For discussion:Yeah I'm not sure which is better, accuracy or readability. Wouldn't that require Russian names to be in Cyrillic, etc? Every X-Com-like game (even the new one with tons of nationalities) seems to only uses the standard A-Z alphabet for soldier names, no national characters. But given most of us in this forum are used to funky alphabets, it's hard to get an unbiased opinion. :P
Soldiers names in game and national characters of letters.
Example in Polish:
Jozef Dabrowski >> Józef Dąbrowski
Is it a good idea?
The comparison: https://github.com/radius75/OpenXcom/compare/4be8d1355d63d4ebd141cd1f2e127904e74334f2...94b3dfc47b8ad64ee7cc56971b9391a8e9c9c90f (https://github.com/radius75/OpenXcom/compare/4be8d1355d63d4ebd141cd1f2e127904e74334f2...94b3dfc47b8ad64ee7cc56971b9391a8e9c9c90f)
EDIT
And support from @cornels :) https://github.com/cornels/OpenXcom/compare/774541126ad7b9763f38f47cb9bdcee40898e08f...3ac69c783ba343fd5eaddbb2f814eb000d9c8db4
Yeah I'm not sure which is better, accuracy or readability. Wouldn't that require Russian names to be in Cyrillic, etc? Every X-Com-like game (even the new one with tons of nationalities) seems to only uses the standard A-Z alphabet for soldier names, no national characters. But given most of us in this forum are used to funky alphabets, it's hard to get an unbiased opinion. :P
Would you rather see a soldier name list full of glyphs or just standard characters? Remember that soldier names are global (language-specific names would be a ton of work)
Thanks! Here's a list for Nigeria, Africa's most populous country (and XCOM funding nation).
Note this is an unholy mishmash of Yoruba, Igbo and other names that i'm sure will throw up combinations that look silly to a native, but it gives a flavour of the country for the rest of us ;)
Ok, wanting to contribute I made two files.
One for Belgium containing both Flemish and French names, and one for the Netherlands.
I included comments in the file, I assume that the yaml parser won't barf on it. :)
Nigerian units must be 100% black. And chineese - yellow, but currently there is no such ratio for each nation, this it would be more confident to keep any mono-racial nation from adding to xcom before that ratio will be implemented.
Chinese. I've used western forenames, because 1. it's easier for me, 2. Chinese people working for an international organization will usually adopt a western name and 3. it makes more sense if you plan to make forenames interchangeable between nationalities to some extent.
I've tried to use western names that are commonly chosen by Chinese/Taiwanese people.
Hey, these is not about COUNTRY, it's about NATION
Here's some Mexican names. Obiously there will be some crossover to Spain, South America, Cuba, etc.
not to be rude, but isn't this redundant, i thought names were being done by language no by country. To tell you the truth i think is rather absurd to create a list of "mexican names" unless you are listing aztec names then you should differentiate that.Well the original already had different "american" and "british" name lists. :P
just my perspective that is all
Well the original already had different "american" and "british" name lists. :P
well i think that is redundant also!!! :PWell I think what matters is the end result, people are not gonna notice "repeated names" between lists, as long as the generated name is coherent. And it is true that countries of the same language can have wildly different naming conventions, for example Portugal and Brazil. ;) I leave it up to people's judgement, but I'm kinda wary of adding those 1000-name-lists that might drag down loading times.
we are not going to separate
William
Bill
Billy
Will
Willie
Billybob
We could simply have them all in the same list :P
unless we have the German
Wilhem
if that is the case pheewww we are going to have names up the yin yang, then again if it is already done :S oh well
By the way, in vanilla ratio of males/females is 75/25. It's surprising noone noticed that it's too many girls spawned in OXC.Pretty sure someone bitched about original ratio so it was left at 50:50 and that was the end of it.
Pretty sure someone bitched about original ratio so it was left at 50:50 and that was the end of it.Who? Didn't heard of that and I'm here pretty long time. It's freaking illogical! There is no army in the world where female militarization factor would be more than 33%. At least that should be unhardcoded.
It's freaking illogical! There is no army in the world where female militarization factor would be more than 33%.What about the amazons? :P
Pretty sure someone bitched about original ratio so it was left at 50:50 and that was the end of it.
What about the amazons? :P
What about the amazons? :PIt's the myths. There was no real amazons.
We could always ruleset it out if it becomes a thing so people can just mod the game to become a sausagefest. (Or so I can have my amazing girlpower fantasy alien-fighting team ^_^)Why bother rulsetting if you can just fix that ratio in option to whatever you want? From 0 to female (only males are spawned) to 100 to female (when no males are recruited). It should be value from options.
Who? Didn't heard of that and I'm here pretty long time. It's freaking illogical! There is no army in the world where female militarization factor would be more than 33%. At least that should be unhardcoded.Ugh there are enough manly man mods out there.
Added: Not only unhardcoded, but also set whatever value you want from ingame. From 0 to 100
Sorry for the necro. I compiled some Turkish names, so if the window for applications is still open, I'd like to throw them through ;D
By the way, I was going through the other files and I noticed that the first 132 names in Hungarian.nam are all Turkish. It kinda looks like a copy/paste mishap to me.
Of course, a trivial solution is that you assign 'nationality' to the language files one to one and don't care about any complications.
Could always change Hindi to Indian though and copy-paste Arabic for as many countries you want so you can have Egyptian, Saudi, Libyan etc...
I suppose you could have a namelist ruleset type thing which can have list of nationalities and what name files it will use on them to allow it to be modifiable so then you can add as many nationalities and name files as you want
Perhaps the simplest method would be to have one a function where one file can only apply to one specific nationality, but one nationality can be tied to several files. This would mean that different nationalities with the same nameset would need separate files of mostly the same content, which isn't very elegant but would solve these problems without creating new ones.
Or a mod which picks names of forum members !
https://openxcom.org/forum/index.php?action=mlist;sort=posts;start=0;desc (https://openxcom.org/forum/index.php?action=mlist;sort=posts;start=0;desc)
Is it possible to override the name lists in a mod?
But while I'm here I may as well point out, as a Norwegian, that the Norwegian list contains a few errors. The most glaring of which is the fact that you have "Quisling" listed as a surname. This name no longer exists in Norway, and hasn't since the end of the war. It's just as much an eyesore to a Norwegian as "Hitler" would be in the German list, and just as unthinkable - for the exact same reasons.
Another one is that "Inge" is listed as a female name. It's female in Germany and Denmark, but in Norway it's male (just like "Janne" is female in Norwegian but male in Finnish).