org/forum/index.php?topic=2455.0 (https://openxcom.org/forum/index.php?topic=2455.0) [SUGGESTION-UNCUT][#041] Display infos when mouse cursor over XCom/Alien/Civilian

...everyone should be able to heal wounded soldiers before they die.  ;D
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Falko on June 27, 2014, 09:37:56 pm
do we really need 10 different types of "hey someone is wounded"-infos - please no blinking!
Quote
- Orange square      - soldier is injured but conscious (Medi-Kit needed) --> left click focuses the screen to position.

- Red square      - soldier is injured and unconscious (Medi-Kit needed) --> left click focuses the screen to position.
why mix this
if a soldier is injured get him his red box
if a soldier is unconscious (did forget that state) give him a .. hm white box

if a soldier is both give him TWO boxes one white one red - with the same number - the number in the soldier boxes can be the soldier id so they stay stable during a battle

the number in alien boxes is according to "who was first seen"

and the soldier boxes should be on the left side

and should somebody work on the all the boxes they should be at the edge if a bigger resolution was chosen
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Unknown Hero on June 27, 2014, 10:15:02 pm
Quote
do we really need 10 different types of "hey someone is wounded"-infos

Yes!  :)

A conscious wounded soldier can move to the healer.

The healer need to go to the unconscious wounded soldier.

Quote
please no blinking!

Set this screen display option to "NO"  ;)
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Falko on June 27, 2014, 10:37:37 pm
you know if each of your suggestions gets his own option you will have 50 suggestion*~10 [ a)b)c)...sub ideas] = 500 options
be reasonable "make it/use an option" is not the solution to everything
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Aldorn on June 28, 2014, 12:38:17 am
you know if each of your suggestions gets his own option you will have 50 suggestion*~10 [ a)b)c)...sub ideas] = 500 options
be reasonable "make it/use an option" is not the solution to everything
Should perhaps have an option to activate or not the display of others options  :o
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: Unknown Hero on June 28, 2014, 12:57:32 am
Quote
Should perhaps have an option to activate or not the display of others options  :o

Yes, but only if it's an option.  ::)
Title: Re: [SUGGESTION-CUT][#005] Why are you dead? (Fatal Wounds)
Post by: niculinux on July 07, 2014, 01:38:58 pm
+1 for the first hint (first post)