OpenXcom Forum

Modding => Work In Progress => Topic started by: MKSheppard on April 23, 2014, 06:20:14 am

Title: [QUESTION] Research possibilities.
Post by: MKSheppard on April 23, 2014, 06:20:14 am
Is it possible at the current level of development for a research project to:

1.) Unlock a new purchaseable item?

2.) Remove a purchaseable item?

e.g.

researching "Alien Alloys"

makes it possible to purchase "Alloy Ammo", and at the same time it removes "Regular" Ammo from the purchase list?
Title: Re: [QUESTION] Research possibilities.
Post by: SupSuper on April 23, 2014, 06:50:54 am
You can unlock purchasable items, but not remove them.
Title: Re: [QUESTION] Research possibilities.
Post by: MKSheppard on April 23, 2014, 07:02:57 am
Thanks. Reason I asked about removing an item from a purchase list is to 'clean up' the UI; and not confuse the player by having purchase options for lots of items with similar characteristics, e.g.

AIM-170A Gryphon
AIM-170B Gryphon
AIM-170C Gryphon

which unlock as purchases as the player researches more of the alien UFO subsystems and can more effectively design conventional earth weaponry as you now know more about what goes on around an UFO and can design weaponry to see UFOs better or survive the area around UFOs better.