OpenXcom Forum

Modding => Tools => Topic started by: Angelus_EV on April 23, 2014, 09:03:45 pm

Title: mod maker!
Post by: Angelus_EV on April 23, 2014, 09:03:45 pm
I have an idea, one of the geniuses here, could make a software that allows to create mods, leaving you to choose between: ship, alien, weapon or ally, then only would have to fill the holes as name, technical data: armor damage. .. etc., ufopedia entry, then the sprites would be annexed and ... wala you got a mod.
Title: Re: mod maker!
Post by: Solarius Scorch on April 24, 2014, 03:35:27 am
Frankly, I have no idea what you meant. :)

Is it about an advanced editor, like in Morrowind or Neverwinter Nights? Sure, who wouldn't like that. :D
Title: Re: mod maker!
Post by: Angelus_EV on April 24, 2014, 04:42:08 am
really i don know neither, its just the starting idea, it must be developed
Title: Re: mod maker!
Post by: Warboy1982 on April 24, 2014, 12:41:34 pm
yeah, i had plans for M.A.R.S. (https://openxcom.org/forum/index.php?topic=1361.0) but they got sidelined.

Title: Re: mod maker!
Post by: moriarty on April 24, 2014, 03:47:35 pm
a ruleset editor would be really nice. especially if it would feature some kind of easily-understandable GUI for research dependencies. especially if you want to create complicated research trees, you always end up with broken branches and orphan items. a visualization tool would be really nice.

now all we need is somebody with the skill AND the time to do it :D