OpenXcom Forum
Modding => Released Mods => Topic started by: civilian on May 30, 2014, 12:31:35 pm
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Just something older from me. :)
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The bigSprite number rules. :D
I wonder if it's not too light though... With Weight of 12, I can see soldiers tossing it at significant distances.
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perhaps a good ruleset addition to add into the game would be a max range for grenade types? you know... so you can't go round punting HE packs like a football
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perhaps a good ruleset addition to add into the game would be a max range for grenade types? you know... so you can't go round punting HE packs like a football
That would be illogical: if my soldier has 60 Strength, and the item weighs 12, throwing should be easy.
The only two ways I can see to resolve this problem are:
1) Making sure all relevant items are properly heavy.
2) Coding in a new "Arm & Deploy" action, which forces you to leave the item on the ground (though you'd probably still be able to throw it afterwards, so it doesn't really solve anything).
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XCOM is always put in an offensive situation (progress forward and securize), so proximity explosives need be deployed in an unsafe chokepoint. If a soldier needs to go very close to deploy this device, it limits a lot the usability.
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XCOM is always put in an offensive situation (progress forward and securize), so proximity explosives need be deployed in an unsafe chokepoint. If a soldier needs to go very close to deploy this device, it limits a lot the usability.
No doubt. However, tossing huge explosive backpacks across the battlefield has its downsides in game immersion department.