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OpenXcom => Open Feedback => Topic started by: darkestaxe on June 21, 2014, 07:30:59 am

Title: The most useless piece of equipment in the X-COM arsonel
Post by: darkestaxe on June 21, 2014, 07:30:59 am
Edit: Some of the responses in this thread turned out to be useful to others like me who don't get/use motion scanners.
_______________________________________________________________________________________________
Hmmm... lets see what is moving
(https://www.ufopaedia.org/images/a/ac/Xenomorphs.png)
OMG there's stuff! Things that moved!

1... 2... is she in range, let me count the tiles 1 2 3 4 5 6 7, that's 3... 4... is he in range? lets count the tiles 1 2 3 4 5 6 7 8 9 10 no so thats 4... is she in range? lets count the tiles 1 2 3 4 5 6 7 8 yes thats 6 7 wait did I already count her? SHIT!

1 2 3 she was in range 4 5 he wasn't 6 was she in range, lets count 1 2 3 4 5 6 7 8 ya.

ok was that 6 or 5? Shit 1 2 3 4 5 6 wait I double counted I think

1 2 3 4 5 6 nope. 6

ok how many blobs are there. 1 2 3 4 5 6 7 8 9 -- 9? There's 3 aliens in there? Oh I wasn't counting the guys in flying suits! FUCK!

7 8 is she in range? 1 2 4 5 6 7 8 9 no. wait 1 2 3 4 5 6 7 8 ya. OK so that's ...

1 2 3 4 5 6 7 8 9 right! and nine bloobs. Good, no movement, building is clear.

*PSHEEW* *AAARGH* Oh i guess there was an alien, he just didn't move.

OK how many soldiers are in range? Fuckit, lets just look.

I liked how they did it in UFO:TTS where the movement was marked in the main battlescape, but then that might be just too easy and a bit OP.

I've heard some people have found the motion scanner useful though. How? and how many?
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: CoolKid on June 21, 2014, 07:38:10 am
Night terror mission when i forgot to bring flare. The scanner's just save my life more than you can imagine. It's a great equipment. Why you call it useless? ???
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: darkestaxe on June 21, 2014, 09:39:06 am
Because without graphing out its results all it tells me is how many things there are that moved in a ten tile radius. Maybe I'm just too impatient to figure out what I can deduce from it's results.

Come to think of it I couldn't make any use of the one in Alien vs Predator either. Blips in an area just don't tell me much, and although I understand that there's a direct correlation between where they are in the environment and where they are on the scanner screen, it's not something I can just match up.

Also it tells you about stuff that's moved, so it's likely not going to tell you about ambushers. It just seems easier to wait a turn before you open a door and know you didn't walk into an ambush without enough TUs rather then checking a motion scanner, using time units, and finding out there's probably not an ambush.

I do get how it might be useful if you have no flares, though only for the tiles that are both too dark to see and inside the motion scanner range.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: CoolKid on June 21, 2014, 04:29:23 pm
though only for the tiles that are both too dark to see and inside the motion scanner range.

Don't forget it can detect moving things behind walls.

Yes, it can't detect static things but the aliens should move even just one square in 1 or 2 turns (in most cases). And you can just analyze their locations. Theoritically you can kill aliens in pitch dark situation with just your soldier sprite, scanner, and flashing cursor but your soldier must spoted them with normal night line of sight.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Falko on June 21, 2014, 04:44:58 pm
Theoritically you can kill aliens in pitch dark situation with just your soldier sprite, scanner, and flashing cursor but your soldier must spoted them with normal night line of sight.
Really you need to see an enemy to kill it? whats the force-shooting for?
+ if i see the where the ufo is in turn 1 i sometimes throw a grenade in front of the entry and in many cases i got a deathscream without seeing the alien ever.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: CoolKid on June 21, 2014, 04:54:33 pm
Really you need to see an enemy to kill it? whats the force-shooting for?

We didn't know their exact location. So force firing is not efficient.

And yes explosive works best.

Also you can combo smoke grenade and the scanner (Best combo ever). It can save many lives of your soldier.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: yrizoud on June 21, 2014, 05:21:07 pm
darkestaxe : Motion sensor is the most life-saving piece of equipment in the X-COM arsenal. You're trolling for advice on how to use it ?  ::)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on June 21, 2014, 06:50:04 pm
95% of my instances of using the Motion Scanner is before breaching small UFOs. I like to take a few measures (several turns) to detect what's inside and where. Besides, if I know that there is an alien inside but this turn I haven't detected it, or I did but the scanner only shows a small dot, then it means they have full TUs and are likely to fire at me straight away.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Empiro on June 22, 2014, 12:56:23 am
The motion scanner is super useful for breaching UFOs since you know where they likely are. That said, I'd love if the game just did away for the Aliens type interface and just showed ghost "blobs" on the battlescape map itself. It'd save time from having to count squares.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: darkestaxe on June 22, 2014, 01:32:30 am
95% of my instances of using the Motion Scanner is before breaching small UFOs. I like to take a few measures (several turns) to detect what's inside and where. Besides, if I know that there is an alien inside but this turn I haven't detected it, or I did but the scanner only shows a small dot, then it means they have full TUs and are likely to fire at me straight away.

So you wait for all (or most) of the aliens to have moved before you breach the door. I can see how that would be useful, especially if your not save scumming.

Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Unknown Hero on June 22, 2014, 09:00:02 pm
The Motion Scanner is too much underrated.  :)

Some ways to use it.

First turn: you can use the tactic to pass the first turn to avoid the aliens to have full TUs.  ;)
Second turn: use the Motion Scanner before moving your troops outside the troop transport, really efficient especially during Terror Mission with surrounding aliens at mission start; and it can save a lot of your soldier lives.

You can also check:
- what is behind a hedge ("yes! there is some aliens behind this hedge, let's throw some grenades before moving").
- what is behind a wall.
- what is inside a farm.
- what is inside an orchard covered by the trees.
- what is inside a small Ufo.
- what is inside a big Ufo ("yes! there is some aliens in the Commander Room, prepare your Stun Rods").  :D

All of this without taking a risk, with only little TUs used.
The Motion Scanner is part of the standard equipment of all my soldiers.

Your soldiers are a team, use the Motion scanner this way; one soldier use the Motion Scanner ("yes! there is some aliens inside this farm"), and a second soldier can launch a Small Rocket to make some holes in the wall for better vision, and even perhaps kill one alien).

Motion scanner, Smoke Grenade, soldier with Flying Suit, best scout ever for all hidden locations.  ;D

Smoke Grenades are a "night vision equalizer"...  :)

During night mission, the aliens night-time visual range is 20 tiles and the soldiers night-time visual range is only 9 tiles.
I think it's also this way in OpenXcom, I have not seen change about this in the "Differences to X-COM (OpenXcom)" Wiki page.

A fresh Smoke Grenade reduces the visual range to 4-6 tiles for everyone, the effect is reduced each turn ("A good rule to know is that every turn allows the aliens (and you) to see one tile further per 3 tiles of smoke, until all the smoke particles clear." (original XCom - Ufopedia - Smoke Grenade)); a really nice game implementation.

...Here come the Motion Scanner, with it you can see the aliens and they can not see your soldiers. XCom takes the advantage.

*

The Motion Scanner has some flaws:

First, it's a pain to use the way it's implemented in the game.  >:(

I have a powerful computer, and I need a pencil and a piece of paper to draw a diagram and count the tiles on the combat zone.  >:( >:( :( :o ??? :'(
But more a design flaw of the game, that a true flaw of the Motion Scanner item.

Second, it only detects moving aliens, and do not indicate the already spotted aliens the previous round by the Motion Scanner if they did not move the current turn.  ??? :o :o :( >:( :'(
Can also be considered as a design flaw of the game; the Motion Scanner can detect movement, but if it has already detected an alien the previous turn and the alien don't move, it detect no movemevent therefore the alien is still here.

I made some suggestions in this topic for the Motion Scanner:

https://openxcom.org/forum/index.php?topic=2279.0 (https://openxcom.org/forum/index.php?topic=2279.0)  --> 4) Motion Scanner.

Basically, I suggest to indicate directly on the map the spotted aliens, to remove the need to use a pencil and a piece of paper to draw a diagram and count the tiles on the combat zone. Yeah...  8)

I'll also make a suggestion to add a game option that allows the Motion Scanner to detect the aliens even if they does not move.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: darkestaxe on June 22, 2014, 10:03:26 pm
Ya, your motion scanner idea would fix it and I would use it then.

UFO TTS did something similar and I used it in that game.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Jstank on June 25, 2014, 10:21:40 am
hmmm thinking of new uses in conjunction with plasma torch. yesss yessss!!!
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Sturm on June 28, 2014, 04:44:44 pm
Basically, I suggest to indicate directly on the map the spotted aliens, to remove the need to use a pencil and a piece of paper to draw a diagram and count the tiles on the combat zone. Yeah...  8)
I never bothered to do any paper mapping and I have still found motion scanner immensely helpful and life-saving.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: skyhawk on July 04, 2014, 01:30:17 am
I never used the motion scanner prior to reading this thread, and I now agree, in certain situations it can save lives. Using it is _such_ a hassle though, I'd love to see a mod/option to make it less painful. I'd even accept some amount of "error" (readings randomly sometimes off by a tile or two) if it just displayed it's reading superimposed over the battlescape.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: darkestaxe on July 04, 2014, 09:24:38 am
I never used the motion scanner prior to reading this thread, and I now agree, in certain situations it can save lives. Using it is _such_ a hassle though, I'd love to see a mod/option to make it less painful. I'd even accept some amount of "error" (readings randomly sometimes off by a tile or two) if it just displayed it's reading superimposed over the battlescape.

huh, and I was just thinking I should just admit I was wrong then lock the thread, but apparently it's helping people! I have no problems with being the baitiot. (bait idiot)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Sturm on July 04, 2014, 10:49:44 pm
I never used the motion scanner prior to reading this thread, and I now agree, in certain situations it can save lives. Using it is _such_ a hassle though, I'd love to see a mod/option to make it less painful. I'd even accept some amount of "error" (readings randomly sometimes off by a tile or two) if it just displayed it's reading superimposed over the battlescape.
Why hassle? It's just clicking on the scanner and choosing scan.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Mackus on July 04, 2014, 11:50:14 pm
Well, it is kinda hassle. It'd be nice if you could put it on soldiers in some different way, like helmet or goggles for example, so it wouldn't use hand slot. Then it would be less annoying to use.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Sturm on July 05, 2014, 02:53:31 am
Well, it is kinda hassle. It'd be nice if you could put it on soldiers in some different way, like helmet or goggles for example, so it wouldn't use hand slot. Then it would be less annoying to use.
I see. I think it was based on the motion tracker from Aliens.
It would be cool if it would be possible to put the whole Land Warrior system on soldiers.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 05, 2014, 03:35:39 pm
Well, it is kinda hassle. It'd be nice if you could put it on soldiers in some different way, like helmet or goggles for example, so it wouldn't use hand slot. Then it would be less annoying to use.

That would be way too easy, and used in every turn by half the squad. That would be a hassle!

With all due respect, I can't understand how using a hand-held item is a hassle at all.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Mackus on July 06, 2014, 01:59:10 am
That would be way too easy, and used in every turn by half the squad. That would be a hassle!

With all due respect, I can't understand how using a hand-held item is a hassle at all.
Well, that where "kinda" is for. Learning to use Motion Scanner efficiently takes too long relative to its usefulness in my opinion. Its not that there aren't situations where its extremely useful, such as ufo interiors. Its just that many beginner players just wont bother to try it more than once.
There is also fridge logic problem: why Xcoms R&D didn't came up with Motion Scanner that you can put on your helmet?
But them you'd also have to answer why Xcom troopers don't carry nightvision googles. Or flashlights.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 06, 2014, 02:05:21 am
But them you'd also have to answer why Xcom troopers don't carry nightvision googles. Or flashlights.

They do. That's why they can see something in the dark. :D
(hence the light circles around them)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: skyhawk on July 06, 2014, 03:21:38 am
I can see I should clarify my comment. The "hassle" I'm bitching about has nothing to do with it being a handheld item, or consuming TUs to use. I'm perfectly fine with all this. My gripe is it covers up the battlescape, and uses that stupid little arrow, then I need to close the device and start matching up the direction the soldier is facing with the arrow on the display, and try to figure out roughly where stuff is. A bloody stupid waste of time all that is. It should show it's results superimposed on the battlescape somehow.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 06, 2014, 03:24:58 am
I can't relate - the scanning results were always pretty obvious to me... But then I'm a genius, so how would I understand? :D
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: bread1804 on July 06, 2014, 04:58:40 am
It is extremely useful in UFO breach or base assaults (confined areas) if you're playing the game properly without save scumming.  It is a survival tool much like smoke grenades.  You use this at the beginning of your turn where the only motion detected is the alien's.  You can find where they are camping and waiting with reaction fire, giving you a tactical edge (especially if you can bust down UFO inner walls).  Also gives you a good idea of how many aliens there are (ie. sometimes a medium scout would have 3-4 aliens inside, going in without preparation is reaction fire suicide).  It is a niche tool, but definitely not useless.  I find incendiary ammo more useless, as it is almost impossible to kill anything with it other than setting camp fires.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Sturm on July 06, 2014, 05:45:27 am
I can't relate - the scanning results were always pretty obvious to me... But then I'm a genius, so how would I understand? :D
True. It may be something related to some type of intelligence that allows intuitively understand it without having to do any conscious process of sorting it out on paper or in memory. I guess we can consider ourselves to be made aware of our privilege.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: KORfan on July 06, 2014, 06:48:46 pm
You use this at the beginning of your turn where the only motion detected is the alien's.

It is a niche tool, but definitely not useless.

Yes, this is the key to understanding the use of the motion scanner.  It must be used at the start of your turn, before you move any troops, or have only moved the operator.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 06, 2014, 06:51:40 pm
Having moved the operator isn't much of a problem, it won't get mixed with anything else, except maybe an alien directly above them. But it's not good practice. :)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Unknown Hero on July 06, 2014, 09:59:05 pm
@ bread1804

Quote
It is a survival tool much like smoke grenades.

Smoke Grenades and Motion Scanners can also be used in an assault way.


@ KORfan

Quote
Quote
Quote from: bread1804 on Today at 04:58:40 am

    You use this at the beginning of your turn where the only motion detected is the alien's.

    It is a niche tool, but definitely not useless.


Yes, this is the key to understanding the use of the motion scanner.  It must be used at the start of your turn, before you move any troops, or have only moved the operator.

It should be used in this way because of the way it was implemented in the original XCom game.
Display directly on the combat area (ex: with 3D boxes) where are located the detected units, and all the hassles of using it vanish.


@ Sturm, @ Solarius Scorch

Quote
Quote
Quote from: Solarius Scorch on Today at 03:24:58 am

    I can't relate - the scanning results were always pretty obvious to me... But then I'm a genius, so how would I understand? :D

True. It may be something related to some type of intelligence that allows intuitively understand it without having to do any conscious process of sorting it out on paper or in memory. I guess we can consider ourselves to be made aware of our privilege.

So cute!  ;D :-*
Kawaii!  ;D :-* :-*

Divide your team in different squads; one squad with soldiers equipped with Flying Suits to enter the UFO on the top, by the hole made with a Blaster Launcher, to kill Alien Commanders and make panicking Alien Soldiers; one squad on the floor to enter by a door/hole; one squad on the floor to enter by another door/hole; one or two others squads to check the farms around; all squads equipped with Motion Scanners making use of them before moving then after moving, all in the same turn, and all of this in smoke from Smoke Grenades...
...and the supposed superior intelligence of some becomes again what it is in reality:

"intelligence of the ignorants"  :P ::) 8) :-* :-* ;D

So funny, thanks!  8) ::) ;D
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 06, 2014, 10:29:08 pm
Why would I need to use so many scanners in the same area? Because using them in remote places causes no problems, and using them in the same area gives roughly the same results...
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Unknown Hero on July 06, 2014, 10:55:01 pm
Quote
Why would I need to use so many scanners in the same area?

Because of tactics, and scans have only 10 tiles radius.

Quote
Because using them in remote places causes no problems, and using them in the same area gives roughly the same results...

Scans have 10 tiles radius, so move your units and make another checking. Also, different squads can also have interactions.

And this was mostly for joking...  ::)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on July 06, 2014, 11:30:47 pm
Yeah, but I bet some people took it seriously. :D

Nevertheless, I think this way of using the scanner is... well I won't say "Excessive", since it would be judgemental, but I think really impractical. At least I wouldn't do it.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Unknown Hero on July 06, 2014, 11:53:28 pm
Should be a breeze with 3D boxes.

As a famous commander always told to his troops:

"Remember guys, use the equipment that has been provided!
Nothing is excessive when lives are at stake!"...

..."And even this pain to use Motion Scanner!"

 :D
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Sturm on July 07, 2014, 12:06:25 am
@ Sturm, @ Solarius Scorch

True. It may be something related to some type of intelligence that allows intuitively understand it without having to do any conscious process of sorting it out on paper or in memory. I guess we can consider ourselves to be made aware of our privilege.

So cute!  ;D :-*
Kawaii!  ;D :-* :-*

Divide your team in different squads; one squad with soldiers equipped with Flying Suits to enter the UFO on the top, by the hole made with a Blaster Launcher, to kill Alien Commanders and make panicking Alien Soldiers; one squad on the floor to enter by a door/hole; one squad on the floor to enter by another door/hole; one or two others squads to check the farms around; all squads equipped with Motion Scanners making use of them before moving then after moving, all in the same turn, and all of this in smoke from Smoke Grenades...
...and the supposed superior intelligence of some becomes again what it is in reality:

"intelligence of the ignorants"  :P ::) 8) :-* :-* ;D
That's an awesome situation. Five squads (five squads? That would be about 50 soldiers O_o ?) sitting in the smoke, carefully drawing diagrams on paper, analysing what  enemies did when they used motion scanner before moving out further half-an-hour later. Meanwhile the enemy just sits in the exact same position they were during the scanning.

Lol. You think you invented using smoke grenades and entry through the top of the ship? The first is straight from the game manual, and the second one is obvious when one gets Blaster Launcher and Flying Suit.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Unknown Hero on July 07, 2014, 12:25:19 am
@ Sturm

Quote
Five squads (five squads? That would be about 50 soldiers O_o ?)

Perhaps you would have preferred "Fireteams of 2/4 soldiers".


@ Solarius Scorch

Quote
Quote
Quote from: Solarius Scorch
Yeah, but I bet some people took it seriously. :D

Yep!  ::)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: RSSwizard on August 28, 2014, 02:24:11 am
My Vote for most useless piece of X-Com equipment. . .
The Electro Flare

I never use it. I never even order it.

Whenever I want to make light, I set something on fire, preferably with some incendiary rounds.
Carrying around a item weighing 3 pounds, which only illuminates a 2 tile radius, must be thrown, and isnt going to help you see through smoke (or some critter which is flying). Not to mention I dont think they are recovered at the end of the mission, and an explosion can destroy them.
#ultimateFail

Night missions are hard and they are supposed to be. And a Flare does not really make them much easier to manage. Best way to attack aliens shooting from the darkness is to circle around on them so you can get close enough to see them. Either that or close enough to see them walk around or make noise (ie, not-hidden-movement) so you know their general vicinity and can pepper the area with grenades.

===

Next useless item:
Auto-Cannon Incendiary ammunition
why go small when you can go big? Just use an Incendiary Rocket (I keep one spare if I really need it on a night mission).


Third tier useless item:
All Those Corpses you keep finding on the ground.
Sure its important for research, but after you've researched the corpse you have no further use for it except for selling it. So basically its just this game's version of "you found some gold coins".


Fourth tier useless item:
Motion Scanner
Indeed it can be useful, in the dark, or in a network of close quarters when you got scary creatures like cryssalids and mutons wiht heavy plasma guns running around.

But it only has a reach of 10 tiles at most so its not going to pierce the dark at any good distance - you will still get reaction fired on just as much, and even in the dark by the time you can get close enough to detect someone on the Scanner . . . you can just see them.

So . . . Very limited functionality, especially considering it costs research and manufacturing to get it.


Start of Useful, but very poor use items (as in not useless, but it sucks . . .)
Pistol and Pistol Clip
Its a weapon, it kills things, and its compact.
But it has no auto fire, and most of the time one shot wont do it. Its a death trap except to finish off something which has already been hit (and even then it might not do it).

But tons of people cry foul about that so thats why there's a mod.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: wsmithjr on August 28, 2014, 03:03:27 am
My Vote for most useless piece of X-Com equipment. . .
The Electro Flare
I never use it. I never even order it.

Hmm.  I live by them and die without them.  Maybe they do weigh too much.  I'm playing a mod right now that has them at 1 pound.  Almost any lame rookie can carry around a few of those.  Not so easy with incendiary rounds.  Sure, I like to light stuff on fire too, but it never hurts to toss these things around.  And they do get recovered at the end of the battle unless they are destroyed by explosives.  Certainly not #ultimateFail for me.

Quote
Next useless item:
Auto-Cannon Incendiary ammunition
Why go small when you can go big? Just use an Incendiary Rocket (I keep one spare if I really need it on a night mission).

Wow!  How many incendiary rocket rounds can a soldier carry vs how many auto cannon rounds can he carry?  I'm the opposite.  Never use the incendiary rockets but use auto-cannon incendiary like confetti on night missions.  You can cover 3 times the area per turn with the auto-cannon.

Quote
Start of Useful, but very poor use items (as in not useless, but it sucks . . .)
Pistol and Pistol Clip

No arguments here.  I carry them on guys who have heavy weapons but I don't think I ever pull them out and I certainly don't ever *want* to.  'Course, in vanilla they have a shelf life of about half a month before they can be replaced with laser pistols which are infinitely better.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: RSSwizard on August 28, 2014, 04:08:24 am
Quote
Wow!  How many incendiary rocket rounds can a soldier carry
Only a couple at most, considering if im giving him a rocket launcher the intention is for him to shoot something damaging with it (large rockets).

But an incendiary rocket basically lights an entire 10x10 map block on fire, and some of that fire remains.

Any night mission which becomes a serious problem, typically has ONE AREA that is pinned down by aliens, which turns into an omaha beach meatgrinder. I can almost always manage the rest of the map. Granted I could toss like 5 flares in that area to shed light there, but 1 Rocket will do the same job. Now that the area is illuminated I send in real rockets, and grenades since I know where the most likely areas are that have aliens and I can get it close to them instead of firing blindly. (even with illumination they are often not spotted right away).
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Dioxine on August 28, 2014, 07:51:28 am
I think it'd be HC/I ammo for me. Not AC/I, since it's about the only useful thing about Autocannon, and Incendiary rocket... yeah at least it makes a LOT of fire. Useful in alien bases. But a large rocket usually starts fires too :) Generally it's about illumination it seems - but you almost never *have to* fight in the dark.

However I don't understand how Pistol is useless. It's the best early game long-range sniping weapon, with the ability to squeeze out far more Aimed shots than anything else. :)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: BBHood217 on August 28, 2014, 11:38:51 am
Maybe they're referring to the fact that sometimes pistols don't kill sectoids in one shot.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Solarius Scorch on August 28, 2014, 06:18:08 pm
Maybe they're referring to the fact that sometimes pistols don't kill sectoids in one shot.

Sadle, neither do rifles. Or plasma rifles. :P
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: wsmithjr on August 29, 2014, 04:23:20 am
However I don't understand how Pistol is useless. It's the best early game long-range sniping weapon, with the ability to squeeze out far more Aimed shots than anything else. :)

Actually, I won't contest that.  Personally, however, I refuse to use Pistols as sniper rifles.  Probably why I'm not really good at this game. :)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: yrizoud on August 29, 2014, 05:42:48 pm
Even the snap shots are crazy fast (18% - the fastest in the whole game) and far from inaccurate (60%). After an alien has expended its reaction fire, or if he doesn't see you, you can pepper it with pistols and (thanks to low damage) rack up the experience points. I feel accuracy experience is critically important in the first half of the game.
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: Dioxine on August 29, 2014, 10:08:40 pm
It has one more advantage... you don't have plasma rifles in the beginning :)

Also I've noticed something odd about the wording of the title of this topic... is "arsonel" stuff you use to commit arson with? If so, Black Library made fun of everyone here :)
Title: Re: The most useless piece of equipment in the X-COM arsonel
Post by: BlackLibrary on September 01, 2014, 05:25:45 pm
Wasn't trying to insult with snarky comment.  Removed :).