OpenXcom Forum

OpenXcom => Fan-Stuff => Topic started by: MKSheppard on April 18, 2011, 11:17:53 pm

Title: What can non-programmers do to help?
Post by: MKSheppard on April 18, 2011, 11:17:53 pm
Besides contributing soldier names? I want to contribute to OpenXCOM, but my programming knowledge begins and ends at:

Code: [Select]
10 GOTO 20
20 GOTO 10

 ;D

One idea I had now, was to get out my old X-COM Game Guide and start typing everything out into a sort of Pseudo XHTML:

Code: [Select]
<WeaponName>Blaster Launcher</WeaponName>
<WeaponWeight>TOO MUCH</WeaponWeight>

to assist in the externalizations, because there's a lot of raw data that needs to be externalized at some point in easily readable files.
Title: Re: What can non-programmers do to help?
Post by: SupSuper on May 09, 2011, 05:24:37 pm
We plan to move all the gameplay data into YAML (https://www.yaml.org/start.html) later on (currently it's all hardcoded here (https://github.com/SupSuper/OpenXcom/blob/master/src/Ruleset/XcomRuleset.cpp), although we could probably automate the process. It's a lot of data...

If you really wanna do it, you'll probably get more accurate info from Ufopaedia (https://www.ufopaedia.org/).
Title: Re: What can non-programmers do to help?
Post by: Daiky on September 02, 2011, 02:32:41 pm
Q : What can non-programmers do to help?
A : Install 0.3 and do a very thorough testing of features that are implemented and report every bug - even when in doubt - to our bug report forum.

We are very thankful to the testers that have done this before, because as coders we don't always test things good enough :)