OpenXcom Forum

OpenXcom => Suggestions => Topic started by: shinr on May 26, 2014, 07:01:22 pm

Title: Geoscape Zoom Levels and Smoother Interception Transition
Post by: shinr on May 26, 2014, 07:01:22 pm
The Former (by itself, see below) is more of a vanity, to have more zoom levels than the vanilla six ones we have.

As for the Latter: As far as I can see, the reason that the Interception transition is still kinda choppy while all other Geoscape animation/smoothness issues were fixed with the max clock speed option is that OpenXcom has no other Geoscape zoom levels besides the 6 we have access to, thus OXC awkwardly speeding through them with no in-betweens.

Can those additional zoom levels be added at least just for interception transitions, so it will look as smooth as seen in this video?:
https://www.youtube.com/watch?v=arWwFeYAfu0&feature=youtu.be&t=25m14s (It is at 25:14 just in case, and apologies since it is from TFTD, since in all UFO videos I found the game was set at high enough CPU speed that it made transitions instant, or the videos themselves were too choppy; And besides, it seems that in TFTD the transition speed is not CPU dependent)
Title: Re: Geoscape Zoom Levels and Smoother Interception Transition
Post by: Tarvis on May 26, 2014, 08:02:16 pm
In this case it just looks smooth because it's going through the zoom levels very quickly (because it IS CPU dependent)

Though I agree that it would be nice to make the zooming incremental.
Title: Re: Geoscape Zoom Levels and Smoother Interception Transition
Post by: SupSuper on May 27, 2014, 04:30:31 am
Actually you're both wrong. :P
Both UFO and TFTD are CPU-dependant. However, they use a different smooth zoom for dogfights, as opposed to the regular UI zoom.

This has now been fixed in OpenXcom.
Title: Re: Geoscape Zoom Levels and Smoother Interception Transition
Post by: shinr on May 27, 2014, 08:03:18 am
Thank you!