OpenXcom Forum
Modding => Work In Progress => Topic started by: Raidau on May 13, 2014, 08:02:16 am
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I have found "MCDPatches:" block in XCom1Ruleset. Seems like the values there are intended to change terrain properties like pathpinding, LOF, terrainHeight. But wiki reference (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)) dosnt contain any info on MCD patches, where can i find some additional info? I wanted to change some tiles' armor values, but without replacing the MCDs.
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Unfortunately #1, that block allows only some patching to the original MCDs.
Unfortunately #2, there is also no direct reference on what and how can be done with MCDPatches.
Advice: You can find Warboy on IRC (https://irc:https://irc.freenode.net/openxcom) pretty often, he can give you some advice regarding this feature. At least until the reference will be added to the wiki.
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Unfortunately #1, that block allows only some patching to the original MCDs.
Unfortunately #2, there is also no direct reference on what and how can be done with MCDPatches.
Advice: You can find Warboy on IRC (https://irc:https://irc.freenode.net/openxcom) pretty often, he can give you some advice regarding this feature. At least until the reference will be added to the wiki.
Thanks. I checked some public github stuff... there is really not much what MCD pathes can do. Mainly TU costs.
So I am leaving my request here:
- Add more possibilities for MCDPatches, most important changing the tile armor values. I dont think that will be too hard, since similar code has already been implemented for other MCD entries.
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yes, changing the explosion strength for e.g. the barrels in the City Maps would be very welcome!
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My bet is that sooner or later, most of the game base resources will be ported to either a ruleset or some other kind of open and human-readable format, that will allow you to edit it freely. Who knows, maybe even an editor for that format will appear.
In the mean time, it's better to open a feature request in the bug tracker for this.