OpenXcom Forum

OpenXcom => Suggestions => Topic started by: yrizoud on May 04, 2014, 05:38:37 pm

Title: Disabling Live alien research topics when all topics are discovered
Post by: yrizoud on May 04, 2014, 05:38:37 pm
The vanilla game lets you keep researching live aliens even when there's nothing more to research.
I wonder if it would be a good idea to have the game stops proposing alien interrogations when there's nothing more to research.
I know there can't be a perfect safety against useless research, because for example you can research a medic, and the last unknown autopsy gets completed before the medic interrogation is over.
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: SupSuper on May 04, 2014, 07:24:22 pm
OpenXcom already does that. ;) If a live alien poses no benefit to research, he will, uh, suffer an "accident" in transit.
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: Snickerdoodle on May 11, 2014, 11:05:21 am
If a live alien poses no benefit to research, he will, uh, suffer an "accident" in transit.

What about the ones in storage? I had 5 Sectoid soldiers before starting research, and now I can't get rid of the remaining 4.
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: CoolKid on May 11, 2014, 11:53:24 am
What about the ones in storage? I had 5 Sectoid soldiers before starting research, and now I can't get rid of the remaining 4.

Just sell them if u turn on "Live alien sell" option.
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: yrizoud on May 11, 2014, 03:02:33 pm
Or right-click the Alien Containment facility in the base (the square block). You get a screen where you can, err, convert live aliens to dead ones.
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: Snickerdoodle on May 11, 2014, 03:21:04 pm
Well dang, now I learned something!
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: Mercury on June 25, 2014, 02:18:23 pm
1. I know, no limits for live aliens is an original X-COM bug. Maybe, do something with it — i.e. when you bring more aliens than containment can hold, you should discard someone?
2. In base screen write something like "Alien containment (right-click to manage)"?
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: Align on July 09, 2014, 11:12:58 am
1. I know, no limits for live aliens is an original X-COM bug. Maybe, do something with it — i.e. when you bring more aliens than containment can hold, you should discard someone?
2. In base screen write something like "Alien containment (right-click to manage)"?
1. There's an option for that in the game, I believe in the Advanced submenu?
2. Might be more polished to have a button for going to that screen from the regular Research screen but eh
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: El Yahpo on July 09, 2014, 11:10:08 pm
Or right-click the Alien Containment facility in the base (the square block). You get a screen where you can, err, convert live aliens to dead ones.

When did this happen? Things like this need more publicity, otherwise people might never know about them. Is there a place I can go to learn all of the games obvious and not-so-obvious functionalities?
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: Falko on July 09, 2014, 11:12:34 pm
https://www.ufopaedia.org/index.php?title=Hidden_Features_%28OpenXcom%29
Title: Re: Disabling Live alien research topics when all topics are discovered
Post by: El Yahpo on July 09, 2014, 11:49:11 pm
Just found it,thanks, and I agree that the facility should get some kind of button.